Player Matchup

Ares
Ares
Platinum I
KeyHD
Ares
Platinum I
Level 149
God Stats
2W - 0L
1,695 SR
Queue Stats
41W - 32L
2,016 MMR
Party 1
Erlang Shen
Erlang Shen
Platinum II
LonerMike
Erlang Shen
Platinum II
Level 135
God Stats
27W - 16L
1,806 SR
Queue Stats
32W - 20L
2,203 MMR
Party 1
Baron Samedi
Baron Samedi
Platinum I
Nickaveli
Baron Samedi
Platinum I
Level 127
God Stats
13W - 8L
1,825 SR
Queue Stats
50W - 40L
2,072 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 137
1,775 SR
2,097 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 165
1,542 SR
1,897 MMR
Arachne
Arachne
Platinum I
Ayonice
Arachne
Platinum I
Level 189
God Stats
13W - 11L
1,772 SR
Queue Stats
251W - 229L
1,871 MMR
Party 2
Susano
Susano
Diamond III
EliteCucuy
Susano
Diamond III
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
290W - 277L
2,306 MMR
Party 2
Raijin
Raijin
Platinum V
lGankl
Raijin
Platinum V
Level 159
God Stats
1W - 3L
1,354 SR
Queue Stats
111W - 94L
1,515 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
KeyHD
Ares
17
4 / 2 / 9
11,299
706
13,621
18,985
24,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Erlang Shen
LonerMike
Erlang Shen
18
8 / 2 / 4
12,464
779
18,038
20,602
31,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
Nickaveli
Baron Samedi
17
1 / 4 / 11
11,230
702
15,462
11,363
9,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Bake KujiraAnhurKuzenboXbalanqueChiron

VS

Bans
HachimanThothHou YiBaba YagaAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Ayonice
Arachne
16
6 / 3 / 2
10,852
678
13,187
21,087
18,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Susano
EliteCucuy
Susano
15
1 / 4 / 7
10,067
629
12,456
18,365
15,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Raijin
lGankl
Raijin
15
1 / 6 / 6
9,781
611
13,224
12,974
6,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
23
13
Kills
8
8
Deaths
13
24
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Arachne
Ayonice
Arachne
6
3
2
2.33
L
Susano
EliteCucuy
Susano
1
4
7
1.13
W
Ares
KeyHD
Ares
4
2
9
4.25
W
Erlang Shen
LonerMike
Erlang Shen
8
2
4
5
W
Baron Samedi
Nickaveli
Baron Samedi
1
4
11
1.63
L
Raijin
lGankl
Raijin
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,121
Damage
38,867
50,950
Taken
52,426
65,801
Mitigated
39,255
17,351
Healing
7,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Ayonice
Arachne
13,187
7,152
0
6,600
21,087
18,017
100
11,194
8,675
0
25,977
L
Susano
EliteCucuy
Susano
12,456
2,439
0
375
18,365
15,077
0
9,775
7,429
0
37,351
W
Ares
KeyHD
Ares
13,621
1,514
0
3,284
18,985
24,799
581
3,233
15,046
34,583
4,267
W
Erlang Shen
LonerMike
Erlang Shen
18,038
8,275
0
6,332
20,602
31,324
1,035
5,232
14,693
710
55,241
W
Baron Samedi
Nickaveli
Baron Samedi
15,462
1,264
3,946
3,789
11,363
9,678
1,346
3,123
7,806
66,802
0
L
Raijin
lGankl
Raijin
13,224
525
0
1,015
12,974
6,161
0
6,628
5,842
42,055
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,993
Gold Earned
30,700
249
Minions Killed
151
0
Camps Cleared
0
863,414
Distance Traveled
823,179
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
10,852
678
25
2
0
290,005
0
L
Susano
10,067
629
53
3
0
280,265
0
W
Ares
11,299
706
38
2
0
297,511
0
W
Erlang Shen
12,464
779
82
5
0
294,105
3
W
Baron Samedi
11,230
702
129
8
0
271,798
0
L
Raijin
9,781
611
73
5
0
252,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role