Player Matchup

Hel
Hel
Goregasms420
Hel
Level 85
God Stats
41W - 58L
1,533 SR
Queue Stats
873W - 855L
1,416 Elo+
Solo
Scylla
Scylla
Killercapibara
Scylla
Level 107
God Stats
2W - 0L
1,575 SR
Queue Stats
849W - 814L
1,463 Elo+
Party 1
Thor
Thor
P3P390
Thor
Level 231
God Stats
3W - 3L
1,203 SR
Queue Stats
84W - 81L
1,450 Elo+
Party 2
Danzaburou
Danzaburou
SpartanMist1991
Danzaburou
Level 138
God Stats
200W - 153L
1,753 SR
Queue Stats
609W - 589L
1,429 Elo+
Party 1
Sol
Sol
kbifarini
Sol
Level 199
God Stats
1W - 0L
1,583 SR
Queue Stats
116W - 110L
1,473 Elo+
Party 2
Team Averages
Level 152
1,529 SR
1,446 Elo+

VS

Team Averages
Level 114
1,591 SR
1,492 Elo+
Chaac
Chaac
 
Chaac
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
K-r-a-f-t-y-22
Chang'e
Level 107
God Stats
1W - 1L
1,756 SR
Queue Stats
26W - 27L
1,544 Elo+
Solo
Ishtar
Ishtar
Servaxio
Ishtar
Level 67
God Stats
0W - 2L
1,355 SR
Queue Stats
15W - 11L
1,528 Elo+
Solo
Mercury
Mercury
guillies1
Mercury
Level 164
God Stats
6W - 4L
1,592 SR
Queue Stats
23W - 39L
1,385 Elo+
Solo
Merlin
Merlin
xFaIlenAngeI
Merlin
Level 115
God Stats
2W - 3L
1,753 SR
Queue Stats
443W - 410L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 4
5,691
517
2,947
10,527
4,442
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 0 / 1
5,505
500
3,274
4,574
1,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thor
P3P390
Thor
12
4 / 3 / 0
6,373
579
2,920
10,177
4,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
SpartanMist1991
Danzaburou
9
1 / 1 / 2
5,420
493
5,774
5,671
2,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
3 / 0 / 0
7,591
690
5,630
6,556
2,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
8
1 / 3 / 3
4,965
451
5,176
11,250
9,660
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

8
0 / 2 / 0
4,809
437
2,326
5,996
2,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ishtar
Servaxio
Ishtar
10
1 / 1 / 3
6,041
549
3,914
5,493
2,022
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
guillies1
Mercury
10
3 / 2 / 1
5,628
512
2,806
7,387
2,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
10
1 / 1 / 2
5,854
532
4,346
4,995
1,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
15
8
Kills
6
7
Deaths
9
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
3
3
0.83
W
0
3
4
0.67
L
0
2
0
0
W
0
0
1
0.5
W
Thor
P3P390
Thor
4
3
0
1.33
L
Ishtar
Servaxio
Ishtar
1
1
3
2.5
W
Danzaburou
SpartanMist1991
Danzaburou
1
1
2
2
L
Mercury
guillies1
Mercury
3
2
1
1.75
W
3
0
0
3
L
Merlin
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,545
Damage
18,568
37,505
Taken
35,121
14,889
Mitigated
18,318
17,972
Healing
9,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
5,176
540
186
4,056
11,250
9,660
0
4,168
6,857
0
29,110
W
2,947
215
2,151
5,380
10,527
4,442
93
1,540
8,987
17,859
187
L
2,326
0
0
1,170
5,996
2,403
0
3,521
2,475
24,610
0
W
3,274
141
83
2,160
4,574
1,647
0
988
3,586
30,417
0
W
Thor
P3P390
Thor
2,920
600
0
1,530
10,177
4,256
0
1,800
8,377
0
45,304
L
Ishtar
Servaxio
Ishtar
3,914
2,125
0
1,213
5,493
2,022
408
664
4,829
0
38,104
W
Danzaburou
SpartanMist1991
Danzaburou
5,774
2,160
223
2,059
5,671
2,163
0
0
5,671
0
40,916
L
Mercury
guillies1
Mercury
2,806
1,371
0
2,104
7,387
2,535
0
371
7,016
0
36,658
W
5,630
1,924
0
4,386
6,556
2,381
477
2,326
4,230
51,459
14,419
L
Merlin
4,346
409
0
625
4,995
1,698
0
2,133
2,542
34,617
566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,580
Gold Earned
27,297
339
Minions Killed
272
0
Camps Cleared
0
1,023,185
Distance Traveled
947,666
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
4,965
451
42
4
0
194,302
3
W
Hel
5,691
517
25
2
0
210,593
2
L
Chang'e
4,809
437
42
4
0
139,816
2
W
Scylla
5,505
500
68
6
0
213,135
4
W
Thor
6,373
579
66
6
0
210,828
0
L
Ishtar
6,041
549
56
5
0
198,688
2
W
Danzaburou
5,420
493
63
6
0
189,603
0
L
Mercury
5,628
512
66
6
0
224,897
0
W
Sol
7,591
690
117
11
0
199,026
1
L
Merlin
5,854
532
66
6
0
189,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role