Player Matchup

Hachiman
Hachiman
Gold I
Drag0nJ
Hachiman
Gold I
Level 156
God Stats
49W - 13L
1,803 SR
Queue Stats
89W - 29L
1,931 MMR
Party 1
Bellona
Bellona
Platinum IV
YoloAndSolo
Bellona
Platinum IV
Level 105
God Stats
8W - 1L
1,494 SR
Queue Stats
35W - 19L
1,999 MMR
Party 1
Ares
Ares
Platinum V
lolyouretilted
Ares
Platinum V
Level 159
God Stats
3W - 0L
1,677 SR
Queue Stats
23W - 8L
1,931 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 140
1,658 SR
1,954 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 150
1,616 SR
1,530 MMR
Neith
Neith
Silver III
DarkCell360
Neith
Silver III
Level 128
God Stats
2W - 3L
1,863 SR
Queue Stats
74W - 131L
1,130 MMR
Solo
Sobek
Sobek
Diamond IV
Romance12B
Sobek
Diamond IV
Level 127
God Stats
19W - 38L
1,568 SR
Queue Stats
822W - 1,018L
1,845 MMR
Solo
Hercules
Hercules
Gold III
xZ 1NSAN1TY Zx
Hercules
Gold III
Level 194
God Stats
12W - 12L
1,417 SR
Queue Stats
44W - 59L
1,617 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Drag0nJ
Hachiman
14
4 / 1 / 4
8,980
898
10,980
6,202
2,699
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
YoloAndSolo
Bellona
13
2 / 1 / 7
8,097
810
6,076
9,783
10,523
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
4 / 0 / 6
8,265
827
10,530
11,759
11,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bans
AchillesCharonNe ZhaKuzenbo

VS

Bans
ThorThothMerlinAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 0
7,137
714
6,501
7,848
3,409
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
10
0 / 4 / 2
6,456
646
4,034
12,175
11,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hercules
12
0 / 3 / 2
6,711
671
6,467
12,030
11,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
10
Kills
2
2
Deaths
10
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
W
Hachiman
Drag0nJ
Hachiman
4
1
4
6
L
Sobek
0
4
2
0.25
W
Bellona
YoloAndSolo
Bellona
2
1
7
5.5
W
4
0
6
7
L
Hercules
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,586
Damage
17,002
27,744
Taken
32,053
24,235
Mitigated
26,351
9,051
Healing
6,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,501
1,473
0
303
7,848
3,409
0
1,327
6,377
0
23,526
W
Hachiman
Drag0nJ
Hachiman
10,980
7,423
0
2,712
6,202
2,699
2,288
537
5,503
0
44,572
L
Sobek
4,034
78
0
2,687
12,175
11,862
0
4,031
7,376
15,141
0
W
Bellona
YoloAndSolo
Bellona
6,076
1,314
0
2,990
9,783
10,523
241
1,477
7,828
0
29,843
W
10,530
1,684
0
3,349
11,759
11,013
337
1,635
9,491
15,823
2,016
L
Hercules
6,467
1,010
0
4,000
12,030
11,080
0
3,676
7,489
0
19,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,342
Gold Earned
20,304
142
Minions Killed
98
0
Camps Cleared
0
646,357
Distance Traveled
551,661
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,137
714
43
4
0
181,052
0
W
Hachiman
8,980
898
80
8
0
195,981
0
L
Sobek
6,456
646
21
2
0
185,820
0
W
Bellona
8,097
810
40
4
0
223,909
3
W
Ares
8,265
827
22
2
0
226,467
1
L
Hercules
6,711
671
34
3
0
184,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role