Player Matchup

Hercules
Hercules
BartBimpson
Hercules
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 28L
1,458 Elo+
Solo
Nu Wa
Nu Wa
Jockin0nYa
Nu Wa
Level 106
God Stats
19W - 19L
1,754 SR
Queue Stats
147W - 147L
1,536 Elo+
Solo
Danzaburou
Danzaburou
RiverD03
Danzaburou
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 68L
1,464 Elo+
Party 1
Nemesis
Nemesis
Superergo2k
Nemesis
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
93W - 91L
1,493 Elo+
Solo
Zeus
Zeus
VOD Badger
Zeus
Level 129
God Stats
357W - 351L
1,542 SR
Queue Stats
372W - 379L
1,508 Elo+
Party 1
Team Averages
Level 112
1,559 SR
1,492 Elo+

VS

Team Averages
Level 126
1,604 SR
1,542 Elo+
Bastet
Bastet
Alansirri92
Bastet
Level 129
God Stats
6W - 8L
1,432 SR
Queue Stats
106W - 114L
1,425 Elo+
Solo
Hades
Hades
Flounder813
Hades
Level 147
God Stats
10W - 6L
1,576 SR
Queue Stats
29W - 26L
1,599 Elo+
Party 2
Nu Wa
Nu Wa
ShortOldGuy
Nu Wa
Level 96
God Stats
0W - 3L
1,500 SR
Queue Stats
56W - 57L
1,578 Elo+
Solo
Geb
Geb
Strafuss312
Geb
Level 110
God Stats
4W - 5L
1,794 SR
Queue Stats
17W - 21L
1,577 Elo+
Party 2
Nut
Nut
maddog610
Nut
Level 149
God Stats
2W - 3L
1,720 SR
Queue Stats
33W - 34L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BartBimpson
Hercules
12
2 / 1 / 5
6,631
1,326
7,390
7,087
5,415
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nu Wa
12
2 / 1 / 5
6,833
1,367
6,112
4,437
1,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
RiverD03
Danzaburou
12
1 / 0 / 6
6,629
1,326
4,112
2,313
991
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nemesis
Superergo2k
Nemesis
12
4 / 1 / 2
7,190
1,438
4,522
4,350
1,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 0 / 3
6,211
1,242
4,320
1,349
542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

369

VS

Team 2 Tickets

348

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
11
1 / 3 / 2
6,529
1,306
5,528
7,427
3,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

12
2 / 2 / 1
7,013
1,403
5,358
9,732
5,343
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 3 / 3
6,234
1,247
3,746
5,887
2,065
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 1 / 0
6,349
1,270
2,527
6,229
4,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 0 / 0
3,905
781
0
386
132

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
9
Kills
3
3
Deaths
9
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bastet
1
3
2
0.67
W
Hercules
BartBimpson
Hercules
2
1
5
4.5
L
2
2
1
1.25
W
Nu Wa
2
1
5
4.5
W
Danzaburou
RiverD03
Danzaburou
1
0
6
4
L
0
3
3
0.5
L
0
1
0
0
W
Nemesis
Superergo2k
Nemesis
4
1
2
5
W
0
0
3
1.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,456
Damage
17,159
19,536
Taken
29,661
10,326
Mitigated
15,712
2,712
Healing
5,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
5,528
1,172
0
363
7,427
3,214
0
2,645
4,782
0
15,456
W
Hercules
BartBimpson
Hercules
7,390
2,334
0
1,994
7,087
5,415
0
4,384
2,703
0
11,520
L
5,358
245
190
3,770
9,732
5,343
0
3,841
5,891
24,721
0
W
Nu Wa
6,112
1,941
0
0
4,437
1,451
0
3,277
1,160
15,657
0
W
Danzaburou
RiverD03
Danzaburou
4,112
2,094
0
300
2,313
991
0
1,229
1,084
0
13,368
L
3,746
923
0
0
5,887
2,065
0
1,374
4,513
12,010
0
L
2,527
0
139
620
6,229
4,958
0
2,186
4,043
15,202
124
W
Nemesis
Superergo2k
Nemesis
4,522
1,251
0
418
4,350
1,927
0
1,698
2,652
0
12,878
W
4,320
33
0
0
1,349
542
0
1,038
311
21,320
0
L
0
0
0
0
386
132
0
386
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,494
Gold Earned
30,030
103
Minions Killed
129
7
Camps Cleared
3
609,957
Distance Traveled
466,157
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,529
1,306
22
4
0
123,881
0
W
Hercules
6,631
1,326
6
1
1
127,080
0
L
Hades
7,013
1,403
61
12
0
122,845
1
W
Nu Wa
6,833
1,367
16
3
2
108,707
0
W
Danzaburou
6,629
1,326
26
5
0
112,231
0
L
Nu Wa
6,234
1,247
14
3
2
104,827
0
L
Geb
6,349
1,270
32
6
1
114,604
0
W
Nemesis
7,190
1,438
14
3
4
129,867
0
W
Zeus
6,211
1,242
41
8
0
132,072
0
L
Nut
3,905
781
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role