Player Matchup

Charon
Charon
HogRider-_06
Charon
Level 128
God Stats
3W - 3L
1,779 SR
Queue Stats
198W - 175L
1,553 Elo+
Solo
Achilles
Achilles
KiriaSama
Achilles
Level 97
God Stats
9W - 5L
1,532 SR
Queue Stats
97W - 94L
1,591 Elo+
Party 2
Mercury
Mercury
SnoozieFTW
Mercury
Level 157
God Stats
4W - 0L
1,836 SR
Queue Stats
68W - 42L
1,672 Elo+
Party 3
Anhur
Anhur
iMDPH
Anhur
Level 144
God Stats
3W - 1L
1,466 SR
Queue Stats
72W - 41L
1,661 Elo+
Party 3
Sobek
Sobek
therauru
Sobek
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
128W - 118L
1,640 Elo+
Party 2
Team Averages
Level 130
1,623 SR
1,623 Elo+

VS

Team Averages
Level 122
1,411 SR
1,455 Elo+
Geb
Geb
MomentaryPanic
Geb
Level 102
God Stats
2W - 5L
1,419 SR
Queue Stats
183W - 226L
1,528 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Papergami45
Morgan Le Fay
Level 88
God Stats
10W - 26L
1,316 SR
Queue Stats
30W - 68L
1,417 Elo+
Party 1
Nut
Nut
Whizzywig
Nut
Level 143
God Stats
15W - 27L
1,518 SR
Queue Stats
78W - 146L
1,455 Elo+
Party 1
Arachne
Arachne
dhav
Arachne
Level 147
God Stats
2W - 3L
1,302 SR
Queue Stats
105W - 146L
1,429 Elo+
Party 1
Surtr
Surtr
dksniper
Surtr
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
85W - 135L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
13
5 / 0 / 2
7,426
619
7,281
8,316
4,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Achilles
KiriaSama
Achilles
13
2 / 1 / 0
7,381
615
7,899
9,792
8,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
SnoozieFTW
Mercury
13
1 / 1 / 4
6,865
572
2,797
8,291
3,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anhur
iMDPH
Anhur
12
4 / 1 / 3
7,352
613
8,962
9,763
3,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
therauru
Sobek
10
2 / 1 / 4
6,456
538
5,814
12,541
10,898
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 1
5,184
432
5,925
9,935
6,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
Papergami45
Morgan Le Fay
10
1 / 3 / 0
5,711
476
5,326
6,423
1,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
1 / 3 / 1
6,215
518
6,714
8,148
3,007
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
dhav
Arachne
12
1 / 3 / 0
6,195
516
5,958
13,638
4,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Surtr
dksniper
Surtr
11
0 / 2 / 1
6,430
536
3,878
10,978
4,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
14
Kills
4
4
Deaths
14
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Charon
5
0
2
6
W
Achilles
KiriaSama
Achilles
2
1
0
2
L
1
3
1
0.5
L
Morgan Le Fay
Papergami45
Morgan Le Fay
1
3
0
0.33
W
Mercury
SnoozieFTW
Mercury
1
1
4
3
L
1
3
1
0.5
L
Arachne
dhav
Arachne
1
3
0
0.33
L
Surtr
dksniper
Surtr
0
2
1
0.25
W
Anhur
iMDPH
Anhur
4
1
3
5.5
W
Sobek
therauru
Sobek
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,753
Damage
27,801
48,703
Taken
49,122
31,735
Mitigated
20,112
13,223
Healing
12,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
7,281
1,448
0
2,569
8,316
4,398
642
751
7,527
45,766
1,131
W
Achilles
KiriaSama
Achilles
7,899
2,540
0
3,656
9,792
8,773
0
119
9,673
0
62,053
L
5,925
292
0
2,175
9,935
6,110
0
4,460
5,067
16,470
369
L
Morgan Le Fay
Papergami45
Morgan Le Fay
5,326
165
0
659
6,423
1,714
11
848
5,535
33,247
0
W
Mercury
SnoozieFTW
Mercury
2,797
1,028
0
480
8,291
3,681
0
1,106
7,029
0
66,135
L
6,714
4,782
0
1,058
8,148
3,007
0
4,398
3,342
0
38,522
L
Arachne
dhav
Arachne
5,958
4,049
0
4,119
13,638
4,958
0
1,759
11,831
0
49,131
L
Surtr
dksniper
Surtr
3,878
1,815
0
4,983
10,978
4,323
0
0
10,248
1,400
39,762
W
Anhur
iMDPH
Anhur
8,962
4,153
0
2,676
9,763
3,985
871
4,400
4,844
0
50,271
W
Sobek
therauru
Sobek
5,814
623
0
3,842
12,541
10,898
0
3,424
8,392
19,567
4,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,480
Gold Earned
29,735
431
Minions Killed
316
0
Camps Cleared
0
1,194,812
Distance Traveled
1,202,129
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
7,426
619
89
7
0
228,249
0
W
Achilles
7,381
615
112
9
0
226,895
3
L
Geb
5,184
432
19
2
0
252,069
2
L
Morgan Le Fay
5,711
476
71
6
0
236,306
6
W
Mercury
6,865
572
106
9
0
269,099
2
L
Nut
6,215
518
63
5
0
220,576
3
L
Arachne
6,195
516
80
7
0
273,761
0
L
Surtr
6,430
536
83
7
0
219,417
1
W
Anhur
7,352
613
86
7
0
215,815
1
W
Sobek
6,456
538
38
3
0
254,754
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role