Player Matchup

Hachiman
Hachiman
Dirty TwD
Hachiman
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 184L
1,418 Elo+
Party 4
Geb
Geb
Genos TwD
Geb
Level 27
God Stats
1W - 3L
1,371 SR
Queue Stats
4W - 14L
1,415 Elo+
Party 4
Set
Set
HercsLeftNut
Set
Level 28
God Stats
4W - 7L
1,500 SR
Queue Stats
126W - 104L
1,566 Elo+
Party 2
Merlin
Merlin
InvoIve
Merlin
Level 84
God Stats
21W - 17L
1,585 SR
Queue Stats
119W - 89L
1,566 Elo+
Party 2
Chaac
Chaac
RhymesWithWyme5
Chaac
Level 86
God Stats
3W - 7L
1,464 SR
Queue Stats
222W - 218L
1,558 Elo+
Party 4
Team Averages
Level 51
1,484 SR
1,505 Elo+

VS

Team Averages
Level 91
1,611 SR
1,568 Elo+
Jormungandr
Jormungandr
CAPTNCLAPZ
Jormungandr
Level 27
God Stats
2W - 2L
1,561 SR
Queue Stats
20W - 17L
1,503 Elo+
Party 1
Zeus
Zeus
FreddyTheFredwi
Zeus
Level 141
God Stats
2W - 0L
1,500 SR
Queue Stats
103W - 106L
1,567 Elo+
Party 1
Ne Zha
Ne Zha
JediJroll
Ne Zha
Level 120
God Stats
10W - 8L
1,771 SR
Queue Stats
106W - 110L
1,496 Elo+
Party 1
Heimdallr
Heimdallr
Jynk0
Heimdallr
Level 139
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 12L
1,636 Elo+
Party 3
Athena
Athena
RequiemDweller
Athena
Level 29
God Stats
10W - 4L
1,724 SR
Queue Stats
17W - 9L
1,636 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Dirty TwD
Hachiman
9
0 / 5 / 0
4,959
413
2,592
7,895
2,594
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

9
0 / 1 / 0
5,388
449
3,166
6,784
4,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
5 / 1 / 1
6,916
576
5,024
10,025
5,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Merlin
InvoIve
Merlin
13
2 / 2 / 2
7,103
592
2,881
6,161
2,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 1 / 1
6,649
554
5,073
11,506
6,221
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CAPTNCLAPZ
Jormungandr
11
4 / 0 / 1
7,233
603
7,698
8,363
7,546
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 1 / 3
7,173
598
3,359
5,495
1,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
JediJroll
Ne Zha
11
1 / 5 / 3
5,866
489
4,028
8,622
3,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
Jynk0
Heimdallr
12
4 / 1 / 2
6,623
552
5,886
5,220
2,426
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 0 / 6
6,856
571
2,183
7,469
5,971
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
25
7
Kills
10
10
Deaths
7
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
CAPTNCLAPZ
Jormungandr
4
0
1
4.5
L
Hachiman
Dirty TwD
Hachiman
0
5
0
0
W
1
1
3
2.5
L
0
1
0
0
L
5
1
1
5.5
L
Merlin
InvoIve
Merlin
2
2
2
1.5
W
Ne Zha
JediJroll
Ne Zha
1
5
3
0.5
W
Heimdallr
Jynk0
Heimdallr
4
1
2
5
W
0
0
6
3
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,736
Damage
23,154
42,371
Taken
35,169
20,763
Mitigated
21,122
9,401
Healing
9,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
CAPTNCLAPZ
Jormungandr
7,698
3,173
0
2,610
8,363
7,546
265
571
7,792
42,139
1,312
L
Hachiman
Dirty TwD
Hachiman
2,592
1,159
0
1,249
7,895
2,594
0
1,470
6,425
0
23,209
W
3,359
82
0
500
5,495
1,870
0
1,628
3,867
59,668
913
L
3,166
70
0
1,618
6,784
4,450
0
913
5,871
22,180
3,557
L
5,024
2,664
0
1,025
10,025
5,119
0
1,286
8,739
0
56,290
L
Merlin
InvoIve
Merlin
2,881
289
0
725
6,161
2,379
178
3,219
2,942
57,523
29
W
Ne Zha
JediJroll
Ne Zha
4,028
1,553
0
1,898
8,622
3,309
33
705
7,917
0
39,168
W
Heimdallr
Jynk0
Heimdallr
5,886
2,782
0
2,753
5,220
2,426
334
882
4,338
0
58,167
W
2,183
790
0
1,484
7,469
5,971
124
1,654
5,815
17,378
0
L
5,073
847
0
4,784
11,506
6,221
0
5,962
5,544
0
55,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,015
Gold Earned
33,751
357
Minions Killed
370
0
Camps Cleared
0
1,250,193
Distance Traveled
1,226,615
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,233
603
77
6
0
229,267
3
L
Hachiman
4,959
413
41
3
0
276,469
0
W
Zeus
7,173
598
113
9
0
237,666
2
L
Geb
5,388
449
15
1
0
229,730
0
L
Set
6,916
576
86
7
0
274,501
0
L
Merlin
7,103
592
108
9
0
238,012
2
W
Ne Zha
5,866
489
53
4
0
251,934
0
W
Heimdallr
6,623
552
96
8
0
238,049
0
W
Athena
6,856
571
31
3
0
269,699
0
L
Chaac
6,649
554
107
9
0
231,481
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role