Player Matchup

Terra
Terra
 
Terra
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
ElderSpaceMonky
King Arthur
Level 111
God Stats
146W - 104L
1,595 SR
Queue Stats
367W - 343L
1,524 Elo+
Solo
Skadi
Skadi
SirCarlJones
Skadi
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 67L
1,495 Elo+
Party 3
Sol
Sol
alpeteha
Sol
Level 55
God Stats
9W - 8L
1,539 SR
Queue Stats
74W - 59L
1,520 Elo+
Party 3
Thanatos
Thanatos
jbastian14
Thanatos
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 55L
1,490 Elo+
Party 3
Team Averages
Level 101
1,527 SR
1,506 Elo+

VS

Team Averages
Level 99
1,522 SR
1,502 Elo+
Vulcan
Vulcan
ObamaTookMyDog2
Vulcan
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 72L
1,524 Elo+
Party 1
King Arthur
King Arthur
OrphanKrippler
King Arthur
Level 84
God Stats
4W - 2L
1,452 SR
Queue Stats
45W - 44L
1,507 Elo+
Party 1
Nemesis
Nemesis
TY DA MAN33
Nemesis
Level 68
God Stats
1W - 3L
1,368 SR
Queue Stats
53W - 71L
1,505 Elo+
Party 1
Neith
Neith
exiile760
Neith
Level 109
God Stats
2W - 1L
1,541 SR
Queue Stats
29W - 29L
1,403 Elo+
Party 2
Bacchus
Bacchus
pdkain27
Bacchus
Level 115
God Stats
2W - 1L
1,747 SR
Queue Stats
61W - 52L
1,570 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
10
0 / 0 / 2
5,762
524
3,155
8,029
3,992
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

King Arthur
ElderSpaceMonky
King Arthur
10
2 / 6 / 0
5,685
517
4,481
14,438
7,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 2 / 0
5,790
526
6,826
7,896
3,132
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
0 / 3 / 0
5,717
520
2,329
9,147
3,214
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
jbastian14
Thanatos
10
0 / 2 / 0
5,017
456
2,285
9,882
3,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 2
6,442
586
7,642
4,184
1,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
OrphanKrippler
King Arthur
13
7 / 2 / 0
7,779
707
9,902
11,295
9,852
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nemesis
TY DA MAN33
Nemesis
11
3 / 1 / 1
5,930
539
4,275
7,353
2,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
exiile760
Neith
10
0 / 1 / 2
5,261
478
4,985
8,085
2,842
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
pdkain27
Bacchus
11
2 / 0 / 2
6,214
565
5,689
8,798
6,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
4
Kills
13
13
Deaths
4
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
0
0
2
1
L
King Arthur
ElderSpaceMonky
King Arthur
2
6
0
0.33
W
1
0
2
2
W
King Arthur
OrphanKrippler
King Arthur
7
2
0
3.5
L
2
2
0
1
W
Nemesis
TY DA MAN33
Nemesis
3
1
1
3.5
L
0
3
0
0
W
Neith
exiile760
Neith
0
1
2
1
L
Thanatos
jbastian14
Thanatos
0
2
0
0
W
Bacchus
pdkain27
Bacchus
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,076
Damage
32,493
49,392
Taken
39,715
21,741
Mitigated
23,310
20,557
Healing
10,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
3,155
157
1,839
2,498
8,029
3,992
0
1,655
6,374
19,260
453
L
King Arthur
ElderSpaceMonky
King Arthur
4,481
678
0
3,303
14,438
7,802
0
235
14,203
0
36,175
W
7,642
3,327
0
185
4,184
1,539
270
1,874
2,310
46,692
684
W
King Arthur
OrphanKrippler
King Arthur
9,902
1,570
0
1,420
11,295
9,852
0
0
11,295
937
58,686
L
6,826
2,049
0
490
7,896
3,132
0
3,348
4,548
0
46,152
W
Nemesis
TY DA MAN33
Nemesis
4,275
1,096
0
3,332
7,353
2,669
96
580
6,773
0
35,213
L
2,329
416
0
4,611
9,147
3,214
0
6,274
2,873
45,858
295
W
Neith
exiile760
Neith
4,985
1,621
0
1,593
8,085
2,842
0
1,552
6,533
0
39,602
L
Thanatos
jbastian14
Thanatos
2,285
66
0
7,816
9,882
3,601
0
1,987
7,895
0
31,262
W
Bacchus
pdkain27
Bacchus
5,689
487
0
3,615
8,798
6,408
0
1,319
7,479
21,092
2,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,971
Gold Earned
31,626
305
Minions Killed
316
0
Camps Cleared
0
1,030,844
Distance Traveled
1,099,803
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
5,762
524
39
4
0
236,458
2
L
King Arthur
5,685
517
55
5
0
194,696
3
W
Vulcan
6,442
586
81
7
0
226,601
3
W
King Arthur
7,779
707
87
8
0
212,038
0
L
Skadi
5,790
526
69
6
0
191,094
0
W
Nemesis
5,930
539
57
5
0
243,094
0
L
Sol
5,717
520
86
8
0
178,163
0
W
Neith
5,261
478
60
5
0
192,604
0
L
Thanatos
5,017
456
56
5
0
230,433
0
W
Bacchus
6,214
565
31
3
0
225,466
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role