Player Matchup

Neith
Neith
B0ONKY
Neith
Level 6
God Stats
1W - 5L
1,179 SR
Queue Stats
1W - 5L
1,220 Elo+
Party 1
Chaac
Chaac
L0rdShad0wz
Chaac
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,228 Elo+
Party 1
Ra
Ra
Sherank244
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,417 Elo+
Party 1
Team Averages
Level 25
1,393 SR
1,288 Elo+

VS

Team Averages
Level 77
1,474 SR
1,503 Elo+
Hercules
Hercules
Badman2trap
Hercules
Level 25
God Stats
2W - 3L
1,500 SR
Queue Stats
25W - 20L
1,541 Elo+
Party 2
Ravana
Ravana
CMB12086842
Ravana
Level 47
God Stats
2W - 3L
1,713 SR
Queue Stats
115W - 108L
1,487 Elo+
Party 2
Poseidon
Poseidon
Chaaaaaaaaaaaaz
Poseidon
Level 158
God Stats
2W - 1L
1,210 SR
Queue Stats
64W - 52L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
B0ONKY
Neith
11
0 / 6 / 1
6,823
569
3,032
9,521
3,601
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
2 / 4 / 0
8,042
670
6,544
13,666
11,052
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 5 / 0
7,013
584
2,034
6,410
2,374
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Badman2trap
Hercules
15
6 / 0 / 6
9,896
825
12,430
13,474
14,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ravana
12
3 / 1 / 7
8,446
704
2,440
5,691
2,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Poseidon
15
6 / 1 / 7
9,880
823
10,923
6,307
2,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
35
2
Kills
15
15
Deaths
2
1
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Neith
B0ONKY
Neith
0
6
1
0.08
W
Hercules
Badman2trap
Hercules
6
0
6
9
W
Ravana
3
1
7
6.5
W
Poseidon
6
1
7
9.5
L
2
4
0
0.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,610
Damage
25,793
29,597
Taken
25,472
17,027
Mitigated
19,788
4,240
Healing
6,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
B0ONKY
Neith
3,032
1,196
0
360
9,521
3,601
0
3,153
5,620
0
11,513
W
Hercules
Badman2trap
Hercules
12,430
2,490
0
4,659
13,474
14,328
24
1,520
11,954
0
35,262
W
Ravana
2,440
502
0
444
5,691
2,964
233
474
5,217
0
17,623
W
Poseidon
10,923
1,511
0
907
6,307
2,496
268
408
5,899
53,193
1,650
L
6,544
740
0
3,356
13,666
11,052
0
5,032
7,745
0
24,371
L
2,034
297
402
122
6,410
2,374
0
1,402
4,551
13,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,878
Gold Earned
28,222
81
Minions Killed
166
0
Camps Cleared
0
595,800
Distance Traveled
729,003
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,823
569
24
2
0
158,683
0
W
Hercules
9,896
825
42
4
0
243,516
0
W
Ravana
8,446
704
22
2
0
256,175
0
W
Poseidon
9,880
823
102
9
0
229,312
2
L
Chaac
8,042
670
33
3
0
222,746
0
L
Ra
7,013
584
24
2
0
214,371
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role