Player Matchup

Raijin
Raijin
 
Raijin
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
Apocolipto
Ao Kuang
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 17L
1,570 Elo+
Solo
Ravana
Ravana
LILNAKI
Ravana
Level 107
God Stats
1W - 1L
1,665 SR
Queue Stats
9W - 13L
1,497 Elo+
Party 2
Nut
Nut
TheNerdyIrishman
Nut
Level 104
God Stats
18W - 15L
1,597 SR
Queue Stats
113W - 108L
1,506 Elo+
Solo
Nu Wa
Nu Wa
luckytouch
Nu Wa
Level 135
God Stats
4W - 3L
1,778 SR
Queue Stats
69W - 80L
1,498 Elo+
Solo
Team Averages
Level 113
1,608 SR
1,514 Elo+

VS

Team Averages
Level 131
1,581 SR
1,526 Elo+
Hel
Hel
JulsGaming
Hel
Level 149
God Stats
1W - 0L
1,712 SR
Queue Stats
26W - 19L
1,808 Elo+
Solo
Loki
Loki
Slaytanix
Loki
Level 105
God Stats
5W - 1L
1,652 SR
Queue Stats
116W - 123L
1,472 Elo+
Party 1
Cthulhu
Cthulhu
XXERTZ
Cthulhu
Level 126
God Stats
29W - 30L
1,527 SR
Queue Stats
180W - 174L
1,590 Elo+
Solo
Thor
Thor
rosedalej001
Thor
Level 148
God Stats
2W - 2L
1,512 SR
Queue Stats
138W - 163L
1,442 Elo+
Party 1
Danzaburou
Danzaburou
slimjimmy69420
Danzaburou
Level 127
God Stats
2W - 2L
1,500 SR
Queue Stats
108W - 117L
1,316 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
9
0 / 3 / 0
5,475
548
2,576
6,805
2,118
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ao Kuang
Apocolipto
Ao Kuang
9
1 / 4 / 1
5,224
522
3,481
10,669
4,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ravana
LILNAKI
Ravana
9
1 / 1 / 1
5,120
512
5,511
5,652
3,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
1 / 4 / 1
5,218
522
5,073
10,680
3,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
11
1 / 2 / 0
6,011
601
5,256
5,081
1,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 2
6,531
653
4,140
6,157
1,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Loki
11
6 / 0 / 1
6,463
646
4,824
9,521
3,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
XXERTZ
Cthulhu
10
4 / 1 / 2
5,834
583
9,247
7,638
6,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 1 / 2
6,387
639
3,107
6,613
3,568
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
slimjimmy69420
Danzaburou
10
2 / 1 / 1
5,823
582
5,547
9,034
3,243
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
4
Kills
14
14
Deaths
4
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
0
3
0
0
L
Ao Kuang
Apocolipto
Ao Kuang
1
4
1
0.38
W
1
1
2
2
L
Ravana
LILNAKI
Ravana
1
1
1
1.5
W
Loki
6
0
1
6.5
L
1
4
1
0.38
W
Cthulhu
XXERTZ
Cthulhu
4
1
2
5
L
Nu Wa
1
2
0
0.5
W
1
1
2
2
W
Danzaburou
slimjimmy69420
Danzaburou
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,897
Damage
26,865
38,887
Taken
38,963
15,850
Mitigated
18,627
10,161
Healing
17,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
2,576
297
0
1,755
6,805
2,118
51
0
6,805
33,723
298
L
Ao Kuang
Apocolipto
Ao Kuang
3,481
687
0
1,803
10,669
4,185
0
2,789
7,639
30,497
0
W
4,140
470
496
3,816
6,157
1,974
0
2,910
2,861
52,008
1,123
L
Ravana
LILNAKI
Ravana
5,511
1,313
0
1,456
5,652
3,784
0
2,691
2,886
6,396
26,877
W
Loki
4,824
1,820
0
4,860
9,521
3,427
0
1,948
7,363
0
40,688
L
5,073
2,773
0
4,574
10,680
3,781
0
3,429
6,662
0
31,694
W
Cthulhu
XXERTZ
Cthulhu
9,247
466
524
3,025
7,638
6,415
60
1,388
5,827
32,565
0
L
Nu Wa
5,256
827
0
573
5,081
1,982
0
3,573
1,508
40,168
1,205
W
3,107
235
0
1,743
6,613
3,568
0
2,366
4,153
0
40,033
W
Danzaburou
slimjimmy69420
Danzaburou
5,547
1,647
0
2,759
9,034
3,243
675
2,623
6,174
0
33,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,048
Gold Earned
31,038
300
Minions Killed
333
0
Camps Cleared
0
1,042,849
Distance Traveled
1,143,625
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
5,475
548
61
6
0
187,921
0
L
Ao Kuang
5,224
522
54
5
0
243,804
0
W
Hel
6,531
653
101
10
0
225,883
0
L
Ravana
5,120
512
60
6
0
218,035
0
W
Loki
6,463
646
65
7
0
246,287
1
L
Nut
5,218
522
47
5
0
185,389
0
W
Cthulhu
5,834
583
42
4
0
229,576
2
L
Nu Wa
6,011
601
78
8
0
207,700
4
W
Thor
6,387
639
69
7
0
207,779
4
W
Danzaburou
5,823
582
56
6
0
234,100
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role