Player Matchup

Ao Kuang
Ao Kuang
Arkf
Ao Kuang
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 164L
1,543 Elo+
Solo
Nut
Nut
FvDeDz
Nut
Level 46
God Stats
2W - 3L
1,634 SR
Queue Stats
85W - 89L
1,494 Elo+
Party 2
Geb
Geb
N3XAL
Geb
Level 41
God Stats
3W - 4L
1,627 SR
Queue Stats
78W - 82L
1,461 Elo+
Party 2
Bellona
Bellona
iz6ci
Bellona
Level 48
God Stats
37W - 26L
1,500 SR
Queue Stats
209W - 171L
1,500 Elo+
Solo
Anubis
Anubis
powerful rG
Anubis
Level 79
God Stats
8W - 7L
1,653 SR
Queue Stats
157W - 141L
1,528 Elo+
Solo
Team Averages
Level 49
1,583 SR
1,505 Elo+

VS

Team Averages
Level 82
1,562 SR
1,532 Elo+
Hachiman
Hachiman
Ishk5
Hachiman
Level 60
God Stats
16W - 15L
1,404 SR
Queue Stats
55W - 52L
1,562 Elo+
Party 1
Bacchus
Bacchus
JosePipiChiquito
Bacchus
Level 69
God Stats
4W - 3L
1,776 SR
Queue Stats
109W - 78L
1,583 Elo+
Solo
Fenrir
Fenrir
LeFit
Fenrir
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 10L
1,486 Elo+
Solo
Hercules
Hercules
Slick Pup446
Hercules
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 86L
1,523 Elo+
Party 1
Tiamat
Tiamat
sfrrebel216
Tiamat
Level 105
God Stats
6W - 1L
1,631 SR
Queue Stats
271W - 243L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Arkf
Ao Kuang
10
3 / 3 / 2
5,869
534
3,530
10,258
4,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nut
FvDeDz
Nut
10
1 / 1 / 1
5,669
515
3,292
6,306
2,386
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Geb
N3XAL
Geb
9
1 / 0 / 1
5,495
500
3,614
6,440
4,239
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
iz6ci
Bellona
9
0 / 5 / 2
5,243
477
5,529
10,887
7,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
10
1 / 2 / 0
5,761
524
3,538
6,545
3,076
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Ishk5
Hachiman
11
0 / 0 / 0
5,937
540
3,088
3,494
1,252
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 1 / 3
6,047
550
5,093
7,464
6,839
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
LeFit
Fenrir
12
9 / 4 / 1
7,200
655
5,610
10,954
4,648
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
Slick Pup446
Hercules
12
1 / 2 / 3
6,691
608
5,141
10,886
8,470
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiamat
10
1 / 0 / 2
5,957
542
5,967
6,178
3,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
20
6
Kills
11
11
Deaths
7
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
Arkf
Ao Kuang
3
3
2
1.33
L
Nut
FvDeDz
Nut
1
1
1
1.5
W
Hachiman
Ishk5
Hachiman
0
0
0
0
W
0
1
3
1.5
W
Fenrir
LeFit
Fenrir
9
4
1
2.38
L
Geb
N3XAL
Geb
1
0
1
1.5
W
Hercules
Slick Pup446
Hercules
1
2
3
1.25
L
Bellona
iz6ci
Bellona
0
5
2
0.2
L
Anubis
1
2
0
0.5
W
Tiamat
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,503
Damage
24,899
40,436
Taken
38,976
20,797
Mitigated
24,548
10,977
Healing
10,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
Arkf
Ao Kuang
3,530
731
0
2,924
10,258
4,053
0
1,626
8,481
37,352
0
L
Nut
FvDeDz
Nut
3,292
1,940
0
802
6,306
2,386
0
1,453
4,853
0
37,014
W
Hachiman
Ishk5
Hachiman
3,088
895
0
1,795
3,494
1,252
99
600
2,894
0
44,177
W
5,093
665
0
2,267
7,464
6,839
0
3,049
4,415
16,770
1,783
W
Fenrir
LeFit
Fenrir
5,610
2,432
0
2,269
10,954
4,648
238
2,338
8,616
0
39,629
L
Geb
N3XAL
Geb
3,614
323
0
1,736
6,440
4,239
0
2,324
3,867
18,521
724
W
Hercules
Slick Pup446
Hercules
5,141
1,942
0
2,671
10,886
8,470
50
1,009
9,877
0
40,640
L
Bellona
iz6ci
Bellona
5,529
2,367
0
3,162
10,887
7,043
0
557
10,266
0
29,494
L
Anubis
3,538
238
0
2,353
6,545
3,076
0
3,924
2,094
41,590
878
W
Tiamat
5,967
560
0
1,662
6,178
3,339
0
3,397
2,781
30,130
2,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,037
Gold Earned
31,832
256
Minions Killed
309
0
Camps Cleared
0
1,041,037
Distance Traveled
1,083,928
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
5,869
534
60
5
0
212,484
1
L
Nut
5,669
515
67
6
0
192,974
0
W
Hachiman
5,937
540
85
8
0
214,890
0
W
Bacchus
6,047
550
13
1
0
223,054
3
W
Fenrir
7,200
655
58
5
0
221,928
1
L
Geb
5,495
500
21
2
0
230,117
5
W
Hercules
6,691
608
75
7
0
210,802
1
L
Bellona
5,243
477
41
4
0
211,932
0
L
Anubis
5,761
524
67
6
0
193,530
0
W
Tiamat
5,957
542
78
7
0
213,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role