Player Matchup

Chiron
Chiron
Jonath4nn
Chiron
Level 148
God Stats
3W - 2L
1,723 SR
Queue Stats
322W - 184L
1,662 Elo+
Party 2
Ra
Ra
Judope
Ra
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 7L
1,934 Elo+
Party 2
Baron Samedi
Baron Samedi
Pro1Pro99
Baron Samedi
Level 90
God Stats
1W - 0L
1,383 SR
Queue Stats
249W - 183L
1,640 Elo+
Party 2
Mercury
Mercury
QuietPoint
Mercury
Level 105
God Stats
6W - 4L
1,552 SR
Queue Stats
162W - 94L
1,645 Elo+
Party 2
Izanami
Izanami
qxKINGxp
Izanami
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,690 Elo+
Solo
Team Averages
Level 98
1,532 SR
1,714 Elo+

VS

Team Averages
Level 98
1,558 SR
1,529 Elo+
Pele
Pele
 
Pele
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Kasvaca
Ra
Level 147
God Stats
2W - 1L
1,660 SR
Queue Stats
135W - 124L
1,633 Elo+
Solo
Cthulhu
Cthulhu
KingCrystal145
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Bellona
Bellona
Pelicaness
Bellona
Level 87
God Stats
28W - 24L
1,612 SR
Queue Stats
168W - 181L
1,492 Elo+
Party 1
Izanami
Izanami
plzwhite
Izanami
Level 105
God Stats
5W - 6L
1,519 SR
Queue Stats
33W - 31L
1,520 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Jonath4nn
Chiron
11
4 / 0 / 4
6,368
637
6,995
4,847
1,846
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ra
11
4 / 3 / 2
6,449
645
6,329
5,342
1,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
Pro1Pro99
Baron Samedi
10
3 / 0 / 6
6,309
631
5,522
6,520
4,259
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mercury
QuietPoint
Mercury
12
3 / 1 / 2
5,911
591
3,685
8,096
3,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
qxKINGxp
Izanami
9
1 / 1 / 1
4,910
491
2,729
4,844
1,297
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
9
1 / 3 / 0
5,035
504
2,999
9,660
3,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

10
3 / 3 / 1
6,038
604
3,869
6,100
2,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 2 / 0
4,413
441
3,870
5,649
3,834
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bellona
Pelicaness
Bellona
11
1 / 2 / 0
6,188
619
4,942
8,159
8,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
plzwhite
Izanami
5
0 / 5 / 0
3,928
393
2,086
7,258
2,164
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
15
Kills
5
5
Deaths
15
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
1
3
0
0.33
W
Chiron
Jonath4nn
Chiron
4
0
4
6
W
Ra
4
3
2
1.67
L
3
3
1
1.17
L
0
2
0
0
L
Bellona
Pelicaness
Bellona
1
2
0
0.5
W
Baron Samedi
Pro1Pro99
Baron Samedi
3
0
6
6
W
Mercury
QuietPoint
Mercury
3
1
2
4
L
Izanami
plzwhite
Izanami
0
5
0
0
W
Izanami
qxKINGxp
Izanami
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,260
Damage
17,766
29,649
Taken
36,826
12,602
Mitigated
20,077
10,875
Healing
9,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
2,999
1,142
0
3,473
9,660
3,284
0
3,006
6,373
0
39,006
W
Chiron
Jonath4nn
Chiron
6,995
4,242
593
2,150
4,847
1,846
742
2,195
2,652
0
48,151
W
Ra
6,329
859
96
1,637
5,342
1,904
0
2,377
2,572
41,127
0
L
3,869
510
119
1,321
6,100
2,326
0
3,622
2,028
33,812
768
L
3,870
610
679
538
5,649
3,834
0
1,566
4,083
10,522
0
L
Bellona
Pelicaness
Bellona
4,942
1,686
0
2,222
8,159
8,469
0
335
7,784
0
44,585
W
Baron Samedi
Pro1Pro99
Baron Samedi
5,522
1,051
502
3,171
6,520
4,259
0
1,675
4,845
22,527
2,272
W
Mercury
QuietPoint
Mercury
3,685
2,209
0
1,376
8,096
3,296
0
786
7,044
0
42,899
L
Izanami
plzwhite
Izanami
2,086
1,361
0
678
7,258
2,164
0
2,321
4,937
0
18,484
W
Izanami
qxKINGxp
Izanami
2,729
1,693
0
1,350
4,844
1,297
0
0
4,461
0
24,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,947
Gold Earned
25,602
306
Minions Killed
272
0
Camps Cleared
0
961,176
Distance Traveled
901,650
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,035
504
63
6
0
209,049
1
W
Chiron
6,368
637
83
8
0
183,440
0
W
Ra
6,449
645
78
8
0
187,333
0
L
Ra
6,038
604
70
7
0
184,510
0
L
Cthulhu
4,413
441
17
2
0
199,729
0
L
Bellona
6,188
619
87
9
0
159,150
4
W
Baron Samedi
6,309
631
39
4
0
186,180
2
W
Mercury
5,911
591
73
7
0
216,976
2
L
Izanami
3,928
393
35
4
0
149,212
1
W
Izanami
4,910
491
33
3
0
187,247
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role