Player Matchup

Achilles
Achilles
King Trimba
Achilles
Level 127
God Stats
3W - 5L
1,519 SR
Queue Stats
145W - 157L
1,471 Elo+
Party 3
Charybdis
Charybdis
Leo_wolfxx
Charybdis
Level 158
God Stats
2W - 4L
1,753 SR
Queue Stats
195W - 184L
1,580 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Marvintron
Tsukuyomi
Level 137
God Stats
2W - 4L
1,475 SR
Queue Stats
280W - 293L
1,494 Elo+
Party 3
Ah Puch
Ah Puch
MegaRainbowPanda
Ah Puch
Level 147
God Stats
1W - 1L
1,791 SR
Queue Stats
160W - 145L
1,562 Elo+
Solo
Charon
Charon
SilentSnipes_YT
Charon
Level 136
God Stats
3W - 1L
1,839 SR
Queue Stats
73W - 52L
1,652 Elo+
Party 1
Team Averages
Level 141
1,676 SR
1,552 Elo+

VS

Team Averages
Level 145
1,716 SR
1,461 Elo+
Izanami
Izanami
AimAlpha
Izanami
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,246 Elo+
Party 4
Chiron
Chiron
NotMadduxx
Chiron
Level 126
God Stats
3W - 0L
2,020 SR
Queue Stats
88W - 79L
1,505 Elo+
Party 4
Kuzenbo
Kuzenbo
eddieinfamy
Kuzenbo
Level 199
God Stats
1W - 2L
1,725 SR
Queue Stats
54W - 64L
1,517 Elo+
Party 2
Maui
Maui
sarawott
Maui
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 73L
1,481 Elo+
Party 2
Nut
Nut
tenebrisregium
Nut
Level 146
God Stats
4W - 2L
1,832 SR
Queue Stats
93W - 101L
1,556 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
King Trimba
Achilles
14
1 / 3 / 1
7,212
515
7,011
13,538
7,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
Leo_wolfxx
Charybdis
14
2 / 2 / 2
7,978
570
5,062
6,966
2,047
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
Marvintron
Tsukuyomi
13
1 / 3 / 0
7,413
530
6,671
12,259
6,783
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 2 / 0
6,350
454
3,144
4,270
1,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 1 / 2
7,121
509
7,928
10,377
7,659
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AimAlpha
Izanami
13
0 / 2 / 0
7,603
543
2,555
7,832
2,917
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chiron
NotMadduxx
Chiron
15
3 / 0 / 2
8,773
627
8,126
10,959
4,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kuzenbo
eddieinfamy
Kuzenbo
14
1 / 1 / 2
8,700
621
6,083
12,031
11,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Maui
11
0 / 1 / 3
7,167
512
2,011
9,245
6,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
7 / 1 / 3
9,075
648
11,503
11,250
4,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
21
5
Kills
11
11
Deaths
5
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Izanami
AimAlpha
Izanami
0
2
0
0
L
Achilles
King Trimba
Achilles
1
3
1
0.5
L
Charybdis
Leo_wolfxx
Charybdis
2
2
2
1.5
L
Tsukuyomi
Marvintron
Tsukuyomi
1
3
0
0.33
L
0
2
0
0
W
Chiron
NotMadduxx
Chiron
3
0
2
4
L
1
1
2
2
W
Kuzenbo
eddieinfamy
Kuzenbo
1
1
2
2
W
Maui
0
1
3
1.5
W
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,816
Damage
30,278
47,410
Taken
51,317
25,301
Mitigated
30,957
11,593
Healing
14,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AimAlpha
Izanami
2,555
1,229
0
1,442
7,832
2,917
486
1,911
5,921
0
70,127
L
Achilles
King Trimba
Achilles
7,011
2,053
0
1,236
13,538
7,633
0
561
12,937
0
75,674
L
Charybdis
Leo_wolfxx
Charybdis
5,062
2,526
0
1,907
6,966
2,047
0
400
6,566
0
61,806
L
Tsukuyomi
Marvintron
Tsukuyomi
6,671
1,205
0
3,534
12,259
6,783
0
4,942
6,823
0
56,495
L
3,144
199
0
1,464
4,270
1,179
0
0
4,270
35,948
1,562
W
Chiron
NotMadduxx
Chiron
8,126
4,290
351
3,525
10,959
4,212
0
3,002
7,930
0
72,906
L
7,928
815
0
3,452
10,377
7,659
0
1,361
9,016
32,835
2,104
W
Kuzenbo
eddieinfamy
Kuzenbo
6,083
1,623
0
4,498
12,031
11,992
87
339
11,692
54,060
4,661
W
Maui
2,011
689
222
1,838
9,245
6,989
0
3,025
6,193
14,771
0
W
11,503
6,373
0
2,390
11,250
4,847
503
2,734
8,497
0
71,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,074
Gold Earned
41,318
427
Minions Killed
514
0
Camps Cleared
0
1,338,064
Distance Traveled
1,387,200
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,603
543
125
9
0
268,664
0
L
Achilles
7,212
515
111
8
0
317,243
0
L
Charybdis
7,978
570
112
8
0
271,037
2
L
Tsukuyomi
7,413
530
89
6
0
284,530
2
L
Ah Puch
6,350
454
79
6
0
184,309
2
W
Chiron
8,773
627
128
9
0
281,048
2
L
Charon
7,121
509
36
3
0
280,945
1
W
Kuzenbo
8,700
621
121
9
0
261,062
0
W
Maui
7,167
512
34
2
0
267,959
4
W
Nut
9,075
648
106
8
0
308,467
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role