Player Matchup

Hun Batz
Hun Batz
Dylexink
Hun Batz
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
179W - 187L
1,468 Elo+
Party 2
Chaac
Chaac
EINUI
Chaac
Level 144
God Stats
1W - 2L
1,318 SR
Queue Stats
72W - 59L
1,519 Elo+
Party 2
Nut
Nut
Lilleboe
Nut
Level 105
God Stats
0W - 3L
1,224 SR
Queue Stats
54W - 55L
1,578 Elo+
Solo
Tiamat
Tiamat
dawnofrebirth
Tiamat
Level 158
God Stats
4W - 3L
1,879 SR
Queue Stats
446W - 418L
1,579 Elo+
Solo
Yemoja
Yemoja
paillalef
Yemoja
Level 182
God Stats
1W - 9L
1,331 SR
Queue Stats
173W - 167L
1,484 Elo+
Solo
Team Averages
Level 147
1,450 SR
1,526 Elo+

VS

Team Averages
Level 142
1,535 SR
1,454 Elo+
Discordia
Discordia
NRGbboy
Discordia
Level 110
God Stats
6W - 5L
1,585 SR
Queue Stats
449W - 440L
1,482 Elo+
Solo
Sobek
Sobek
SSR0S3GBLACK
Sobek
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 22L
1,509 Elo+
Party 1
Bastet
Bastet
The Minotauros
Bastet
Level 141
God Stats
12W - 11L
1,679 SR
Queue Stats
14W - 18L
1,405 Elo+
Solo
Vamana
Vamana
WaveyTempest
Vamana
Level 152
God Stats
1W - 1L
1,248 SR
Queue Stats
17W - 30L
1,398 Elo+
Party 1
Rama
Rama
ayyyyyeZach
Rama
Level 146
God Stats
13W - 9L
1,665 SR
Queue Stats
153W - 153L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Dylexink
Hun Batz
14
1 / 5 / 0
7,396
462
3,427
14,839
6,988
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
EINUI
Chaac
15
2 / 1 / 1
8,996
562
7,524
13,166
15,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
0 / 4 / 0
6,844
428
1,576
8,217
3,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 3 / 0
6,657
416
7,581
11,271
7,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
paillalef
Yemoja
11
0 / 2 / 0
6,810
426
2,660
10,298
6,004
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
NRGbboy
Discordia
14
3 / 0 / 3
8,104
507
8,977
7,238
3,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 1 / 5
7,918
495
5,488
10,430
10,129
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
7 / 1 / 4
8,978
561
11,176
14,892
7,293
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vamana
16
2 / 1 / 3
9,684
605
7,111
14,183
15,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

18
3 / 0 / 5
10,640
665
6,651
7,633
3,667
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
35
3
Kills
15
15
Deaths
3
1
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Dylexink
Hun Batz
1
5
0
0.2
L
Chaac
EINUI
Chaac
2
1
1
2.5
L
0
4
0
0
W
Discordia
NRGbboy
Discordia
3
0
3
4.5
W
0
1
5
2.5
W
7
1
4
9
W
Vamana
2
1
3
3.5
W
3
0
5
5.5
L
0
3
0
0
L
Yemoja
paillalef
Yemoja
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,768
Damage
39,403
57,791
Taken
54,376
38,934
Mitigated
39,689
18,502
Healing
18,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Dylexink
Hun Batz
3,427
179
0
1,422
14,839
6,988
0
1,703
12,883
0
72,417
L
Chaac
EINUI
Chaac
7,524
927
0
6,612
13,166
15,476
0
577
11,652
0
83,665
L
1,576
603
0
1,282
8,217
3,098
0
1,092
7,125
0
52,198
W
Discordia
NRGbboy
Discordia
8,977
313
0
2,200
7,238
3,153
128
4,380
2,858
49,762
273
W
5,488
485
0
3,212
10,430
10,129
0
1,931
8,499
21,532
1,226
W
11,176
3,563
0
4,095
14,892
7,293
308
1,784
13,023
0
91,923
W
Vamana
7,111
3,089
0
3,410
14,183
15,447
143
1,582
11,685
0
81,287
W
6,651
4,491
0
5,109
7,633
3,667
1,619
587
7,001
0
101,552
L
7,581
561
0
3,128
11,271
7,368
0
5,098
5,412
48,595
0
L
Yemoja
paillalef
Yemoja
2,660
551
3,113
2,945
10,298
6,004
0
4,240
5,627
20,363
634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,703
Gold Earned
45,324
470
Minions Killed
551
0
Camps Cleared
0
1,425,397
Distance Traveled
1,614,554
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,396
462
117
7
0
313,644
7
L
Chaac
8,996
562
140
9
0
321,946
0
L
Nut
6,844
428
95
6
0
224,996
1
W
Discordia
8,104
507
95
6
0
332,455
0
W
Sobek
7,918
495
29
2
0
295,862
2
W
Bastet
8,978
561
120
8
0
389,345
2
W
Vamana
9,684
605
146
9
0
297,624
0
W
Rama
10,640
665
161
10
0
299,268
4
L
Tiamat
6,657
416
89
6
0
290,056
5
L
Yemoja
6,810
426
29
2
0
274,755
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role