Player Matchup

Awilix
Awilix
AAO_S0uljahW1tch
Awilix
Level 29
God Stats
0W - 4L
1,108 SR
Queue Stats
2W - 11L
1,021 Elo+
Party 1
Medusa
Medusa
Amuto_Uchiha
Medusa
Level 49
God Stats
10W - 16L
1,336 SR
Queue Stats
115W - 121L
1,377 Elo+
Party 1
Nut
Nut
InSaynt
Nut
Level 89
God Stats
20W - 33L
1,318 SR
Queue Stats
47W - 63L
1,336 Elo+
Solo
Thanatos
Thanatos
MTF-_-GAURDME
Thanatos
Level 60
God Stats
7W - 8L
1,717 SR
Queue Stats
45W - 49L
1,430 Elo+
Party 1
Jing Wei
Jing Wei
MTF-_-kingm
Jing Wei
Level 23
God Stats
5W - 7L
1,297 SR
Queue Stats
26W - 38L
1,198 Elo+
Party 1
Team Averages
Level 50
1,355 SR
1,273 Elo+

VS

Team Averages
Level 83
1,395 SR
1,435 Elo+
Danzaburou
Danzaburou
BillsGetter9
Danzaburou
Level 84
God Stats
34W - 40L
1,324 SR
Queue Stats
546W - 572L
1,394 Elo+
Solo
Ymir
Ymir
JF19109
Ymir
Level 50
God Stats
8W - 9L
1,398 SR
Queue Stats
21W - 24L
1,355 Elo+
Solo
Rama
Rama
amyseby
Rama
Level 129
God Stats
2W - 0L
1,679 SR
Queue Stats
109W - 104L
1,481 Elo+
Solo
Mulan
Mulan
phat_ho_6969
Mulan
Level 87
God Stats
2W - 4L
1,119 SR
Queue Stats
23W - 26L
1,392 Elo+
Party 2
Anubis
Anubis
tiddyroosevelt69
Anubis
Level 66
God Stats
14W - 10L
1,455 SR
Queue Stats
20W - 15L
1,553 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 3
8,316
1,188
7,780
12,340
4,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
13
2 / 5 / 2
8,045
1,149
9,762
12,774
4,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nut
12
0 / 0 / 0
7,024
1,003
47
205
65
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Thanatos
MTF-_-GAURDME
Thanatos
13
2 / 8 / 3
8,322
1,189
8,701
14,130
5,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
MTF-_-kingm
Jing Wei
13
1 / 6 / 2
7,951
1,136
5,176
11,191
4,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

199

VS

Team 2 Tickets

347

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BillsGetter9
Danzaburou
15
1 / 2 / 16
9,176
1,311
4,844
6,636
5,739
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
JF19109
Ymir
15
10 / 1 / 7
9,919
1,417
12,566
9,266
4,765
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
amyseby
Rama
14
3 / 0 / 10
8,914
1,273
9,888
6,219
2,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 2 / 10
8,439
1,206
8,437
8,493
8,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
4 / 1 / 12
9,556
1,365
8,348
4,460
2,343
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
77
6
Kills
22
22
Deaths
6
10
Assists
55
Player
Kills
Deaths
Assists
KDA
L
1
3
3
0.83
L
Medusa
2
5
2
0.6
W
Danzaburou
BillsGetter9
Danzaburou
1
2
16
4.5
L
Nut
0
0
0
0
W
Ymir
JF19109
Ymir
10
1
7
13.5
L
Thanatos
MTF-_-GAURDME
Thanatos
2
8
3
0.44
L
Jing Wei
MTF-_-kingm
Jing Wei
1
6
2
0.33
W
Rama
amyseby
Rama
3
0
10
8
W
4
2
10
4.5
W
4
1
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,466
Damage
44,083
50,640
Taken
35,074
18,908
Mitigated
23,594
8,328
Healing
5,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,780
4,693
0
2,155
12,340
4,585
0
4,912
7,343
0
14,639
L
Medusa
9,762
4,770
0
1,940
12,774
4,837
0
5,516
7,023
0
23,203
W
Danzaburou
BillsGetter9
Danzaburou
4,844
2,299
0
302
6,636
5,739
0
0
6,636
0
15,356
L
Nut
47
47
0
34
205
65
0
148
57
0
3,583
W
Ymir
JF19109
Ymir
12,566
2,819
50
617
9,266
4,765
0
0
9,266
17,606
90
L
Thanatos
MTF-_-GAURDME
Thanatos
8,701
3,409
0
2,612
14,130
5,346
0
6,569
7,343
0
19,839
L
Jing Wei
MTF-_-kingm
Jing Wei
5,176
4,770
0
1,587
11,191
4,075
0
2,868
8,167
0
14,468
W
Rama
amyseby
Rama
9,888
8,142
0
1,705
6,219
2,692
0
0
6,219
0
23,354
W
8,437
2,419
149
1,875
8,493
8,055
0
0
8,493
0
14,414
W
8,348
156
264
938
4,460
2,343
0
0
4,460
25,863
1,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,658
Gold Earned
46,004
111
Minions Killed
131
4
Camps Cleared
7
557,317
Distance Traveled
650,245
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
8,316
1,188
22
3
1
162,534
0
L
Medusa
8,045
1,149
37
5
0
130,934
0
W
Danzaburou
9,176
1,311
12
2
4
128,515
1
L
Nut
7,024
1,003
7
1
1
30,368
0
W
Ymir
9,919
1,417
16
2
2
143,783
0
L
Thanatos
8,322
1,189
22
3
1
132,848
0
L
Jing Wei
7,951
1,136
23
3
1
100,633
0
W
Rama
8,914
1,273
34
5
0
108,119
0
W
Mulan
8,439
1,206
5
1
1
127,044
0
W
Anubis
9,556
1,365
64
9
0
142,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role