Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
ECU-_-Pirate2026
Nox
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,624 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Mad Muck
Morgan Le Fay
Level 170
God Stats
1W - 1L
1,698 SR
Queue Stats
202W - 207L
1,554 Elo+
Solo
Anhur
Anhur
Wackychan19
Anhur
Level 128
God Stats
1W - 1L
1,709 SR
Queue Stats
49W - 52L
1,563 Elo+
Solo
King Arthur
King Arthur
sal2728
King Arthur
Level 140
God Stats
1W - 3L
1,261 SR
Queue Stats
5W - 11L
1,352 Elo+
Solo
Team Averages
Level 148
1,534 SR
1,518 Elo+

VS

Team Averages
Level 104
1,603 SR
1,560 Elo+
Atlas
Atlas
FelicityFortune
Atlas
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
117W - 104L
1,597 Elo+
Solo
Nut
Nut
Jamty
Nut
Level 159
God Stats
10W - 3L
1,790 SR
Queue Stats
47W - 30L
1,635 Elo+
Solo
Artio
Artio
Lil Avaritia
Artio
Level 68
God Stats
6W - 4L
1,631 SR
Queue Stats
125W - 142L
1,512 Elo+
Solo
Janus
Janus
paco1997
Janus
Level 74
God Stats
3W - 2L
1,509 SR
Queue Stats
120W - 110L
1,534 Elo+
Party 1
Awilix
Awilix
vinnnnyp
Awilix
Level 97
God Stats
20W - 17L
1,583 SR
Queue Stats
147W - 119L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
1 / 2 / 1
5,595
509
5,606
10,227
4,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 0 / 1
5,601
509
3,132
6,661
4,314
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
Mad Muck
Morgan Le Fay
10
0 / 3 / 0
5,415
492
4,633
5,704
2,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
0 / 4 / 2
5,009
455
3,723
9,009
2,770
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
sal2728
King Arthur
10
2 / 3 / 0
6,040
549
6,932
12,212
8,150
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 4
6,157
560
2,959
6,983
4,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nut
Jamty
Nut
12
3 / 1 / 2
6,586
599
10,288
10,129
3,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
3 / 2 / 0
6,578
598
7,613
12,100
7,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
paco1997
Janus
12
1 / 0 / 2
6,561
596
3,813
5,120
1,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
vinnnnyp
Awilix
12
4 / 0 / 2
6,303
573
4,422
8,510
3,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
4
Kills
12
12
Deaths
4
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
1
2
1
0.75
L
1
0
1
1.5
W
1
1
4
3
W
Nut
Jamty
Nut
3
1
2
4
W
3
2
0
1.5
L
Morgan Le Fay
Mad Muck
Morgan Le Fay
0
3
0
0
L
0
4
2
0.25
W
Janus
paco1997
Janus
1
0
2
2
L
King Arthur
sal2728
King Arthur
2
3
0
0.67
W
Awilix
vinnnnyp
Awilix
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,026
Damage
29,095
43,813
Taken
42,842
21,557
Mitigated
21,278
9,066
Healing
19,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
5,606
1,769
0
730
10,227
4,286
0
2,228
7,787
0
43,489
L
3,132
549
0
2,530
6,661
4,314
0
1,163
5,461
19,134
1,483
W
2,959
1,431
0
2,785
6,983
4,464
74
1,566
5,417
19,594
2,487
W
Nut
Jamty
Nut
10,288
6,976
0
6,042
10,129
3,996
166
515
9,614
0
61,686
W
7,613
687
0
5,403
12,100
7,898
0
0
12,100
40,559
0
L
Morgan Le Fay
Mad Muck
Morgan Le Fay
4,633
420
0
516
5,704
2,037
0
1,929
3,567
35,954
0
L
3,723
1,592
0
1,895
9,009
2,770
0
1,094
7,915
0
33,412
W
Janus
paco1997
Janus
3,813
106
0
625
5,120
1,761
0
3,499
1,033
44,753
868
L
King Arthur
sal2728
King Arthur
6,932
1,296
0
3,395
12,212
8,150
0
5,911
4,973
0
35,029
W
Awilix
vinnnnyp
Awilix
4,422
1,968
0
4,752
8,510
3,159
0
1,276
7,174
0
46,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,660
Gold Earned
32,185
287
Minions Killed
346
0
Camps Cleared
0
1,030,966
Distance Traveled
1,093,756
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,595
509
72
7
0
256,554
0
L
Nox
5,601
509
26
2
0
216,112
1
W
Atlas
6,157
560
28
3
0
220,986
0
W
Nut
6,586
599
92
8
0
189,975
2
W
Artio
6,578
598
58
5
0
188,372
0
L
Morgan Le Fay
5,415
492
69
6
0
184,401
2
L
Anhur
5,009
455
61
6
0
209,949
0
W
Janus
6,561
596
91
8
0
238,557
2
L
King Arthur
6,040
549
59
5
0
163,950
0
W
Awilix
6,303
573
77
7
0
255,866
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role