Player Matchup

Merlin
Merlin
DonSl1m
Merlin
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,274 Elo+
Party 2
Hercules
Hercules
Godddark
Hercules
Level 107
God Stats
2W - 1L
1,696 SR
Queue Stats
51W - 52L
1,279 Elo+
Party 2
Sylvanus
Sylvanus
Kolkren97
Sylvanus
Level 6
God Stats
3W - 0L
1,500 SR
Queue Stats
17W - 19L
1,274 Elo+
Party 2
Team Averages
Level 39
1,565 SR
1,276 Elo+

VS

Team Averages
Level 36
1,363 SR
1,450 Elo+
Neith
Neith
PryZeSpri
Neith
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Bellona
Bellona
bloodX113
Bellona
Level 60
God Stats
0W - 3L
1,280 SR
Queue Stats
1W - 4L
1,349 Elo+
Party 1
Thoth
Thoth
ilictriciti
Thoth
Level 47
God Stats
0W - 2L
1,310 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DonSl1m
Merlin
18
7 / 0 / 9
11,669
778
15,711
8,244
3,982
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Godddark
Hercules
17
9 / 1 / 7
11,431
762
12,203
17,686
20,726
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sylvanus
Kolkren97
Sylvanus
15
4 / 2 / 10
11,018
735
6,435
10,661
10,828
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
PryZeSpri
Neith
13
0 / 7 / 2
8,636
576
4,399
10,722
4,396
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
bloodX113
Bellona
14
3 / 6 / 0
10,050
670
8,464
19,227
17,078
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 7 / 1
9,047
603
9,882
12,453
4,147
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
6
20
Kills
3
3
Deaths
20
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Merlin
DonSl1m
Merlin
7
0
9
11.5
W
Hercules
Godddark
Hercules
9
1
7
12.5
W
Sylvanus
Kolkren97
Sylvanus
4
2
10
4.5
L
Neith
PryZeSpri
Neith
0
7
2
0.14
L
Bellona
bloodX113
Bellona
3
6
0
0.5
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,349
Damage
22,745
36,591
Taken
42,402
35,536
Mitigated
25,621
12,682
Healing
1,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
DonSl1m
Merlin
15,711
1,669
0
250
8,244
3,982
1,153
2,690
5,554
56,657
0
W
Hercules
Godddark
Hercules
12,203
2,989
0
5,559
17,686
20,726
1,044
4,527
13,155
0
37,070
W
Sylvanus
Kolkren97
Sylvanus
6,435
1,697
3,088
3,785
10,661
10,828
414
2,775
7,876
21,986
995
L
Neith
PryZeSpri
Neith
4,399
1,224
0
476
10,722
4,396
0
3,751
6,933
0
14,254
L
Bellona
bloodX113
Bellona
8,464
2,355
0
1,048
19,227
17,078
0
10,460
8,630
0
25,562
L
9,882
705
0
470
12,453
4,147
0
7,606
4,790
37,907
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,118
Gold Earned
27,733
148
Minions Killed
117
0
Camps Cleared
0
723,598
Distance Traveled
661,247
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,669
778
83
6
0
259,237
0
W
Hercules
11,431
762
34
2
0
270,136
0
W
Sylvanus
11,018
735
31
2
0
194,225
4
L
Neith
8,636
576
32
2
0
211,203
0
L
Bellona
10,050
670
27
2
0
245,226
0
L
Thoth
9,047
603
58
4
0
204,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role