Player Matchup

Achilles
Achilles
Masters
 
Achilles
Masters
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Diamond II
ElonsRocket
Geb
Diamond II
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 57L
2,392 MMR
Solo
Discordia
Discordia
Masters
McJoshyJοshJοsh
Discordia
Masters
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 110L
2,521 MMR
Solo
Hachiman
Hachiman
Diamond V
definitelyamunch
Hachiman
Diamond V
Level 158
God Stats
1W - 2L
1,512 SR
Queue Stats
36W - 30L
2,200 MMR
Solo
Janus
Janus
Diamond III
starcruiser64
Janus
Diamond III
Level 157
God Stats
15W - 10L
1,692 SR
Queue Stats
158W - 134L
2,232 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 127
1,541 SR
2,169 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 161
1,672 SR
2,390 MMR
Fafnir
Fafnir
Diamond II
Bucctte
Fafnir
Diamond II
Level 159
God Stats
9W - 6L
1,783 SR
Queue Stats
253W - 232L
2,289 MMR
Solo
Olorun
Olorun
Grandmaster
KikiGoPewPew
Olorun
Grandmaster
Level 209
God Stats
6W - 7L
1,516 SR
Queue Stats
220W - 195L
3,026 MMR
Solo
Xbalanque
Xbalanque
Diamond II
KneeHowdy
Xbalanque
Diamond II
Level 155
God Stats
241W - 186L
1,773 SR
Queue Stats
320W - 300L
2,321 MMR
Solo
Fenrir
Fenrir
Diamond V
MallaxM
Fenrir
Diamond V
Level 159
God Stats
5W - 2L
1,595 SR
Queue Stats
124W - 111L
2,069 MMR
Solo
Guan Yu
Guan Yu
Diamond II
Mitigated
Guan Yu
Diamond II
Level 124
God Stats
259W - 230L
1,691 SR
Queue Stats
267W - 235L
2,243 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
9
0 / 4 / 0
6,278
392
8,226
15,818
12,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

6
0 / 4 / 1
6,005
375
2,727
10,696
7,738
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 6 / 0
7,335
458
5,109
10,811
3,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
1 / 4 / 0
8,140
509
4,084
12,570
4,707
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 5 / 1
7,621
476
6,665
13,062
4,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
AphroditeBellonaThanatosBastet

VS

Bans
LokiCharonSusanoTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Bucctte
Fafnir
15
3 / 1 / 12
10,758
672
6,077
18,602
22,556
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Olorun
16
5 / 2 / 4
10,838
677
10,445
13,599
5,818
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Xbalanque
KneeHowdy
Xbalanque
19
6 / 0 / 4
11,829
739
13,861
9,643
4,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fenrir
MallaxM
Fenrir
17
7 / 0 / 3
10,569
661
9,675
14,689
6,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
Mitigated
Guan Yu
15
2 / 1 / 5
10,201
638
8,637
16,172
8,939
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
51
2
Kills
23
23
Deaths
4
2
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
4
0
0
W
Fafnir
Bucctte
Fafnir
3
1
12
9
L
0
4
1
0.13
W
Olorun
5
2
4
3.5
W
Xbalanque
KneeHowdy
Xbalanque
6
0
4
8
W
Fenrir
MallaxM
Fenrir
7
0
3
8.5
L
0
6
0
0
W
Guan Yu
Mitigated
Guan Yu
2
1
5
4.5
L
1
4
0
0.25
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,811
Damage
48,695
62,957
Taken
72,705
33,117
Mitigated
48,773
10,625
Healing
41,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
8,226
1,838
0
4,639
15,818
12,329
0
1,873
13,945
0
34,488
W
Fafnir
Bucctte
Fafnir
6,077
1,208
0
7,409
18,602
22,556
1,286
3,441
14,891
20,110
1,951
L
2,727
568
0
1,424
10,696
7,738
0
3,264
7,432
11,470
0
W
Olorun
10,445
3,508
2,664
9,143
13,599
5,818
7,488
4,999
8,398
101,075
5,483
W
Xbalanque
KneeHowdy
Xbalanque
13,861
8,097
0
7,007
9,643
4,480
7,033
2,747
6,762
0
128,281
W
Fenrir
MallaxM
Fenrir
9,675
2,827
0
9,018
14,689
6,980
1,149
4,416
9,647
0
77,732
L
5,109
327
0
500
10,811
3,838
0
3,400
7,411
62,469
0
W
Guan Yu
Mitigated
Guan Yu
8,637
908
486
5,812
16,172
8,939
1,151
1,809
12,037
401
67,157
L
4,084
2,783
0
3,062
12,570
4,707
0
2,269
10,301
0
65,475
L
6,665
323
0
1,000
13,062
4,505
0
5,246
7,816
56,856
547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,379
Gold Earned
54,195
427
Minions Killed
607
0
Camps Cleared
0
1,290,106
Distance Traveled
1,672,912
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,278
392
56
4
0
184,475
0
W
Fafnir
10,758
672
25
2
0
344,752
6
L
Geb
6,005
375
14
1
0
211,554
2
W
Olorun
10,838
677
181
11
0
326,226
3
W
Xbalanque
11,829
739
180
11
0
303,298
1
W
Fenrir
10,569
661
113
7
0
383,479
0
L
Discordia
7,335
458
123
8
0
283,475
0
W
Guan Yu
10,201
638
108
7
0
315,157
2
L
Hachiman
8,140
509
126
8
0
283,928
0
L
Janus
7,621
476
108
7
0
326,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role