Player Matchup

Rama
Rama
 
Rama
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Gianma
Loki
Level 156
God Stats
3W - 4L
1,500 SR
Queue Stats
175W - 145L
1,584 Elo+
Solo
Anubis
Anubis
Instagra
Anubis
Level 60
God Stats
1W - 5L
1,412 SR
Queue Stats
10W - 28L
1,204 Elo+
Party 2
Cerberus
Cerberus
RATOBurro
Cerberus
Level 26
God Stats
2W - 3L
1,316 SR
Queue Stats
4W - 13L
1,212 Elo+
Party 2
Achilles
Achilles
Rkayy
Achilles
Level 31
God Stats
0W - 1L
1,458 SR
Queue Stats
11W - 28L
1,141 Elo+
Party 2
Team Averages
Level 83
1,437 SR
1,328 Elo+

VS

Team Averages
Level 150
1,440 SR
1,421 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
HunterDuKS
Anubis
Level 194
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 63L
1,456 Elo+
Party 1
Fenrir
Fenrir
Predu Lucax
Fenrir
Level 125
God Stats
1W - 5L
1,126 SR
Queue Stats
61W - 80L
1,463 Elo+
Party 1
Artemis
Artemis
Shione-uwu
Artemis
Level 139
God Stats
45W - 37L
1,572 SR
Queue Stats
547W - 528L
1,454 Elo+
Solo
Kuzenbo
Kuzenbo
rufus282
Kuzenbo
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,233 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
4
0 / 0 / 0
4,430
341
1,074
2,096
622
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Loki
Gianma
Loki
16
6 / 2 / 2
8,298
638
10,827
13,085
4,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
Instagra
Anubis
12
1 / 6 / 1
6,387
491
1,945
10,674
4,119
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cerberus
RATOBurro
Cerberus
11
0 / 3 / 3
6,458
497
4,271
13,202
6,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Achilles
Rkayy
Achilles
12
2 / 1 / 1
6,333
487
6,538
12,132
12,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
0 / 1 / 1
7,527
579
5,105
11,248
7,990
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Anubis
HunterDuKS
Anubis
14
5 / 4 / 4
8,527
656
12,168
10,621
4,717
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Fenrir
14
4 / 2 / 1
7,847
604
4,842
12,641
6,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
Shione-uwu
Artemis
13
3 / 1 / 0
7,769
598
8,943
6,507
2,609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
rufus282
Kuzenbo
11
0 / 1 / 2
6,799
523
3,694
7,043
5,866
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
20
9
Kills
12
12
Deaths
9
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
0
0
0
W
Sun Wukong
 
Sun Wukong
0
1
1
0.5
L
Loki
Gianma
Loki
6
2
2
3.5
W
Anubis
HunterDuKS
Anubis
5
4
4
1.75
L
Anubis
Instagra
Anubis
1
6
1
0.25
W
Fenrir
4
2
1
2.25
L
Cerberus
RATOBurro
Cerberus
0
3
3
0.5
L
Achilles
Rkayy
Achilles
2
1
1
2.5
W
Artemis
Shione-uwu
Artemis
3
1
0
3
W
Kuzenbo
rufus282
Kuzenbo
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,655
Damage
34,752
51,189
Taken
48,060
28,340
Mitigated
27,909
17,707
Healing
11,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
1,074
867
0
1,033
2,096
622
0
1,089
1,007
0
14,224
W
Sun Wukong
 
Sun Wukong
5,105
939
0
1,715
11,248
7,990
0
903
9,558
0
59,924
L
Loki
Gianma
Loki
10,827
3,253
0
5,845
13,085
4,673
0
3,302
9,783
0
81,864
W
Anubis
HunterDuKS
Anubis
12,168
213
0
3,125
10,621
4,717
210
1,520
9,063
67,298
1,643
L
Anubis
Instagra
Anubis
1,945
63
0
2,384
10,674
4,119
0
7,643
3,031
33,026
0
W
Fenrir
4,842
1,488
0
2,570
12,641
6,727
0
324
12,275
0
66,844
L
Cerberus
RATOBurro
Cerberus
4,271
247
0
4,465
13,202
6,816
0
1,915
11,287
26,320
708
L
Achilles
Rkayy
Achilles
6,538
1,178
0
3,980
12,132
12,110
0
1,761
10,371
0
41,757
W
Artemis
Shione-uwu
Artemis
8,943
5,321
0
2,348
6,507
2,609
637
2,359
4,148
0
61,318
W
Kuzenbo
rufus282
Kuzenbo
3,694
1,776
0
1,598
7,043
5,866
24
1,104
5,699
26,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,906
Gold Earned
38,469
342
Minions Killed
447
0
Camps Cleared
0
1,148,240
Distance Traveled
1,303,306
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
4,430
341
26
2
0
60,178
0
W
Sun Wukong
7,527
579
104
8
0
283,795
1
L
Loki
8,298
638
130
10
0
317,436
0
W
Anubis
8,527
656
120
9
0
238,739
0
L
Anubis
6,387
491
57
4
0
231,264
0
W
Fenrir
7,847
604
101
8
0
310,425
0
L
Cerberus
6,458
497
72
6
0
258,828
0
L
Achilles
6,333
487
57
4
0
280,534
0
W
Artemis
7,769
598
91
7
0
214,760
0
W
Kuzenbo
6,799
523
31
2
0
255,587
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role