Player Matchup

Cthulhu
Cthulhu
Gold V
Recoil US
Cthulhu
Gold V
Level 122
God Stats
10W - 3L
1,863 SR
Queue Stats
25W - 20L
1,348 MMR
Party 1
Bellona
Bellona
Silver IV
StaySlatt
Bellona
Silver IV
Level 121
God Stats
3W - 0L
1,500 SR
Queue Stats
46W - 44L
887 MMR
Party 1
Janus
Janus
Gold IV
insana93
Janus
Gold IV
Level 152
God Stats
39W - 48L
1,475 SR
Queue Stats
296W - 318L
1,348 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 132
1,613 SR
1,194 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 123
1,443 SR
1,176 MMR
Bacchus
Bacchus
Silver III
EdnDave
Bacchus
Silver III
Level 60
God Stats
0W - 2L
1,290 SR
Queue Stats
26W - 43L
1,018 MMR
Solo
Baron Samedi
Baron Samedi
Silver III
JREneral
Baron Samedi
Silver III
Level 157
God Stats
12W - 8L
1,539 SR
Queue Stats
67W - 73L
1,355 MMR
Solo
Cupid
Cupid
Silver II
andresptx
Cupid
Silver II
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 103L
1,155 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Recoil US
Cthulhu
16
4 / 2 / 4
10,279
734
12,734
15,249
15,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
StaySlatt
Bellona
17
5 / 0 / 5
11,024
787
10,755
17,107
17,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 200% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Janus
insana93
Janus
16
1 / 3 / 7
10,139
724
12,664
7,848
3,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AchillesNe ZhaAthenaBaba YagaShiva

VS

Bans
KuzenboAresMartichorasNikeGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
EdnDave
Bacchus
14
1 / 1 / 3
8,498
607
8,890
12,804
14,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
JREneral
Baron Samedi
14
3 / 7 / 2
9,538
681
10,059
14,591
7,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cupid
andresptx
Cupid
14
0 / 2 / 3
8,340
596
7,235
14,239
5,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
10
Kills
4
5
Deaths
10
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bacchus
EdnDave
Bacchus
1
1
3
2.5
L
Baron Samedi
JREneral
Baron Samedi
3
7
2
0.57
W
Cthulhu
Recoil US
Cthulhu
4
2
4
3
W
Bellona
StaySlatt
Bellona
5
0
5
7.5
L
Cupid
andresptx
Cupid
0
2
3
0.75
W
Janus
insana93
Janus
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,153
Damage
26,184
40,204
Taken
41,634
36,990
Mitigated
27,155
5,971
Healing
11,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
EdnDave
Bacchus
8,890
1,125
0
4,374
12,804
14,494
174
6,637
5,363
15,127
1,206
L
Baron Samedi
JREneral
Baron Samedi
10,059
915
1,451
2,171
14,591
7,079
190
7,881
5,985
34,232
837
W
Cthulhu
Recoil US
Cthulhu
12,734
284
572
1,502
15,249
15,801
0
6,116
8,233
32,903
866
W
Bellona
StaySlatt
Bellona
10,755
2,352
0
3,214
17,107
17,858
629
6,190
10,015
439
43,879
L
Cupid
andresptx
Cupid
7,235
3,389
976
2,797
14,239
5,582
520
8,607
4,863
0
34,091
W
Janus
insana93
Janus
12,664
368
0
683
7,848
3,331
1,941
3,507
3,764
56,214
847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,442
Gold Earned
26,376
198
Minions Killed
131
0
Camps Cleared
0
803,400
Distance Traveled
715,529
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,498
607
14
1
0
241,237
3
L
Baron Samedi
9,538
681
60
4
0
206,495
0
W
Cthulhu
10,279
734
42
3
0
254,903
0
W
Bellona
11,024
787
67
5
0
289,967
0
L
Cupid
8,340
596
57
4
0
267,797
1
W
Janus
10,139
724
89
6
0
258,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role