Player Matchup

Thanatos
Thanatos
Gold IV
Augmentor
Thanatos
Gold IV
Level 167
God Stats
140W - 122L
1,627 SR
Queue Stats
540W - 548L
1,405 MMR
Solo
Ymir
Ymir
Gold III
Grissanation
Ymir
Gold III
Level 71
God Stats
10W - 6L
2,034 SR
Queue Stats
53W - 61L
1,406 MMR
Solo
Bellona
Bellona
Bronze III
SirKipAlot
Bellona
Bronze III
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 14L
1,400 MMR
Solo
Apollo
Apollo
Gold IV
extremespartan6
Apollo
Gold IV
Level 150
God Stats
4W - 2L
1,500 SR
Queue Stats
87W - 93L
1,398 MMR
Solo
Nox
Nox
Gold IV
kalima_ajna
Nox
Gold IV
Level 189
God Stats
26W - 31L
1,438 SR
Queue Stats
126W - 145L
1,403 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 136
1,620 SR
1,402 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 150
1,500 SR
1,402 MMR
Scylla
Scylla
Gold II
DripsWho
Scylla
Gold II
Level 177
God Stats
1W - 3L
1,500 SR
Queue Stats
520W - 521L
1,396 MMR
Solo
Ne Zha
Ne Zha
Gold V
JOELPOWER
Ne Zha
Gold V
Level 243
God Stats
11W - 15L
1,472 SR
Queue Stats
646W - 658L
1,396 MMR
Solo
Ishtar
Ishtar
Bronze IV
TheLastDilf
Ishtar
Bronze IV
Level 44
God Stats
12W - 15L
1,393 SR
Queue Stats
44W - 56L
1,354 MMR
Party 1
Charon
Charon
Gold IV
ketchup57
Charon
Gold IV
Level 159
God Stats
11W - 13L
1,650 SR
Queue Stats
109W - 108L
1,403 MMR
Solo
Horus
Horus
Bronze IV
xAceLiionx
Horus
Bronze IV
Level 127
God Stats
9W - 7L
1,487 SR
Queue Stats
32W - 46L
1,462 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Augmentor
Thanatos
15
6 / 2 / 4
8,456
604
7,535
11,134
5,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 1 / 6
6,967
498
5,356
11,075
8,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
SirKipAlot
Bellona
13
2 / 0 / 2
8,013
572
8,004
14,634
13,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
2 / 0 / 3
8,194
585
5,364
6,293
2,443
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 1 / 4
8,231
588
2,414
4,813
1,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ThorCu ChulainnHachiman

VS

Bans
RamaSun WukongKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DripsWho
Scylla
14
1 / 2 / 0
7,744
553
2,987
4,651
1,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
JOELPOWER
Ne Zha
11
3 / 3 / 0
6,678
477
5,381
9,784
4,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ishtar
12
0 / 2 / 1
6,663
476
6,053
7,193
2,775
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charon
ketchup57
Charon
13
0 / 2 / 0
7,307
522
7,596
13,149
9,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
9
0 / 2 / 3
6,148
439
3,270
10,497
7,718
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
11
Kills
4
4
Deaths
11
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Augmentor
Thanatos
6
2
4
4
L
Scylla
DripsWho
Scylla
1
2
0
0.5
W
0
1
6
3
L
Ne Zha
JOELPOWER
Ne Zha
3
3
0
1
W
Bellona
SirKipAlot
Bellona
2
0
2
3
L
Ishtar
0
2
1
0.25
W
2
0
3
3.5
W
1
1
4
3
L
Charon
ketchup57
Charon
0
2
0
0
L
Horus
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,673
Damage
25,287
47,949
Taken
45,274
31,976
Mitigated
26,053
21,992
Healing
12,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Augmentor
Thanatos
7,535
2,564
0
9,813
11,134
5,215
0
995
10,062
0
75,421
L
Scylla
DripsWho
Scylla
2,987
126
0
250
4,651
1,656
0
1,448
3,139
57,015
1,102
W
5,356
1,535
0
2,090
11,075
8,966
28
500
10,527
29,722
0
L
Ne Zha
JOELPOWER
Ne Zha
5,381
1,390
0
1,262
9,784
4,440
0
2,031
7,557
0
53,819
W
Bellona
SirKipAlot
Bellona
8,004
1,939
0
5,924
14,634
13,609
0
5,562
7,357
0
59,094
L
Ishtar
6,053
3,315
0
2,216
7,193
2,775
0
1,663
5,530
0
55,725
W
5,364
3,134
0
3,137
6,293
2,443
581
0
6,293
0
67,981
W
2,414
107
0
1,028
4,813
1,743
298
1,446
3,186
53,657
600
L
Charon
ketchup57
Charon
7,596
1,041
0
4,786
13,149
9,464
0
0
11,774
45,756
4,238
L
Horus
3,270
1,486
948
3,447
10,497
7,718
0
2,300
8,075
0
11,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,861
Gold Earned
34,540
479
Minions Killed
403
0
Camps Cleared
0
1,467,420
Distance Traveled
1,343,422
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,456
604
106
8
0
328,479
0
L
Scylla
7,744
553
114
8
0
262,411
1
W
Ymir
6,967
498
37
3
0
299,288
2
L
Ne Zha
6,678
477
85
6
0
293,107
1
W
Bellona
8,013
572
96
7
0
283,948
1
L
Ishtar
6,663
476
103
7
0
275,949
3
W
Apollo
8,194
585
125
9
0
260,823
4
W
Nox
8,231
588
115
8
0
294,882
2
L
Charon
7,307
522
87
6
0
228,931
0
L
Horus
6,148
439
14
1
0
283,024
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role