Player Matchup

Chang'e
Chang'e
Dooty1358
Chang'e
Level 12
God Stats
1W - 0L
1,647 SR
Queue Stats
2W - 1L
1,477 Elo+
Party 1
Achilles
Achilles
IanW
Achilles
Level 85
God Stats
4W - 0L
1,294 SR
Queue Stats
56W - 8L
1,777 Elo+
Party 1
Ishtar
Ishtar
SirNeegrumps
Ishtar
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 4L
1,914 Elo+
Party 1
Team Averages
Level 81
1,480 SR
1,722 Elo+

VS

Team Averages
Level 116
1,588 SR
1,466 Elo+
Gilgamesh
Gilgamesh
Chaney M8039
Gilgamesh
Level 99
God Stats
33W - 34L
1,474 SR
Queue Stats
112W - 101L
1,477 Elo+
Solo
Hou Yi
Hou Yi
SailorHole
Hou Yi
Level 127
God Stats
5W - 8L
1,410 SR
Queue Stats
87W - 98L
1,436 Elo+
Solo
Nu Wa
Nu Wa
V3N0M321
Nu Wa
Level 122
God Stats
10W - 2L
1,880 SR
Queue Stats
84W - 79L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Dooty1358
Chang'e
10
1 / 1 / 0
5,653
707
1,157
5,018
1,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
IanW
Achilles
10
0 / 0 / 2
5,600
700
5,933
6,004
4,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ishtar
10
1 / 1 / 1
5,936
742
4,839
7,029
2,458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Chaney M8039
Gilgamesh
7
0 / 1 / 2
5,329
666
2,323
5,518
2,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hou Yi
SailorHole
Hou Yi
10
1 / 1 / 1
5,841
730
3,626
5,314
1,961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
V3N0M321
Nu Wa
11
1 / 0 / 1
5,889
736
5,444
4,310
1,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
6
2
Kills
2
2
Deaths
2
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Chaney M8039
Gilgamesh
0
1
2
1
W
Chang'e
Dooty1358
Chang'e
1
1
0
1
W
Achilles
IanW
Achilles
0
0
2
1
L
Hou Yi
SailorHole
Hou Yi
1
1
1
1.5
W
Ishtar
1
1
1
1.5
L
Nu Wa
V3N0M321
Nu Wa
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,929
Damage
11,393
18,051
Taken
15,142
9,218
Mitigated
5,484
7,217
Healing
3,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Chaney M8039
Gilgamesh
2,323
276
143
1,744
5,518
2,121
189
358
4,857
0
10,464
W
Chang'e
Dooty1358
Chang'e
1,157
279
3,384
1,869
5,018
1,981
63
901
3,789
11,745
719
W
Achilles
IanW
Achilles
5,933
897
0
1,467
6,004
4,779
0
1,583
4,063
0
15,893
L
Hou Yi
SailorHole
Hou Yi
3,626
1,538
0
6
5,314
1,961
230
466
4,665
0
16,159
W
Ishtar
4,839
3,033
0
497
7,029
2,458
106
2,008
4,695
0
32,422
L
Nu Wa
V3N0M321
Nu Wa
5,444
1,433
0
1,796
4,310
1,402
12
263
3,729
19,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,189
Gold Earned
17,059
101
Minions Killed
83
0
Camps Cleared
0
459,872
Distance Traveled
362,436
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,329
666
18
2
0
86,947
0
W
Chang'e
5,653
707
23
3
0
150,456
0
W
Achilles
5,600
700
21
3
0
168,753
0
L
Hou Yi
5,841
730
31
4
0
135,201
0
W
Ishtar
5,936
742
57
7
0
140,663
0
L
Nu Wa
5,889
736
34
4
0
140,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role