Player Matchup

Ares
Ares
 
Ares
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
PauloPassaretti
Nut
Level 155
God Stats
4W - 3L
1,850 SR
Queue Stats
77W - 71L
1,597 Elo+
Solo
Charybdis
Charybdis
dajango
Charybdis
Level 125
God Stats
25W - 17L
1,668 SR
Queue Stats
99W - 100L
1,486 Elo+
Solo
Camazotz
Camazotz
darkprince12115
Camazotz
Level 128
God Stats
2W - 3L
1,226 SR
Queue Stats
104W - 92L
1,467 Elo+
Solo
Surtr
Surtr
madSCIENCEskill
Surtr
Level 106
God Stats
3W - 2L
1,397 SR
Queue Stats
20W - 18L
1,461 Elo+
Solo
Team Averages
Level 120
1,528 SR
1,502 Elo+

VS

Team Averages
Level 80
1,438 SR
1,438 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
KingT710
Nut
Level 12
God Stats
2W - 4L
1,625 SR
Queue Stats
30W - 30L
1,414 Elo+
Party 1
Bakasura
Bakasura
SGNKhaos
Bakasura
Level 102
God Stats
10W - 9L
1,455 SR
Queue Stats
147W - 141L
1,458 Elo+
Party 1
Ah Puch
Ah Puch
Taeon98
Ah Puch
Level 94
God Stats
1W - 2L
1,310 SR
Queue Stats
48W - 62L
1,399 Elo+
Solo
Ares
Ares
lts FE4RL3SS
Ares
Level 37
God Stats
0W - 3L
1,301 SR
Queue Stats
19W - 26L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
10
2 / 0 / 3
6,606
661
3,705
5,014
3,825
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
2 / 1 / 1
6,381
638
3,124
6,502
2,186
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charybdis
dajango
Charybdis
12
1 / 0 / 4
6,557
656
6,209
4,968
1,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Camazotz
11
4 / 4 / 3
6,268
627
5,137
9,765
3,814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
0 / 1 / 1
6,378
638
2,037
6,190
3,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
4
0 / 1 / 0
3,974
397
584
2,428
1,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 3 / 1
4,272
427
2,877
6,192
2,256
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bakasura
SGNKhaos
Bakasura
12
5 / 2 / 1
6,413
641
6,949
10,499
4,813
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Ah Puch
Taeon98
Ah Puch
10
1 / 3 / 1
5,772
577
4,777
6,893
2,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

8
0 / 1 / 1
4,801
480
1,390
8,077
6,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
9
Kills
6
6
Deaths
10
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
2
0
3
3.5
L
Sun Wukong
 
Sun Wukong
0
1
0
0
L
0
3
1
0.17
W
2
1
1
2.5
L
Bakasura
SGNKhaos
Bakasura
5
2
1
2.75
L
Ah Puch
Taeon98
Ah Puch
1
3
1
0.5
W
Charybdis
dajango
Charybdis
1
0
4
3
W
Camazotz
4
4
3
1.38
L
0
1
1
0.5
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,212
Damage
16,577
32,439
Taken
34,089
14,840
Mitigated
16,856
11,203
Healing
9,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
3,705
328
1,315
1,036
5,014
3,825
0
1,465
3,406
13,483
1,995
L
Sun Wukong
 
Sun Wukong
584
0
0
750
2,428
1,078
0
58
2,199
0
7,661
L
2,877
1,045
0
640
6,192
2,256
0
829
5,363
0
20,598
W
3,124
1,587
0
2,532
6,502
2,186
1,074
2,734
2,863
0
43,449
L
Bakasura
SGNKhaos
Bakasura
6,949
4,701
0
2,636
10,499
4,813
0
208
10,127
0
42,783
L
Ah Puch
Taeon98
Ah Puch
4,777
263
0
2,052
6,893
2,416
0
1,280
5,613
26,990
2,464
W
Charybdis
dajango
Charybdis
6,209
2,613
189
1,771
4,968
1,805
0
491
4,477
0
66,125
W
Camazotz
5,137
1,412
0
1,988
9,765
3,814
0
386
8,615
0
30,468
L
1,390
0
0
3,064
8,077
6,293
0
1,052
7,025
18,387
0
W
2,037
608
0
2,372
6,190
3,210
711
0
6,041
660
37,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,190
Gold Earned
25,232
320
Minions Killed
214
0
Camps Cleared
0
960,720
Distance Traveled
853,259
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,606
661
29
3
0
210,534
0
L
Sun Wukong
3,974
397
19
2
0
65,082
0
L
Nut
4,272
427
26
3
0
167,191
0
W
Nut
6,381
638
76
8
0
166,217
0
L
Bakasura
6,413
641
85
9
0
246,486
0
L
Ah Puch
5,772
577
61
6
0
167,199
1
W
Charybdis
6,557
656
102
10
0
179,138
0
W
Camazotz
6,268
627
48
5
0
223,419
0
L
Ares
4,801
480
23
2
0
207,301
0
W
Surtr
6,378
638
65
7
0
181,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role