Player Matchup

Apollo
Apollo
CoheedC
Apollo
Level 66
God Stats
0W - 2L
1,266 SR
Queue Stats
72W - 73L
1,455 Elo+
Solo
Gilgamesh
Gilgamesh
Dhawgy
Gilgamesh
Level 104
God Stats
4W - 3L
1,500 SR
Queue Stats
288W - 293L
1,369 Elo+
Solo
Hel
Hel
Lexor034
Hel
Level 118
God Stats
2W - 3L
1,300 SR
Queue Stats
246W - 248L
1,435 Elo+
Solo
Izanami
Izanami
casketboii
Izanami
Level 140
God Stats
0W - 1L
1,626 SR
Queue Stats
30W - 36L
1,431 Elo+
Party 1
Raijin
Raijin
lonehunter8909
Raijin
Level 119
God Stats
2W - 2L
1,704 SR
Queue Stats
108W - 103L
1,485 Elo+
Party 1
Team Averages
Level 109
1,479 SR
1,435 Elo+

VS

Team Averages
Level 100
1,533 SR
1,483 Elo+
Merlin
Merlin
 
Merlin
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Dreco3148329
Charybdis
Level 140
God Stats
4W - 3L
1,285 SR
Queue Stats
235W - 253L
1,454 Elo+
Solo
Fafnir
Fafnir
jozie_perfume98
Fafnir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 96L
1,473 Elo+
Solo
Fenrir
Fenrir
masv_U3
Fenrir
Level 68
God Stats
4W - 1L
1,879 SR
Queue Stats
185W - 202L
1,460 Elo+
Solo
Aphrodite
Aphrodite
xXitsjustagameXx
Aphrodite
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
295W - 291L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
CoheedC
Apollo
14
1 / 3 / 3
7,519
752
7,038
10,098
5,011
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Dhawgy
Gilgamesh
13
3 / 6 / 1
7,704
770
5,903
15,585
13,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
0 / 3 / 5
7,352
735
5,623
10,767
7,308
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
casketboii
Izanami
14
1 / 7 / 3
7,660
766
8,870
12,247
5,247
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 3 / 3
8,375
838
17,264
10,406
4,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
2 / 2 / 18
8,450
845
11,739
8,622
4,840
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Dreco3148329
Charybdis
16
5 / 2 / 15
9,240
924
18,018
11,384
5,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

15
4 / 2 / 16
8,963
896
8,486
13,339
18,477
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fenrir
masv_U3
Fenrir
16
6 / 1 / 15
9,064
906
9,398
14,283
14,572
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Aphrodite
16
5 / 1 / 16
9,262
926
5,116
10,172
7,395
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
102
7
Kills
22
22
Deaths
8
15
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
2
18
5.5
L
Apollo
CoheedC
Apollo
1
3
3
0.83
L
Gilgamesh
Dhawgy
Gilgamesh
3
6
1
0.58
W
Charybdis
Dreco3148329
Charybdis
5
2
15
6.25
L
0
3
5
0.83
L
Izanami
casketboii
Izanami
1
7
3
0.36
W
4
2
16
6
L
2
3
3
1.17
W
Fenrir
masv_U3
Fenrir
6
1
15
13.5
W
Aphrodite
5
1
16
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,698
Damage
52,757
59,103
Taken
57,800
35,831
Mitigated
51,168
18,534
Healing
29,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
11,739
601
931
351
8,622
4,840
1,917
2,493
6,042
28,144
0
L
Apollo
CoheedC
Apollo
7,038
4,644
636
1,075
10,098
5,011
888
4,194
5,904
0
16,636
L
Gilgamesh
Dhawgy
Gilgamesh
5,903
1,293
367
1,629
15,585
13,493
546
6,476
9,109
0
9,503
W
Charybdis
Dreco3148329
Charybdis
18,018
5,871
1,001
2,651
11,384
5,884
2,814
5,978
5,287
0
36,066
L
5,623
286
6,156
4,931
10,767
7,308
0
5,253
5,514
7,165
0
L
Izanami
casketboii
Izanami
8,870
4,538
616
631
12,247
5,247
0
4,332
7,915
0
16,655
W
8,486
3,282
1,124
2,114
13,339
18,477
716
5,325
7,883
11,634
2,754
L
17,264
1,659
845
1,648
10,406
4,772
0
3,482
6,924
33,688
1,550
W
Fenrir
masv_U3
Fenrir
9,398
2,769
1,765
3,207
14,283
14,572
695
4,199
9,786
0
11,493
W
Aphrodite
5,116
711
10,239
5,977
10,172
7,395
486
4,137
6,035
12,088
449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,610
Gold Earned
44,979
102
Minions Killed
120
0
Camps Cleared
0
843,721
Distance Traveled
897,417
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,450
845
26
3
0
152,412
0
L
Apollo
7,519
752
20
2
0
182,142
0
L
Gilgamesh
7,704
770
9
1
0
157,007
0
W
Charybdis
9,240
924
49
5
0
170,308
0
L
Hel
7,352
735
12
1
0
169,501
0
L
Izanami
7,660
766
20
2
0
169,278
0
W
Fafnir
8,963
896
17
2
0
187,325
0
L
Raijin
8,375
838
41
4
0
165,793
2
W
Fenrir
9,064
906
4
0
0
219,516
0
W
Aphrodite
9,262
926
24
2
0
167,856
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role