Player Matchup

Chaac
Chaac
DopeB94
Chaac
Level 128
God Stats
6W - 5L
1,469 SR
Queue Stats
149W - 156L
1,420 Elo+
Solo
Da Ji
Da Ji
LightBoss795438
Da Ji
Level 129
God Stats
5W - 0L
1,715 SR
Queue Stats
69W - 76L
1,466 Elo+
Solo
Nox
Nox
NineIceKills
Nox
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
157W - 172L
1,446 Elo+
Solo
Horus
Horus
Samurai__Rasta
Horus
Level 119
God Stats
16W - 16L
1,436 SR
Queue Stats
103W - 105L
1,404 Elo+
Solo
Sol
Sol
squanchy024
Sol
Level 118
God Stats
43W - 30L
1,621 SR
Queue Stats
158W - 148L
1,453 Elo+
Solo
Team Averages
Level 127
1,548 SR
1,438 Elo+

VS

Team Averages
Level 117
1,616 SR
1,511 Elo+
Danzaburou
Danzaburou
ATOMIC NUKEZ
Danzaburou
Level 104
God Stats
7W - 4L
1,499 SR
Queue Stats
37W - 37L
1,427 Elo+
Solo
Vulcan
Vulcan
FastPass
Vulcan
Level 144
God Stats
5W - 5L
1,547 SR
Queue Stats
66W - 72L
1,521 Elo+
Solo
Horus
Horus
SL Hateless
Horus
Level 120
God Stats
30W - 15L
1,729 SR
Queue Stats
77W - 76L
1,529 Elo+
Party 1
Fenrir
Fenrir
Spidaa6738
Fenrir
Level 106
God Stats
1W - 1L
1,805 SR
Queue Stats
30W - 25L
1,547 Elo+
Party 1
Pele
Pele
midnghtsyd
Pele
Level 110
God Stats
0W - 3L
1,500 SR
Queue Stats
251W - 256L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DopeB94
Chaac
16
6 / 2 / 1
10,365
576
16,143
18,864
16,110
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 2 / 4
8,722
485
7,735
16,341
8,376
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
0 / 2 / 5
8,647
480
2,969
7,274
3,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

14
3 / 2 / 6
9,388
522
9,193
18,164
13,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
2 / 2 / 5
9,115
506
13,381
12,099
4,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ATOMIC NUKEZ
Danzaburou
9
0 / 2 / 2
6,334
352
5,801
9,995
3,907
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
FastPass
Vulcan
14
1 / 2 / 1
8,844
491
10,602
7,258
3,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
1 / 2 / 2
7,651
425
12,298
22,759
25,402
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
Spidaa6738
Fenrir
13
4 / 6 / 3
8,079
449
8,227
16,484
7,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

10
1 / 4 / 0
7,160
398
4,964
13,822
10,814
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
14
Kills
7
10
Deaths
16
21
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
ATOMIC NUKEZ
Danzaburou
0
2
2
0.5
W
Chaac
DopeB94
Chaac
6
2
1
3.25
L
Vulcan
FastPass
Vulcan
1
2
1
0.75
W
3
2
4
2.5
W
0
2
5
1.25
L
1
2
2
1
W
3
2
6
3
L
Fenrir
Spidaa6738
Fenrir
4
6
3
0.92
L
1
4
0
0.25
W
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,421
Damage
41,892
72,742
Taken
70,318
45,127
Mitigated
51,574
23,520
Healing
20,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
ATOMIC NUKEZ
Danzaburou
5,801
2,062
225
2,465
9,995
3,907
0
3,145
6,850
0
37,961
W
Chaac
DopeB94
Chaac
16,143
1,740
0
4,298
18,864
16,110
593
3,040
15,824
0
80,201
L
Vulcan
FastPass
Vulcan
10,602
2,892
0
1,035
7,258
3,858
220
1,895
5,363
72,255
2,514
W
7,735
1,355
0
3,625
16,341
8,376
0
2,148
14,193
0
72,443
W
2,969
96
0
373
7,274
3,404
174
2,457
4,817
55,832
0
L
12,298
5,300
1,320
8,631
22,759
25,402
0
7,864
14,895
0
34,436
W
9,193
4,613
3,554
7,629
18,164
13,097
90
1,462
16,702
1,186
24,537
L
Fenrir
Spidaa6738
Fenrir
8,227
1,130
0
4,599
16,484
7,593
0
2,482
14,002
0
42,276
L
4,964
864
0
2,042
13,822
10,814
0
0
13,822
0
36,635
W
13,381
6,388
0
4,041
12,099
4,140
3,258
1,453
10,646
72,508
17,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,237
Gold Earned
38,068
470
Minions Killed
329
0
Camps Cleared
0
1,692,821
Distance Traveled
1,441,420
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,334
352
54
3
0
215,103
0
W
Chaac
10,365
576
108
6
0
305,966
0
L
Vulcan
8,844
491
124
7
0
303,516
3
W
Da Ji
8,722
485
90
5
0
388,078
0
W
Nox
8,647
480
97
5
0
340,972
1
L
Horus
7,651
425
38
2
0
357,467
0
W
Horus
9,388
522
17
1
0
342,694
2
L
Fenrir
8,079
449
53
3
0
335,801
0
L
Pele
7,160
398
60
3
0
229,533
2
W
Sol
9,115
506
158
9
0
315,111
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role