Player Matchup

Cerberus
Cerberus
Gold V
Dakfromboro
Cerberus
Gold V
Level 100
God Stats
2W - 4L
1,662 SR
Queue Stats
53W - 60L
1,345 MMR
Solo
Thanatos
Thanatos
Gold V
KeyTeeth
Thanatos
Gold V
Level 93
God Stats
7W - 5L
1,615 SR
Queue Stats
48W - 62L
1,319 MMR
Party 2
Anhur
Anhur
Silver III
Paleuz
Anhur
Silver III
Level 184
God Stats
4W - 3L
2,034 SR
Queue Stats
113W - 120L
1,361 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
Siomanni
Sun Wukong
Gold V
Level 130
God Stats
5W - 3L
1,615 SR
Queue Stats
110W - 113L
1,343 MMR
Solo
Janus
Janus
Gold II
xZurei
Janus
Gold II
Level 101
God Stats
1W - 3L
1,297 SR
Queue Stats
44W - 48L
1,559 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 122
1,645 SR
1,385 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 125
1,475 SR
1,387 MMR
Bellona
Bellona
Gold V
CounterCOW
Bellona
Gold V
Level 147
God Stats
15W - 23L
1,471 SR
Queue Stats
108W - 117L
1,400 MMR
Solo
Serqet
Serqet
Silver II
GS96
Serqet
Silver II
Level 158
God Stats
6W - 3L
1,557 SR
Queue Stats
57W - 53L
1,324 MMR
Solo
Kukulkan
Kukulkan
Gold V
GalaxyStrong
Kukulkan
Gold V
Level 122
God Stats
5W - 5L
1,537 SR
Queue Stats
33W - 30L
1,423 MMR
Solo
Bacchus
Bacchus
Silver IV
bcat19
Bacchus
Silver IV
Level 76
God Stats
2W - 0L
1,498 SR
Queue Stats
10W - 15L
1,334 MMR
Party 1
Medusa
Medusa
Bronze III
oKAK US
Medusa
Bronze III
Level 124
God Stats
1W - 1L
1,312 SR
Queue Stats
3W - 4L
1,454 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dakfromboro
Cerberus
12
1 / 4 / 1
7,352
460
5,560
16,422
13,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Thanatos
KeyTeeth
Thanatos
13
0 / 2 / 1
7,157
447
3,722
15,026
6,677
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anhur
Paleuz
Anhur
14
0 / 3 / 1
7,880
493
5,642
14,290
5,900
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Siomanni
Sun Wukong
14
0 / 0 / 0
8,066
504
5,412
13,779
16,981
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Janus
xZurei
Janus
14
1 / 5 / 1
7,781
486
4,294
9,397
3,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
Ah Muzen CabAthenaThothBake Kujira

VS

Bans
GaneshaCharonVamanaMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CounterCOW
Bellona
16
1 / 0 / 2
9,981
624
9,440
12,976
14,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Serqet
GS96
Serqet
16
3 / 2 / 6
9,361
585
9,108
12,203
5,585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kukulkan
GalaxyStrong
Kukulkan
17
4 / 0 / 3
10,006
625
9,503
6,478
3,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bacchus
bcat19
Bacchus
14
3 / 0 / 5
8,882
555
6,733
10,304
11,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
oKAK US
Medusa
18
3 / 0 / 2
10,347
647
10,930
10,309
4,123
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
2
Kills
14
14
Deaths
2
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bellona
CounterCOW
Bellona
1
0
2
2
L
Cerberus
Dakfromboro
Cerberus
1
4
1
0.38
W
Serqet
GS96
Serqet
3
2
6
3
W
Kukulkan
GalaxyStrong
Kukulkan
4
0
3
5.5
L
Thanatos
KeyTeeth
Thanatos
0
2
1
0.25
L
Anhur
Paleuz
Anhur
0
3
1
0.17
L
Sun Wukong
Siomanni
Sun Wukong
0
0
0
0
W
Bacchus
bcat19
Bacchus
3
0
5
5.5
W
Medusa
oKAK US
Medusa
3
0
2
4
L
Janus
xZurei
Janus
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,630
Damage
45,714
68,914
Taken
52,270
46,804
Mitigated
39,516
19,688
Healing
20,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
CounterCOW
Bellona
9,440
4,664
0
6,448
12,976
14,948
0
1,431
10,522
0
78,477
L
Cerberus
Dakfromboro
Cerberus
5,560
855
0
4,481
16,422
13,821
0
4,442
11,796
33,184
714
W
Serqet
GS96
Serqet
9,108
3,117
0
5,877
12,203
5,585
0
2,660
9,335
0
77,010
W
Kukulkan
GalaxyStrong
Kukulkan
9,503
816
0
294
6,478
3,070
225
2,499
3,893
90,597
1,545
L
Thanatos
KeyTeeth
Thanatos
3,722
917
0
7,293
15,026
6,677
0
2,962
11,715
0
63,868
L
Anhur
Paleuz
Anhur
5,642
3,785
0
3,591
14,290
5,900
0
1,678
12,417
0
70,432
L
Sun Wukong
Siomanni
Sun Wukong
5,412
1,678
0
3,573
13,779
16,981
0
708
13,071
0
67,756
W
Bacchus
bcat19
Bacchus
6,733
906
75
2,212
10,304
11,790
222
2,388
7,756
27,999
2,413
W
Medusa
oKAK US
Medusa
10,930
5,808
0
5,855
10,309
4,123
2,660
969
9,340
0
98,043
L
Janus
xZurei
Janus
4,294
983
0
750
9,397
3,425
0
4,859
3,558
60,685
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,236
Gold Earned
48,577
536
Minions Killed
608
0
Camps Cleared
0
1,549,888
Distance Traveled
1,708,801
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,981
624
148
9
0
290,165
3
L
Cerberus
7,352
460
50
3
0
327,473
4
W
Serqet
9,361
585
107
7
0
394,513
0
W
Kukulkan
10,006
625
170
11
0
347,763
0
L
Thanatos
7,157
447
95
6
0
364,270
0
L
Anhur
7,880
493
130
8
0
301,504
2
L
Sun Wukong
8,066
504
126
8
0
256,257
0
W
Bacchus
8,882
555
34
2
0
368,083
2
W
Medusa
10,347
647
149
9
0
308,277
0
L
Janus
7,781
486
135
8
0
300,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role