Player Matchup

Chaac
Chaac
CaughtCHALITO
Chaac
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 35L
1,478 Elo+
Party 1
Danzaburou
Danzaburou
Drakko2285
Danzaburou
Level 105
God Stats
5W - 5L
1,671 SR
Queue Stats
50W - 61L
1,415 Elo+
Party 1
Hercules
Hercules
J_bxngz
Hercules
Level 47
God Stats
0W - 2L
1,329 SR
Queue Stats
11W - 13L
1,485 Elo+
Party 2
Chang'e
Chang'e
MyShiningDiamond
Chang'e
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 15L
1,491 Elo+
Party 2
Cerberus
Cerberus
OK_W_-
Cerberus
Level 117
God Stats
3W - 2L
1,500 SR
Queue Stats
12W - 13L
1,481 Elo+
Party 2
Team Averages
Level 84
1,500 SR
1,470 Elo+

VS

Team Averages
Level 115
1,536 SR
1,477 Elo+
Chang'e
Chang'e
Korosen3897
Chang'e
Level 108
God Stats
3W - 1L
1,500 SR
Queue Stats
128W - 115L
1,510 Elo+
Solo
Fenrir
Fenrir
NMBR1SPRTN
Fenrir
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
150W - 133L
1,506 Elo+
Solo
Charon
Charon
RareK1nd
Charon
Level 155
God Stats
14W - 9L
1,670 SR
Queue Stats
358W - 353L
1,485 Elo+
Solo
Nut
Nut
Snarlmarx
Nut
Level 116
God Stats
13W - 12L
1,598 SR
Queue Stats
145W - 135L
1,449 Elo+
Solo
Cernunnos
Cernunnos
immxortales
Cernunnos
Level 66
God Stats
8W - 9L
1,411 SR
Queue Stats
276W - 287L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 1
4,447
404
1,349
5,371
2,347
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Danzaburou
Drakko2285
Danzaburou
9
0 / 5 / 1
5,399
491
2,902
8,586
2,974
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
J_bxngz
Hercules
11
4 / 0 / 1
6,927
630
6,812
7,228
6,333
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
1 / 5 / 0
5,668
515
4,693
10,683
4,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
OK_W_-
Cerberus
11
1 / 2 / 1
6,623
602
4,225
8,671
8,780
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Korosen3897
Chang'e
12
3 / 2 / 4
6,770
615
7,072
7,438
2,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
NMBR1SPRTN
Fenrir
11
5 / 2 / 6
6,408
583
8,239
10,978
4,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charon
RareK1nd
Charon
11
1 / 1 / 4
6,604
600
3,115
10,637
7,051
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
4 / 0 / 3
6,609
601
3,693
5,838
2,310
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cernunnos
immxortales
Cernunnos
12
2 / 1 / 0
6,592
599
3,909
7,665
2,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
6
Kills
15
16
Deaths
6
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
L
Danzaburou
Drakko2285
Danzaburou
0
5
1
0.1
L
Hercules
J_bxngz
Hercules
4
0
1
4.5
W
Chang'e
Korosen3897
Chang'e
3
2
4
2.5
L
1
5
0
0.2
W
Fenrir
NMBR1SPRTN
Fenrir
5
2
6
4
L
Cerberus
OK_W_-
Cerberus
1
2
1
0.75
W
Charon
RareK1nd
Charon
1
1
4
3
W
4
0
3
5.5
W
Cernunnos
immxortales
Cernunnos
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,981
Damage
26,028
40,539
Taken
42,556
24,504
Mitigated
20,055
12,162
Healing
18,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,349
140
0
542
5,371
2,347
0
1,622
3,749
0
7,204
L
Danzaburou
Drakko2285
Danzaburou
2,902
806
0
1,166
8,586
2,974
0
1,216
7,370
0
34,282
L
Hercules
J_bxngz
Hercules
6,812
2,087
0
4,014
7,228
6,333
0
1,264
5,964
0
25,284
W
Chang'e
Korosen3897
Chang'e
7,072
624
692
3,029
7,438
2,909
0
3,126
4,312
45,723
3,046
L
4,693
465
0
3,035
10,683
4,070
0
5,503
5,180
43,415
0
W
Fenrir
NMBR1SPRTN
Fenrir
8,239
3,503
0
4,825
10,978
4,808
0
1,251
9,727
0
42,503
L
Cerberus
OK_W_-
Cerberus
4,225
396
0
3,405
8,671
8,780
0
418
8,253
46,842
2,134
W
Charon
RareK1nd
Charon
3,115
724
1,940
3,342
10,637
7,051
260
1,121
9,516
30,785
0
W
3,693
2,122
0
1,263
5,838
2,310
600
896
4,942
0
39,335
W
Cernunnos
immxortales
Cernunnos
3,909
2,061
0
3,054
7,665
2,977
0
2,435
5,230
0
44,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,064
Gold Earned
32,983
295
Minions Killed
364
0
Camps Cleared
0
991,501
Distance Traveled
1,080,352
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
4,447
404
13
1
0
178,134
0
L
Danzaburou
5,399
491
59
5
0
199,356
0
L
Hercules
6,927
630
31
3
0
216,020
0
W
Chang'e
6,770
615
90
8
0
209,973
0
L
Chang'e
5,668
515
73
7
0
203,259
1
W
Fenrir
6,408
583
68
6
0
248,758
0
L
Cerberus
6,623
602
119
11
0
194,732
1
W
Charon
6,604
600
32
3
0
201,528
2
W
Nut
6,609
601
80
7
0
220,804
2
W
Cernunnos
6,592
599
94
9
0
199,289
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role