Player Matchup

Janus
Janus
Megaghost11
Janus
Level 64
God Stats
4W - 4L
1,670 SR
Queue Stats
116W - 104L
1,583 Elo+
Party 2
Cupid
Cupid
Mondoe Duke
Cupid
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 12L
1,616 Elo+
Solo
Khepri
Khepri
Pofetz
Khepri
Level 122
God Stats
4W - 2L
1,658 SR
Queue Stats
103W - 100L
1,642 Elo+
Solo
Bastet
Bastet
ThatSteamName
Bastet
Level 122
God Stats
2W - 2L
1,500 SR
Queue Stats
162W - 150L
1,588 Elo+
Party 2
Artio
Artio
TheVCRgamer
Artio
Level 103
God Stats
1W - 0L
1,872 SR
Queue Stats
165W - 150L
1,623 Elo+
Solo
Team Averages
Level 110
1,640 SR
1,610 Elo+

VS

Team Averages
Level 140
1,500 SR
1,590 Elo+
Vamana
Vamana
 
Vamana
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nut
Nut
AlphaBetaCow
Nut
Level 136
God Stats
5W - 10L
1,585 SR
Queue Stats
45W - 43L
1,586 Elo+
Party 1
Merlin
Merlin
Kreemo6325
Merlin
Level 122
God Stats
6W - 6L
1,797 SR
Queue Stats
444W - 404L
1,651 Elo+
Solo
Gilgamesh
Gilgamesh
LtCool
Gilgamesh
Level 149
God Stats
0W - 1L
1,269 SR
Queue Stats
19W - 14L
1,721 Elo+
Solo
Hades
Hades
thekinglife04
Hades
Level 120
God Stats
1W - 4L
1,347 SR
Queue Stats
30W - 46L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 2
6,201
620
4,527
5,462
1,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 3 / 5
6,335
634
5,835
8,881
3,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Khepri
Pofetz
Khepri
10
4 / 0 / 5
6,644
664
3,974
6,036
4,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
5 / 0 / 3
6,566
657
6,234
9,298
3,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
2 / 1 / 1
6,736
674
3,624
8,046
4,011
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
8
1 / 2 / 1
5,362
536
5,527
11,679
8,909
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 5 / 2
5,068
507
6,243
8,493
2,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Kreemo6325
Merlin
10
0 / 2 / 0
5,137
514
2,266
5,582
1,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
LtCool
Gilgamesh
7
0 / 4 / 1
4,467
447
2,957
9,428
4,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 2 / 0
5,972
597
5,392
6,652
3,261
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
15
Kills
4
4
Deaths
15
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
1
2
1
0.75
L
0
5
2
0.2
L
Merlin
Kreemo6325
Merlin
0
2
0
0
L
Gilgamesh
LtCool
Gilgamesh
0
4
1
0.13
W
2
0
2
3
W
2
3
5
1.5
W
Khepri
Pofetz
Khepri
4
0
5
6.5
W
5
0
3
6.5
W
2
1
1
2.5
L
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,194
Damage
22,385
37,723
Taken
41,834
18,028
Mitigated
21,045
13,073
Healing
8,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
5,527
2,884
0
1,846
11,679
8,909
9
3,374
8,085
0
25,317
L
6,243
3,770
0
1,410
8,493
2,955
20
1,311
7,182
0
38,193
L
Merlin
Kreemo6325
Merlin
2,266
0
0
500
5,582
1,919
0
3,331
2,098
34,180
0
L
Gilgamesh
LtCool
Gilgamesh
2,957
865
0
1,006
9,428
4,001
11
2,208
7,108
0
25,142
W
4,527
998
0
850
5,462
1,885
306
1,280
4,182
42,403
0
W
5,835
3,303
159
3,550
8,881
3,477
0
1,439
7,442
0
47,959
W
Khepri
Pofetz
Khepri
3,974
1,366
0
1,835
6,036
4,686
0
1,366
4,670
15,472
0
W
6,234
1,592
0
2,674
9,298
3,969
0
1,178
8,120
0
44,872
W
3,624
593
55
3,950
8,046
4,011
0
2,390
5,656
42,028
2,174
L
5,392
264
324
3,766
6,652
3,261
0
1,269
5,331
40,981
365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,482
Gold Earned
26,006
322
Minions Killed
267
0
Camps Cleared
0
1,039,125
Distance Traveled
955,040
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
5,362
536
29
3
0
206,664
1
L
Nut
5,068
507
57
6
0
181,224
0
L
Merlin
5,137
514
65
7
0
186,642
0
L
Gilgamesh
4,467
447
35
4
0
154,033
0
W
Janus
6,201
620
76
8
0
194,860
0
W
Cupid
6,335
634
78
8
0
190,869
3
W
Khepri
6,644
664
19
2
0
210,095
1
W
Bastet
6,566
657
74
7
0
259,736
0
W
Artio
6,736
674
75
8
0
183,565
0
L
Hades
5,972
597
81
8
0
226,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role