Player Matchup

Arachne
Arachne
Noskcaj3
Arachne
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,236 Elo+
Party 3
Anubis
Anubis
Nugent357
Anubis
Level 7
God Stats
4W - 3L
1,500 SR
Queue Stats
37W - 43L
1,702 Elo+
Party 1
Ymir
Ymir
SkeletonMP
Ymir
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,236 Elo+
Party 3
Discordia
Discordia
deathlock8102
Discordia
Level 109
God Stats
1W - 0L
1,267 SR
Queue Stats
35W - 31L
1,671 Elo+
Party 1
Nut
Nut
i_like_gurlz_69
Nut
Level 65
God Stats
1W - 3L
1,231 SR
Queue Stats
35W - 33L
1,548 Elo+
Party 1
Team Averages
Level 44
1,400 SR
1,479 Elo+

VS

Team Averages
Level 37
1,496 SR
1,273 Elo+
Chaac
Chaac
Gershy_Boy
Chaac
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 51L
1,142 Elo+
Party 2
Jing Wei
Jing Wei
JokerKingLayer
Jing Wei
Level 49
God Stats
3W - 2L
1,751 SR
Queue Stats
60W - 52L
1,455 Elo+
Solo
Thanatos
Thanatos
NEWPLAYERNAME562
Thanatos
Level 47
God Stats
4W - 7L
1,500 SR
Queue Stats
287W - 272L
1,486 Elo+
Solo
Kukulkan
Kukulkan
XKingpin92x
Kukulkan
Level 28
God Stats
2W - 8L
1,231 SR
Queue Stats
36W - 48L
1,142 Elo+
Party 2
Bacchus
Bacchus
dninjaFTW03
Bacchus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 73L
1,142 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Noskcaj3
Arachne
10
1 / 1 / 1
6,280
483
2,054
7,983
2,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Anubis
Nugent357
Anubis
16
12 / 1 / 1
10,015
770
16,831
11,052
5,307
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 1 / 4
6,379
491
4,376
11,283
8,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Discordia
deathlock8102
Discordia
12
1 / 3 / 4
6,761
520
5,289
7,360
2,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 6 / 3
6,017
463
6,791
9,140
2,984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
7
0 / 5 / 0
5,247
404
2,959
8,198
2,322
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
11
1 / 3 / 3
6,244
480
3,804
8,313
2,295
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
10 / 3 / 0
7,895
607
8,459
12,733
4,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Kukulkan
XKingpin92x
Kukulkan
11
0 / 4 / 3
6,533
503
5,330
9,163
2,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bacchus
dninjaFTW03
Bacchus
10
1 / 2 / 4
6,119
471
6,390
12,616
11,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
22
16
Kills
12
12
Deaths
17
13
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Chaac
0
5
0
0
L
Jing Wei
1
3
3
0.83
L
10
3
0
3.33
W
Arachne
Noskcaj3
Arachne
1
1
1
1.5
W
Anubis
Nugent357
Anubis
12
1
1
12.5
W
1
1
4
3
L
Kukulkan
XKingpin92x
Kukulkan
0
4
3
0.38
W
Discordia
deathlock8102
Discordia
1
3
4
1
L
Bacchus
dninjaFTW03
Bacchus
1
2
4
1.5
W
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,341
Damage
26,942
46,818
Taken
51,023
21,994
Mitigated
23,596
13,720
Healing
19,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
2,959
1,703
0
1,711
8,198
2,322
0
4,903
3,295
0
23,054
L
Jing Wei
3,804
1,976
0
971
8,313
2,295
798
4,505
3,808
0
40,029
L
8,459
2,506
0
11,249
12,733
4,506
0
5,061
7,672
0
54,372
W
Arachne
Noskcaj3
Arachne
2,054
1,348
0
3,211
7,983
2,855
140
3,053
4,930
0
25,439
W
Anubis
Nugent357
Anubis
16,831
1,510
0
7,223
11,052
5,307
334
1,429
9,623
86,094
810
W
4,376
1,153
0
1,647
11,283
8,628
0
3,744
7,539
16,795
1,732
L
Kukulkan
XKingpin92x
Kukulkan
5,330
905
0
1,497
9,163
2,822
300
7,172
1,991
42,280
1,023
W
Discordia
deathlock8102
Discordia
5,289
93
0
500
7,360
2,220
210
1,324
6,036
43,717
0
L
Bacchus
dninjaFTW03
Bacchus
6,390
1,120
0
3,668
12,616
11,651
0
4,596
8,020
25,717
1,401
W
6,791
4,035
0
1,139
9,140
2,984
156
2,411
6,729
0
31,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,452
Gold Earned
32,038
307
Minions Killed
295
0
Camps Cleared
0
1,279,405
Distance Traveled
1,144,429
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,247
404
42
3
0
136,302
0
L
Jing Wei
6,244
480
56
4
0
265,592
0
L
Thanatos
7,895
607
84
6
0
285,857
2
W
Arachne
6,280
483
42
3
0
320,653
0
W
Anubis
10,015
770
131
10
0
225,067
0
W
Ymir
6,379
491
23
2
0
258,164
0
L
Kukulkan
6,533
503
79
6
0
212,049
2
W
Discordia
6,761
520
69
5
0
242,626
0
L
Bacchus
6,119
471
34
3
0
244,629
6
W
Nut
6,017
463
42
3
0
232,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role