Player Matchup

Artemis
Artemis
 
Artemis
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
LSTUTZMAN
Anubis
Level 89
God Stats
0W - 3L
1,500 SR
Queue Stats
60W - 55L
1,710 Elo+
Party 1
Cthulhu
Cthulhu
juanminerja11
Cthulhu
Level 65
God Stats
2W - 2L
1,683 SR
Queue Stats
51W - 53L
1,468 Elo+
Party 1
Team Averages
Level 62
1,561 SR
1,559 Elo+

VS

Team Averages
Level 95
1,587 SR
1,543 Elo+
Nut
Nut
Browner_x
Nut
Level 108
God Stats
20W - 10L
1,621 SR
Queue Stats
62W - 51L
1,608 Elo+
Solo
Shiva
Shiva
KannabisKani
Shiva
Level 109
God Stats
27W - 23L
1,645 SR
Queue Stats
334W - 308L
1,492 Elo+
Solo
Maui
Maui
kopsefroutaGr4u
Maui
Level 69
God Stats
6W - 4L
1,495 SR
Queue Stats
49W - 50L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
2 / 3 / 3
7,211
721
9,520
8,440
3,267
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
LSTUTZMAN
Anubis
11
1 / 6 / 4
7,011
701
8,500
9,025
4,315
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cthulhu
12
3 / 2 / 3
7,510
751
8,583
12,945
12,567
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 5
8,940
894
8,888
11,139
4,246
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
5 / 2 / 6
8,283
828
11,612
12,062
8,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

12
1 / 1 / 10
7,368
737
5,457
12,129
9,365
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
32
6
Kills
11
11
Deaths
6
10
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
2
3
3
1.17
W
5
3
5
2.5
W
5
2
6
4
L
Anubis
LSTUTZMAN
Anubis
1
6
4
0.5
L
Cthulhu
3
2
3
2.25
W
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,603
Damage
25,957
30,410
Taken
35,330
20,149
Mitigated
22,203
2,311
Healing
7,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
9,520
6,417
64
594
8,440
3,267
253
1,679
6,469
0
20,780
W
8,888
5,224
0
3,963
11,139
4,246
922
5,182
5,957
0
50,389
W
11,612
1,142
82
1,510
12,062
8,592
219
4,697
7,365
202
29,701
L
Anubis
LSTUTZMAN
Anubis
8,500
165
0
1,445
9,025
4,315
0
1,360
7,376
25,710
188
L
Cthulhu
8,583
460
208
0
12,945
12,567
0
1,766
10,941
19,864
782
W
5,457
1,380
0
1,581
12,129
9,365
159
6,875
5,254
11,323
650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,732
Gold Earned
24,591
91
Minions Killed
143
0
Camps Cleared
0
484,190
Distance Traveled
479,005
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,211
721
33
3
0
157,400
0
W
Nut
8,940
894
88
9
0
152,659
0
W
Shiva
8,283
828
39
4
0
163,100
0
L
Anubis
7,011
701
41
4
0
142,182
0
L
Cthulhu
7,510
751
17
2
0
184,608
0
W
Maui
7,368
737
16
2
0
163,246
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role