Player Matchup

Horus
Horus
 
Horus
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
 
Atlas
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
 
Danzaburou
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
Dzlieriuss
Janus
Level 14
God Stats
5W - 1L
1,935 SR
Queue Stats
8W - 5L
1,663 Elo+
Party 3
Ao Kuang
Ao Kuang
pray199
Ao Kuang
Level 105
God Stats
1W - 1L
1,286 SR
Queue Stats
17W - 6L
1,681 Elo+
Party 3
Team Averages
Level 101
1,544 SR
1,569 Elo+

VS

Team Averages
Level 70
1,509 SR
1,436 Elo+
Lancelot
Lancelot
CEK_Eros27
Lancelot
Level 61
God Stats
4W - 2L
1,518 SR
Queue Stats
171W - 201L
1,309 Elo+
Solo
Kukulkan
Kukulkan
FaV Cpt Cabbage
Kukulkan
Level 105
God Stats
1W - 5L
1,756 SR
Queue Stats
132W - 119L
1,542 Elo+
Solo
Aphrodite
Aphrodite
Shinsei_Kuro
Aphrodite
Level 49
God Stats
1W - 4L
1,218 SR
Queue Stats
259W - 304L
1,466 Elo+
Party 1
Bakasura
Bakasura
Trajang08
Bakasura
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
238W - 242L
1,479 Elo+
Party 1
Medusa
Medusa
l-Zodin-l
Medusa
Level 69
God Stats
30W - 23L
1,552 SR
Queue Stats
190W - 234L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
1 / 0 / 3
6,120
612
3,670
4,773
3,068
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Atlas
 
Atlas
8
0 / 2 / 2
5,398
540
3,818
8,359
6,292
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
 
Danzaburou
9
1 / 0 / 2
5,184
518
7,667
6,153
2,886
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Janus
10
0 / 1 / 3
5,904
590
2,178
4,087
1,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ao Kuang
pray199
Ao Kuang
13
8 / 0 / 1
7,134
713
9,118
10,900
4,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
CEK_Eros27
Lancelot
10
1 / 1 / 0
5,689
569
4,906
7,118
3,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Kukulkan
11
1 / 2 / 1
6,362
636
3,652
4,485
1,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
Shinsei_Kuro
Aphrodite
10
0 / 0 / 0
5,367
537
1,344
8,989
3,965
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Bakasura
Trajang08
Bakasura
10
1 / 5 / 0
5,205
521
4,003
11,564
4,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
l-Zodin-l
Medusa
10
0 / 2 / 0
4,663
466
5,281
9,779
3,371
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
10
Kills
3
3
Deaths
10
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
0
3
2.5
W
Atlas
 
Atlas
0
2
2
0.5
W
Danzaburou
 
Danzaburou
1
0
2
2
L
Lancelot
CEK_Eros27
Lancelot
1
1
0
1
W
Janus
0
1
3
1.5
L
Kukulkan
1
2
1
0.75
L
Aphrodite
Shinsei_Kuro
Aphrodite
0
0
0
0
L
Bakasura
Trajang08
Bakasura
1
5
0
0.2
L
Medusa
l-Zodin-l
Medusa
0
2
0
0
W
Ao Kuang
pray199
Ao Kuang
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,451
Damage
19,186
34,272
Taken
41,935
17,483
Mitigated
17,465
11,501
Healing
15,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
3,670
1,058
600
2,722
4,773
3,068
0
507
4,226
0
17,150
W
Atlas
 
Atlas
3,818
1,890
0
1,134
8,359
6,292
0
354
7,085
18,504
0
W
Danzaburou
 
Danzaburou
7,667
2,678
0
1,102
6,153
2,886
0
772
5,381
0
50,979
L
Lancelot
CEK_Eros27
Lancelot
4,906
410
0
2,770
7,118
3,611
0
4,127
2,991
0
31,099
W
Janus
2,178
93
0
650
4,087
1,201
376
1,808
2,002
36,298
0
L
Kukulkan
3,652
319
0
693
4,485
1,677
0
3,341
938
52,840
307
L
Aphrodite
Shinsei_Kuro
Aphrodite
1,344
251
4,303
5,116
8,989
3,965
0
803
8,186
17,401
0
L
Bakasura
Trajang08
Bakasura
4,003
2,473
0
1,586
11,564
4,841
0
5,545
5,955
0
34,037
L
Medusa
l-Zodin-l
Medusa
5,281
1,614
0
990
9,779
3,371
0
610
9,169
0
42,033
W
Ao Kuang
pray199
Ao Kuang
9,118
2,735
0
5,293
10,900
4,036
0
1,358
9,200
49,914
8,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,740
Gold Earned
27,286
293
Minions Killed
318
0
Camps Cleared
0
1,019,105
Distance Traveled
995,765
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,120
612
23
2
0
206,500
1
W
Atlas
5,398
540
25
3
0
176,422
0
W
Danzaburou
5,184
518
78
8
0
192,343
2
L
Lancelot
5,689
569
57
6
0
215,258
0
W
Janus
5,904
590
82
8
0
209,830
0
L
Kukulkan
6,362
636
92
9
0
190,831
1
L
Aphrodite
5,367
537
29
3
0
166,925
0
L
Bakasura
5,205
521
75
8
0
248,290
0
L
Medusa
4,663
466
65
7
0
174,461
0
W
Ao Kuang
7,134
713
85
9
0
234,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role