Player Matchup

Horus
Horus
Gold IV
CadillacJanek
Horus
Gold IV
Level 113
God Stats
13W - 17L
1,481 SR
Queue Stats
318W - 313L
1,473 MMR
Solo
Kukulkan
Kukulkan
Gold V
DefiantLegend
Kukulkan
Gold V
Level 50
God Stats
1W - 0L
1,655 SR
Queue Stats
24W - 29L
1,449 MMR
Solo
Fenrir
Fenrir
Bronze IV
Qby256
Fenrir
Bronze IV
Level 103
God Stats
5W - 3L
1,713 SR
Queue Stats
12W - 21L
1,408 MMR
Solo
Izanami
Izanami
Silver II
Seymourrrr
Izanami
Silver II
Level 143
God Stats
16W - 9L
1,563 SR
Queue Stats
56W - 45L
1,453 MMR
Solo
Bake Kujira
Bake Kujira
Gold III
XxZarre
Bake Kujira
Gold III
Level 231
God Stats
5W - 4L
1,535 SR
Queue Stats
473W - 486L
1,522 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 128
1,590 SR
1,461 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 128
1,610 SR
1,460 MMR
Nu Wa
Nu Wa
Bronze III
Jach1_8r0wN
Nu Wa
Bronze III
Level 96
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 22L
1,408 MMR
Party 1
Thanatos
Thanatos
Bronze III
StephRUNNER
Thanatos
Bronze III
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 19L
1,453 MMR
Party 1
Kuzenbo
Kuzenbo
Gold IV
charliegenuine64
Kuzenbo
Gold IV
Level 156
God Stats
6W - 5L
1,676 SR
Queue Stats
28W - 25L
1,554 MMR
Solo
Charybdis
Charybdis
Gold IV
clerkerfawn
Charybdis
Gold IV
Level 160
God Stats
14W - 10L
1,678 SR
Queue Stats
64W - 60L
1,332 MMR
Solo
Osiris
Osiris
Gold IV
iTzNotGHosT
Osiris
Gold IV
Level 140
God Stats
1W - 1L
1,698 SR
Queue Stats
53W - 58L
1,551 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 7
9,157
610
6,872
12,730
9,732
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kukulkan
DefiantLegend
Kukulkan
15
7 / 1 / 6
10,200
680
9,753
8,331
3,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Fenrir
Qby256
Fenrir
15
7 / 1 / 3
9,316
621
5,207
11,783
6,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
Seymourrrr
Izanami
17
3 / 1 / 3
10,464
698
12,773
10,914
4,053
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bake Kujira
XxZarre
Bake Kujira
14
0 / 5 / 3
9,188
613
12,525
18,793
20,142
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
ThothVamanaBellonaThor

VS

Bans
AthenaArachneJanusAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 0
7,207
480
5,865
8,158
2,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
StephRUNNER
Thanatos
11
1 / 4 / 0
6,601
440
2,194
13,829
4,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
2 / 3 / 0
6,286
419
5,523
16,711
15,555
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Charybdis
clerkerfawn
Charybdis
14
1 / 4 / 0
7,687
512
8,004
13,197
4,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Osiris
14
6 / 4 / 0
8,443
563
14,593
21,774
19,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
21
Kills
10
10
Deaths
21
22
Assists
0
Player
Kills
Deaths
Assists
KDA
W
4
2
7
3.75
W
Kukulkan
DefiantLegend
Kukulkan
7
1
6
10
L
0
6
0
0
W
Fenrir
Qby256
Fenrir
7
1
3
8.5
W
Izanami
Seymourrrr
Izanami
3
1
3
4.5
L
Thanatos
StephRUNNER
Thanatos
1
4
0
0.25
W
Bake Kujira
XxZarre
Bake Kujira
0
5
3
0.3
L
2
3
0
0.67
L
Charybdis
clerkerfawn
Charybdis
1
4
0
0.25
L
Osiris
6
4
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,130
Damage
36,179
62,551
Taken
73,669
43,374
Mitigated
46,587
15,243
Healing
21,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,872
3,042
1,107
4,543
12,730
9,732
17
3,707
8,815
0
25,099
W
Kukulkan
DefiantLegend
Kukulkan
9,753
1,271
0
2,217
8,331
3,239
0
3,225
4,674
86,752
1,241
L
5,865
1,795
0
115
8,158
2,435
144
3,079
5,079
48,457
0
W
Fenrir
Qby256
Fenrir
5,207
726
0
1,358
11,783
6,208
0
2,042
9,445
0
59,716
W
Izanami
Seymourrrr
Izanami
12,773
8,466
0
3,038
10,914
4,053
2,705
1,282
9,503
0
116,977
L
Thanatos
StephRUNNER
Thanatos
2,194
730
0
9,291
13,829
4,917
0
3,450
10,379
0
44,355
W
Bake Kujira
XxZarre
Bake Kujira
12,525
8,377
0
2,980
18,793
20,142
21
325
17,291
68,253
310
L
5,523
2,122
0
1,757
16,711
15,555
0
2,958
13,753
21,115
681
L
Charybdis
clerkerfawn
Charybdis
8,004
4,006
0
5,126
13,197
4,517
0
0
13,197
0
79,821
L
Osiris
14,593
6,843
0
5,570
21,774
19,163
0
12,577
9,197
0
66,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,325
Gold Earned
36,224
565
Minions Killed
443
0
Camps Cleared
0
1,500,128
Distance Traveled
1,350,158
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,157
610
21
1
0
316,910
4
W
Kukulkan
10,200
680
168
11
0
315,059
4
L
Nu Wa
7,207
480
92
6
0
245,900
3
W
Fenrir
9,316
621
82
5
0
347,401
7
W
Izanami
10,464
698
202
13
0
276,960
4
L
Thanatos
6,601
440
77
5
0
303,692
0
W
Bake Kujira
9,188
613
92
6
0
243,798
0
L
Kuzenbo
6,286
419
30
2
0
291,461
2
L
Charybdis
7,687
512
144
10
0
253,083
2
L
Osiris
8,443
563
100
7
0
256,022
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role