Player Matchup

Gilgamesh
Gilgamesh
Platinum II
EloTerrorists
Gilgamesh
Platinum II
Level 110
God Stats
1W - 0L
1,784 SR
Queue Stats
16W - 1L
2,283 MMR
Party 1
Charon
Charon
Diamond V
TheMAJicMike
Charon
Diamond V
Level 181
God Stats
3W - 0L
2,064 SR
Queue Stats
21W - 1L
2,468 MMR
Party 1
Anhur
Anhur
Platinum I
YounggThug
Anhur
Platinum I
Level 140
God Stats
10W - 1L
1,788 SR
Queue Stats
31W - 6L
2,318 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 144
1,879 SR
2,356 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 110
1,827 SR
2,251 MMR
Xbalanque
Xbalanque
Diamond V
FentanylFapper57
Xbalanque
Diamond V
Level 62
God Stats
34W - 17L
1,934 SR
Queue Stats
168W - 178L
2,121 MMR
Party 2
Ymir
Ymir
Diamond III
HadesShadow0
Ymir
Diamond III
Level 114
God Stats
16W - 19L
1,647 SR
Queue Stats
74W - 70L
2,424 MMR
Solo
Zhong Kui
Zhong Kui
Diamond IV
RicketyRhino4821
Zhong Kui
Diamond IV
Level 154
God Stats
5W - 2L
1,900 SR
Queue Stats
260W - 286L
2,209 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
EloTerrorists
Gilgamesh
15
3 / 0 / 6
9,361
720
10,237
11,272
10,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Charon
15
4 / 0 / 5
9,558
735
9,037
9,890
11,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Anhur
15
2 / 0 / 7
9,621
740
11,144
8,607
4,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
ThothAchillesAtlasKuzenboOsiris

VS

Bans
Ne ZhaAmaterasuBake KujiraHou YiBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
13
0 / 2 / 0
7,803
600
10,718
10,637
3,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 3 / 0
7,639
588
4,588
13,559
12,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Zhong Kui
13
0 / 4 / 0
7,615
586
6,217
9,376
6,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
0
9
Kills
0
0
Deaths
9
18
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
EloTerrorists
Gilgamesh
3
0
6
6
L
Xbalanque
0
2
0
0
L
0
3
0
0
L
Zhong Kui
0
4
0
0
W
Charon
4
0
5
6.5
W
Anhur
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,418
Damage
21,523
29,769
Taken
33,572
25,372
Mitigated
23,195
6,921
Healing
4,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
EloTerrorists
Gilgamesh
10,237
2,394
0
1,536
11,272
10,021
721
4,064
7,014
0
35,865
L
Xbalanque
10,718
4,582
0
2,679
10,637
3,689
0
2,609
7,273
0
36,824
L
4,588
291
0
1,426
13,559
12,596
0
3,120
9,564
29,437
0
L
Zhong Kui
6,217
733
0
713
9,376
6,910
0
1,911
6,990
21,222
0
W
Charon
9,037
1,376
0
3,562
9,890
11,293
574
2,958
6,727
24,831
1,100
W
Anhur
11,144
6,354
0
1,823
8,607
4,058
2,037
3,283
5,184
0
61,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,540
Gold Earned
23,057
186
Minions Killed
149
0
Camps Cleared
0
770,453
Distance Traveled
695,445
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,361
720
36
3
0
280,859
0
L
Xbalanque
7,803
600
66
5
0
240,087
0
L
Ymir
7,639
588
29
2
0
239,187
0
L
Zhong Kui
7,615
586
54
4
0
216,171
0
W
Charon
9,558
735
43
3
0
251,329
4
W
Anhur
9,621
740
107
8
0
238,265
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role