Player Matchup

Baron Samedi
Baron Samedi
Ballslinger
Baron Samedi
Level 29
God Stats
3W - 1L
1,765 SR
Queue Stats
63W - 34L
1,701 Elo+
Party 1
Atlas
Atlas
Pelicanobeak
Atlas
Level 83
God Stats
44W - 19L
1,696 SR
Queue Stats
153W - 126L
1,649 Elo+
Party 1
Achilles
Achilles
hoontey
Achilles
Level 66
God Stats
27W - 22L
1,582 SR
Queue Stats
239W - 200L
1,664 Elo+
Party 1
Team Averages
Level 59
1,681 SR
1,671 Elo+

VS

Team Averages
Level 47
1,574 SR
1,455 Elo+
Cerberus
Cerberus
AnarchyDubz-
Cerberus
Level 45
God Stats
0W - 2L
1,721 SR
Queue Stats
5W - 5L
1,706 Elo+
Party 2
Fenrir
Fenrir
darkbrother4
Fenrir
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 6L
1,159 Elo+
Solo
Artemis
Artemis
temp-42467827901
Artemis
Level 8
God Stats
1W - 4L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Ballslinger
Baron Samedi
14
3 / 0 / 9
8,779
878
8,787
5,910
2,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 0 / 10
7,622
762
6,637
8,809
7,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Achilles
hoontey
Achilles
14
8 / 0 / 4
8,760
876
5,921
8,799
7,709
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AnarchyDubz-
Cerberus
11
0 / 4 / 0
6,264
626
4,525
12,570
7,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
7
0 / 2 / 0
5,817
582
1,186
5,337
1,812
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 6 / 0
6,171
617
1,951
8,262
2,450
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
0
12
Kills
0
0
Deaths
12
23
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cerberus
AnarchyDubz-
Cerberus
0
4
0
0
W
Baron Samedi
Ballslinger
Baron Samedi
3
0
9
7.5
W
1
0
10
6
L
Fenrir
0
2
0
0
W
Achilles
hoontey
Achilles
8
0
4
10
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,345
Damage
7,662
23,518
Taken
26,169
18,481
Mitigated
11,376
5,764
Healing
2,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
AnarchyDubz-
Cerberus
4,525
63
0
2,642
12,570
7,114
0
5,598
5,760
26,187
0
W
Baron Samedi
Ballslinger
Baron Samedi
8,787
607
1,004
1,864
5,910
2,823
912
949
4,834
43,358
3,656
W
6,637
2,345
0
1,277
8,809
7,949
355
1,829
6,768
20,590
996
L
Fenrir
1,186
0
0
172
5,337
1,812
0
2,899
2,042
0
6,899
W
Achilles
hoontey
Achilles
5,921
1,116
0
1,619
8,799
7,709
416
1,358
7,323
19
21,660
L
1,951
799
0
40
8,262
2,450
0
4,544
2,961
0
13,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,161
Gold Earned
18,252
146
Minions Killed
99
0
Camps Cleared
0
586,099
Distance Traveled
357,427
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,264
626
61
6
0
161,627
0
W
Baron Samedi
8,779
878
86
9
0
182,122
0
W
Atlas
7,622
762
36
4
0
195,058
0
L
Fenrir
5,817
582
13
1
0
79,536
0
W
Achilles
8,760
876
24
2
0
208,919
0
L
Artemis
6,171
617
25
3
0
116,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role