Player Matchup

Cthulhu
Cthulhu
Bronze III
WYOxAddie
Cthulhu
Bronze III
Level 85
God Stats
2W - 4L
1,500 SR
Queue Stats
80W - 79L
1,500 MMR
Party 2
Neith
Neith
Bronze III
WYOxTr3yDay
Neith
Bronze III
Level 106
God Stats
1W - 2L
1,775 SR
Queue Stats
99W - 106L
1,487 MMR
Party 2
Hera
Hera
Bronze III
bopnee
Hera
Bronze III
Level 84
God Stats
3W - 2L
1,832 SR
Queue Stats
87W - 89L
1,500 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 92
1,703 SR
1,496 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 147
1,624 SR
1,484 MMR
Mulan
Mulan
Bronze III
Leohe
Mulan
Bronze III
Level 154
God Stats
1W - 0L
1,702 SR
Queue Stats
3W - 2L
1,505 MMR
Party 1
Fafnir
Fafnir
Silver II
Patocui
Fafnir
Silver II
Level 140
God Stats
1W - 0L
1,516 SR
Queue Stats
2W - 2L
1,441 MMR
Party 1
Medusa
Medusa
Bronze III
hudan-damian
Medusa
Bronze III
Level 148
God Stats
1W - 0L
1,654 SR
Queue Stats
3W - 2L
1,505 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
WYOxAddie
Cthulhu
14
1 / 3 / 2
9,418
673
9,411
17,668
17,632
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 5 / 0
9,503
679
10,140
13,603
5,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
bopnee
Hera
13
0 / 5 / 2
8,600
614
13,041
8,948
3,789
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AnubisBake KujiraNe ZhaNoxMartichoras

VS

Bans
KukulkanBaron SamediBellonaHadesNike
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Leohe
Mulan
14
2 / 3 / 8
9,749
696
8,423
20,903
12,801
Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Fafnir
Patocui
Fafnir
17
6 / 0 / 7
11,447
818
13,532
16,013
20,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Medusa
17
5 / 1 / 8
11,445
818
11,693
12,920
5,829
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
4
Kills
13
13
Deaths
4
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Mulan
Leohe
Mulan
2
3
8
2
W
Fafnir
Patocui
Fafnir
6
0
7
9.5
L
Cthulhu
WYOxAddie
Cthulhu
1
3
2
0.67
L
3
5
0
0.6
L
Hera
bopnee
Hera
0
5
2
0.2
W
Medusa
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,592
Damage
33,648
40,219
Taken
49,836
26,676
Mitigated
38,915
1,080
Healing
16,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
Leohe
Mulan
8,423
1,433
0
7,228
20,903
12,801
0
9,120
11,579
3,532
27,379
W
Fafnir
Patocui
Fafnir
13,532
2,266
0
6,502
16,013
20,285
302
6,696
9,297
30,609
2,767
L
Cthulhu
WYOxAddie
Cthulhu
9,411
186
342
0
17,668
17,632
0
4,664
12,396
36,426
1,861
L
10,140
4,178
0
738
13,603
5,255
228
4,402
8,675
0
37,468
L
Hera
bopnee
Hera
13,041
2,353
0
0
8,948
3,789
0
2,780
5,861
42,437
23
W
Medusa
11,693
4,733
0
3,205
12,920
5,829
2,405
6,227
6,562
0
74,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,521
Gold Earned
32,641
168
Minions Killed
171
0
Camps Cleared
0
746,926
Distance Traveled
781,568
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,749
696
38
3
0
259,357
2
W
Fafnir
11,447
818
33
2
0
269,486
0
L
Cthulhu
9,418
673
55
4
0
262,269
4
L
Neith
9,503
679
60
4
0
237,198
0
L
Hera
8,600
614
53
4
0
247,459
0
W
Medusa
11,445
818
100
7
0
252,725
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role