Player Matchup

Mercury
Mercury
Masters
BodyblockPLZ
Mercury
Masters
Level 124
God Stats
5W - 2L
1,846 SR
Queue Stats
115W - 85L
2,487 MMR
Solo
Xbalanque
Xbalanque
Masters
Daicarrus
Xbalanque
Masters
Level 206
God Stats
3W - 4L
1,210 SR
Queue Stats
140W - 93L
2,614 MMR
Solo
Atlas
Atlas
Masters
SpkNoEvil
Atlas
Masters
Level 167
God Stats
47W - 40L
1,580 SR
Queue Stats
377W - 347L
2,787 MMR
Solo
Merlin
Merlin
Masters
Suhlayer
Merlin
Masters
Level 236
God Stats
17W - 13L
1,724 SR
Queue Stats
535W - 478L
2,732 MMR
Solo
Osiris
Osiris
Diamond II
WeelsKIl
Osiris
Diamond II
Level 149
God Stats
14W - 8L
1,744 SR
Queue Stats
53W - 33L
2,483 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 176
1,621 SR
2,620 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 121
1,612 SR
2,337 MMR
Heimdallr
Heimdallr
Masters
 
Heimdallr
Masters
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Diamond I
Bαjαn
Thoth
Diamond I
Level 124
God Stats
18W - 21L
1,752 SR
Queue Stats
468W - 449L
2,478 MMR
Solo
Horus
Horus
Masters
Bυdbυdnen
Horus
Masters
Level 68
God Stats
3W - 2L
1,978 SR
Queue Stats
177W - 149L
2,567 MMR
Solo
Sobek
Sobek
Masters
Cαleb
Sobek
Masters
Level 105
God Stats
5W - 7L
1,565 SR
Queue Stats
72W - 63L
2,613 MMR
Solo
Nemesis
Nemesis
Masters
Fitic4
Nemesis
Masters
Level 153
God Stats
2W - 2L
1,267 SR
Queue Stats
268W - 242L
2,528 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BodyblockPLZ
Mercury
8
1 / 0 / 1
4,410
735
1,313
3,881
1,420
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Xbalanque
Daicarrus
Xbalanque
8
0 / 0 / 0
4,003
667
2,611
3,377
971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atlas
SpkNoEvil
Atlas
8
0 / 0 / 1
4,511
752
1,735
3,689
2,464
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
Suhlayer
Merlin
9
0 / 0 / 0
4,800
800
512
1,046
412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
WeelsKIl
Osiris
9
1 / 0 / 0
4,848
808
3,262
6,192
4,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Bans
AthenaAresVamanaThanatos

VS

Bans
AnhurCharonThorDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
8
0 / 0 / 0
4,028
671
2,658
3,588
1,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thoth
Bαjαn
Thoth
10
0 / 0 / 0
4,661
777
561
1,353
400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

8
0 / 1 / 0
4,341
724
3,541
7,134
3,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sobek
Cαleb
Sobek
8
0 / 1 / 0
3,904
651
1,143
4,513
3,032
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nemesis
Fitic4
Nemesis
6
0 / 0 / 0
3,501
584
480
2,329
623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
2
Kills
0
0
Deaths
2
2
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
0
0
0
W
Mercury
BodyblockPLZ
Mercury
1
0
1
1.5
L
Thoth
Bαjαn
Thoth
0
0
0
0
L
0
1
0
0
L
Sobek
Cαleb
Sobek
0
1
0
0
W
Xbalanque
Daicarrus
Xbalanque
0
0
0
0
L
Nemesis
Fitic4
Nemesis
0
0
0
0
W
Atlas
SpkNoEvil
Atlas
0
0
1
0.5
W
Merlin
Suhlayer
Merlin
0
0
0
0
W
Osiris
WeelsKIl
Osiris
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,433
Damage
8,383
18,185
Taken
18,917
9,658
Mitigated
9,141
8,963
Healing
8,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
2,658
1,603
0
1,588
3,588
1,290
0
841
2,747
0
31,822
W
Mercury
BodyblockPLZ
Mercury
1,313
888
0
595
3,881
1,420
0
353
3,528
0
25,856
L
Thoth
Bαjαn
Thoth
561
108
0
250
1,353
400
0
356
941
40,937
0
L
3,541
1,199
40
3,486
7,134
3,796
0
0
7,134
0
27,833
L
Sobek
Cαleb
Sobek
1,143
249
0
2,452
4,513
3,032
0
826
3,687
8,222
0
W
Xbalanque
Daicarrus
Xbalanque
2,611
1,295
0
2,687
3,377
971
0
627
2,750
0
31,217
L
Nemesis
Fitic4
Nemesis
480
252
0
1,066
2,329
623
0
153
2,174
0
14,732
W
Atlas
SpkNoEvil
Atlas
1,735
1,094
0
1,858
3,689
2,464
0
578
3,111
12,524
2,278
W
Merlin
Suhlayer
Merlin
512
49
0
378
1,046
412
0
146
900
37,351
0
W
Osiris
WeelsKIl
Osiris
3,262
789
0
3,445
6,192
4,391
0
0
5,672
0
33,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,572
Gold Earned
20,435
263
Minions Killed
255
0
Camps Cleared
0
731,277
Distance Traveled
679,349
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
4,028
671
64
11
0
132,088
1
W
Mercury
4,410
735
49
8
0
175,992
1
L
Thoth
4,661
777
87
15
0
136,228
0
L
Horus
4,341
724
59
10
0
137,362
0
L
Sobek
3,904
651
13
2
0
150,663
0
W
Xbalanque
4,003
667
57
10
0
136,364
1
L
Nemesis
3,501
584
32
5
0
123,008
0
W
Atlas
4,511
752
18
3
0
149,923
2
W
Merlin
4,800
800
85
14
0
137,756
0
W
Osiris
4,848
808
54
9
0
131,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role