Player Matchup

Bacchus
Bacchus
IckyAlbatross
Bacchus
Level 176
God Stats
1W - 1L
1,500 SR
Queue Stats
197W - 205L
1,398 Elo+
Party 1
Merlin
Merlin
Mörs
Merlin
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
57W - 45L
1,496 Elo+
Party 2
Tyr
Tyr
SuckyOnMyBalls
Tyr
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 45L
1,472 Elo+
Party 2
Hades
Hades
guardian522
Hades
Level 180
God Stats
4W - 3L
1,430 SR
Queue Stats
198W - 205L
1,411 Elo+
Party 1
Rama
Rama
in2uishin
Rama
Level 146
God Stats
8W - 4L
1,688 SR
Queue Stats
155W - 150L
1,520 Elo+
Solo
Team Averages
Level 130
1,524 SR
1,459 Elo+

VS

Team Averages
Level 108
1,591 SR
1,515 Elo+
Ne Zha
Ne Zha
Elisarew
Ne Zha
Level 144
God Stats
11W - 4L
1,694 SR
Queue Stats
436W - 446L
1,513 Elo+
Solo
Kuzenbo
Kuzenbo
Griffinbox360
Kuzenbo
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 30L
1,508 Elo+
Party 3
Hera
Hera
TheBiggestBoy
Hera
Level 108
God Stats
0W - 1L
1,760 SR
Queue Stats
25W - 31L
1,496 Elo+
Party 3
Martichoras
Martichoras
TheGomer
Martichoras
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,501 Elo+
Party 3
Nemesis
Nemesis
mattspurplepen
Nemesis
Level 196
God Stats
0W - 2L
1,500 SR
Queue Stats
169W - 162L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
14
1 / 1 / 23
8,608
861
8,443
10,277
14,044
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Merlin
Mörs
Merlin
17
11 / 1 / 16
10,085
1,009
15,406
6,980
3,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 1 / 15
8,121
812
4,935
11,676
11,627
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

13
4 / 3 / 13
7,987
799
7,771
9,021
5,755
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Rama
15
9 / 1 / 15
8,959
896
10,512
8,333
3,831
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Elisarew
Ne Zha
14
1 / 4 / 4
7,535
754
8,948
9,067
4,219
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
13
0 / 5 / 4
7,475
748
5,211
11,459
14,288
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 6 / 5
7,129
713
7,289
7,989
3,528
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Martichoras
TheGomer
Martichoras
14
4 / 7 / 1
8,460
846
5,640
11,421
5,062
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

11
1 / 6 / 2
6,516
652
4,208
9,976
9,956
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
23
28
Kills
7
7
Deaths
28
82
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Elisarew
Ne Zha
1
4
4
0.75
L
Kuzenbo
0
5
4
0.4
W
Bacchus
1
1
23
12.5
W
Merlin
Mörs
Merlin
11
1
16
19
W
3
1
15
10.5
L
1
6
5
0.58
L
Martichoras
TheGomer
Martichoras
4
7
1
0.64
W
4
3
13
3.5
W
Rama
9
1
15
16.5
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,067
Damage
31,296
46,287
Taken
49,912
38,697
Mitigated
37,053
23,719
Healing
5,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Elisarew
Ne Zha
8,948
713
36
939
9,067
4,219
0
5,777
3,290
0
20,930
L
Kuzenbo
5,211
1,823
863
565
11,459
14,288
0
6,126
5,333
9,217
636
W
Bacchus
8,443
182
3,718
4,291
10,277
14,044
346
3,167
7,110
15,549
362
W
Merlin
Mörs
Merlin
15,406
774
1,059
1,165
6,980
3,440
478
1,947
5,033
35,991
0
W
4,935
316
453
1,610
11,676
11,627
351
3,819
7,857
0
9,417
L
7,289
1,759
388
175
7,989
3,528
0
6,952
1,037
18,925
0
L
Martichoras
TheGomer
Martichoras
5,640
1,674
285
691
11,421
5,062
0
7,736
3,685
0
13,003
W
7,771
296
2,177
3,383
9,021
5,755
249
3,095
5,926
17,591
0
W
Rama
10,512
7,935
2,470
3,393
8,333
3,831
1,373
2,004
6,329
0
23,865
L
4,208
273
734
886
9,976
9,956
0
4,900
5,076
3,025
3,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,760
Gold Earned
37,115
134
Minions Killed
89
0
Camps Cleared
0
905,887
Distance Traveled
751,369
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,535
754
24
2
0
174,753
0
L
Kuzenbo
7,475
748
18
2
0
190,794
0
W
Bacchus
8,608
861
18
2
0
191,329
0
W
Merlin
10,085
1,009
46
5
0
182,769
0
W
Tyr
8,121
812
12
1
0
200,851
0
L
Hera
7,129
713
20
2
0
146,536
0
L
Martichoras
8,460
846
24
2
0
135,741
0
W
Hades
7,987
799
25
3
0
178,254
0
W
Rama
8,959
896
33
3
0
152,684
0
L
Nemesis
6,516
652
3
0
0
103,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role