Player Matchup

Atlas
Atlas
Czeap
Atlas
Level 44
God Stats
4W - 6L
1,437 SR
Queue Stats
57W - 83L
1,443 Elo+
Solo
Kukulkan
Kukulkan
K3n_Guzm4n
Kukulkan
Level 69
God Stats
7W - 10L
1,427 SR
Queue Stats
172W - 145L
1,490 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Kilogramosu
Ah Muzen Cab
Level 147
God Stats
0W - 3L
1,500 SR
Queue Stats
141W - 147L
1,478 Elo+
Solo
Mercury
Mercury
Quistori
Mercury
Level 86
God Stats
8W - 4L
1,500 SR
Queue Stats
65W - 52L
1,500 Elo+
Solo
Tyr
Tyr
Vexiotionツ
Tyr
Level 24
God Stats
6W - 7L
1,516 SR
Queue Stats
36W - 45L
1,442 Elo+
Party 2
Team Averages
Level 74
1,476 SR
1,471 Elo+

VS

Team Averages
Level 154
1,545 SR
1,550 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 234
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
BelovedIsaiah
Chang'e
Level 174
God Stats
36W - 36L
1,651 SR
Queue Stats
158W - 149L
1,664 Elo+
Party 1
Athena
Athena
JacobieBryant
Athena
Level 117
God Stats
6W - 3L
1,641 SR
Queue Stats
16W - 9L
1,607 Elo+
Solo
Arachne
Arachne
SOULREAPER1345
Arachne
Level 148
God Stats
11W - 9L
1,431 SR
Queue Stats
108W - 118L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Czeap
Atlas
7
0 / 1 / 0
4,707
471
2,745
6,416
3,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kukulkan
K3n_Guzm4n
Kukulkan
10
0 / 3 / 0
5,594
559
3,492
5,202
2,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ah Muzen Cab
Kilogramosu
Ah Muzen Cab
10
0 / 0 / 0
4,988
499
3,260
6,007
2,143
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Mercury
Quistori
Mercury
10
0 / 2 / 0
5,283
528
3,145
9,560
4,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 2 / 0
5,442
544
3,966
12,540
9,999
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
3 / 0 / 0
7,372
737
8,883
8,266
6,304
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
 
Medusa
11
2 / 0 / 0
6,214
621
5,493
4,302
1,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
11
1 / 0 / 1
6,430
643
3,355
5,644
2,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 0 / 4
5,499
550
2,774
6,351
4,300
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
2 / 0 / 4
6,216
622
5,330
12,112
5,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
17
0
Kills
8
8
Deaths
0
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
3
0
0
3
W
Medusa
 
Medusa
2
0
0
2
W
Chang'e
1
0
1
1.5
L
Atlas
Czeap
Atlas
0
1
0
0
W
0
0
4
2
L
Kukulkan
K3n_Guzm4n
Kukulkan
0
3
0
0
L
Ah Muzen Cab
Kilogramosu
Ah Muzen Cab
0
0
0
0
L
Mercury
Quistori
Mercury
0
2
0
0
W
2
0
4
4
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,608
Damage
25,835
39,725
Taken
36,675
22,259
Mitigated
20,173
9,517
Healing
16,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
8,883
3,727
0
3,143
8,266
6,304
4
0
8,266
57,279
1,981
W
Medusa
 
Medusa
5,493
2,062
0
2,977
4,302
1,766
570
813
3,489
0
49,561
W
Chang'e
3,355
126
342
3,725
5,644
2,213
0
2,921
2,723
45,296
2,492
L
Atlas
Czeap
Atlas
2,745
1,301
0
1,672
6,416
3,654
0
1,383
5,033
11,853
0
W
2,774
1,201
0
1,738
6,351
4,300
0
1,636
4,715
14,508
369
L
Kukulkan
K3n_Guzm4n
Kukulkan
3,492
320
0
800
5,202
2,167
0
2,813
2,389
39,012
0
L
Ah Muzen Cab
Kilogramosu
Ah Muzen Cab
3,260
530
0
966
6,007
2,143
0
458
5,549
0
35,499
L
Mercury
Quistori
Mercury
3,145
1,759
0
1,588
9,560
4,296
0
1,085
8,475
0
51,899
W
5,330
3,428
0
5,060
12,112
5,590
0
867
11,245
0
47,795
L
3,966
1,174
0
4,491
12,540
9,999
0
8,588
3,952
0
37,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,014
Gold Earned
31,731
318
Minions Killed
373
0
Camps Cleared
0
1,059,784
Distance Traveled
1,058,080
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,372
737
103
10
0
180,924
0
W
Medusa
6,214
621
72
7
0
169,057
3
W
Chang'e
6,430
643
101
10
0
194,115
1
L
Atlas
4,707
471
12
1
0
226,819
2
W
Athena
5,499
550
21
2
0
252,016
3
L
Kukulkan
5,594
559
77
8
0
166,895
0
L
Ah Muzen Cab
4,988
499
55
6
0
183,166
0
L
Mercury
5,283
528
103
10
0
264,866
2
W
Arachne
6,216
622
76
8
0
261,968
0
L
Tyr
5,442
544
71
7
0
218,038
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role