Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
 
Atlas
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
 
Thoth
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Shinnsei
Sun Wukong
Level 106
God Stats
3W - 3L
1,493 SR
Queue Stats
178W - 155L
1,577 Elo+
Party 2
Medusa
Medusa
iJoraa
Medusa
Level 40
God Stats
6W - 19L
1,153 SR
Queue Stats
129W - 126L
1,459 Elo+
Solo
Team Averages
Level 104
1,429 SR
1,507 Elo+

VS

Team Averages
Level 131
1,580 SR
1,767 Elo+
Anhur
Anhur
AdammadayeX
Anhur
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
65W - 55L
1,861 Elo+
Party 1
Chaac
Chaac
BARNAJOEX
Chaac
Level 149
God Stats
1W - 1L
1,757 SR
Queue Stats
62W - 41L
1,889 Elo+
Party 1
Ix Chel
Ix Chel
ELRIXARD
Ix Chel
Level 102
God Stats
6W - 1L
1,746 SR
Queue Stats
130W - 112L
1,557 Elo+
Solo
Susano
Susano
SmoggyRappier508
Susano
Level 142
God Stats
1W - 1L
1,196 SR
Queue Stats
13W - 9L
1,642 Elo+
Solo
Cthulhu
Cthulhu
jameszsolax
Cthulhu
Level 118
God Stats
3W - 0L
1,702 SR
Queue Stats
89W - 66L
1,889 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
3 / 3 / 2
6,041
604
3,559
8,648
3,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Atlas
 
Atlas
8
0 / 2 / 4
5,034
503
3,570
10,318
5,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thoth
 
Thoth
8
0 / 4 / 2
4,717
472
3,477
6,047
1,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Shinnsei
Sun Wukong
11
2 / 2 / 0
6,175
618
6,970
10,915
6,976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Medusa
iJoraa
Medusa
9
2 / 3 / 2
5,513
551
4,399
6,434
1,821
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 3
6,233
623
3,975
7,071
2,429
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
BARNAJOEX
Chaac
12
3 / 1 / 0
7,123
712
7,093
11,745
10,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ix Chel
ELRIXARD
Ix Chel
10
0 / 3 / 6
5,590
559
4,525
5,215
2,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
5 / 1 / 2
6,363
636
5,622
9,653
3,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
jameszsolax
Cthulhu
10
4 / 1 / 4
6,217
622
7,269
8,451
6,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
29
7
Kills
14
14
Deaths
8
10
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
3
3
2
1.33
L
Atlas
 
Atlas
0
2
4
1
L
Thoth
 
Thoth
0
4
2
0.25
W
2
2
3
1.75
W
Chaac
BARNAJOEX
Chaac
3
1
0
3
W
Ix Chel
ELRIXARD
Ix Chel
0
3
6
1
L
Sun Wukong
Shinnsei
Sun Wukong
2
2
0
1
W
5
1
2
6
L
Medusa
iJoraa
Medusa
2
3
2
1
W
Cthulhu
jameszsolax
Cthulhu
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,975
Damage
28,484
42,362
Taken
42,135
19,779
Mitigated
24,938
9,293
Healing
13,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
3,559
912
0
3,257
8,648
3,457
0
1,735
6,743
0
36,368
L
Atlas
 
Atlas
3,570
1,096
0
2,767
10,318
5,749
0
5,129
4,852
16,994
1,373
L
Thoth
 
Thoth
3,477
352
0
1,208
6,047
1,776
0
2,661
3,264
29,958
0
W
3,975
2,576
0
2,043
7,071
2,429
1,304
861
6,199
0
44,255
W
Chaac
BARNAJOEX
Chaac
7,093
1,473
0
4,790
11,745
10,569
14
0
11,745
8,194
43,622
W
Ix Chel
ELRIXARD
Ix Chel
4,525
626
446
795
5,215
2,145
0
2,795
2,418
31,619
0
L
Sun Wukong
Shinnsei
Sun Wukong
6,970
2,940
0
1,577
10,915
6,976
0
1,273
8,966
0
47,385
W
5,622
1,701
0
3,824
9,653
3,708
55
1,098
8,550
0
40,121
L
Medusa
iJoraa
Medusa
4,399
1,871
0
484
6,434
1,821
264
1,535
4,704
0
30,542
W
Cthulhu
jameszsolax
Cthulhu
7,269
658
60
1,401
8,451
6,087
32
1,921
6,527
32,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,480
Gold Earned
31,526
259
Minions Killed
316
0
Camps Cleared
0
956,632
Distance Traveled
1,028,638
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,041
604
65
7
0
225,625
0
L
Atlas
5,034
503
20
2
0
178,894
0
L
Thoth
4,717
472
45
5
0
161,288
2
W
Anhur
6,233
623
74
7
0
187,897
0
W
Chaac
7,123
712
90
9
0
201,482
3
W
Ix Chel
5,590
559
47
5
0
183,495
0
L
Sun Wukong
6,175
618
86
9
0
213,217
0
W
Susano
6,363
636
57
6
0
217,226
0
L
Medusa
5,513
551
43
4
0
177,608
2
W
Cthulhu
6,217
622
48
5
0
238,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role