Player Matchup

Baron Samedi
Baron Samedi
C-Ape56
Baron Samedi
Level 28
God Stats
2W - 7L
1,385 SR
Queue Stats
3W - 8L
1,189 Elo+
Party 1
Charon
Charon
Demon5267
Charon
Level 68
God Stats
4W - 5L
1,454 SR
Queue Stats
37W - 46L
1,388 Elo+
Party 1
Bacchus
Bacchus
SomeGuyTV
Bacchus
Level 40
God Stats
35W - 25L
1,542 SR
Queue Stats
183W - 171L
1,437 Elo+
Party 2
King Arthur
King Arthur
ThatGuyULostTo
King Arthur
Level 17
God Stats
0W - 3L
1,546 SR
Queue Stats
15W - 23L
1,302 Elo+
Party 1
Ao Kuang
Ao Kuang
TheDevilsGun
Ao Kuang
Level 29
God Stats
20W - 20L
1,505 SR
Queue Stats
208W - 191L
1,469 Elo+
Party 2
Team Averages
Level 36
1,487 SR
1,357 Elo+

VS

Team Averages
Level 64
1,512 SR
1,438 Elo+
Mercury
Mercury
AsasinJ6737
Mercury
Level 59
God Stats
16W - 16L
1,286 SR
Queue Stats
150W - 160L
1,398 Elo+
Solo
Hera
Hera
DoodleBahp
Hera
Level 49
God Stats
7W - 8L
1,500 SR
Queue Stats
271W - 259L
1,416 Elo+
Solo
Izanami
Izanami
JudioGG
Izanami
Level 40
God Stats
5W - 3L
1,537 SR
Queue Stats
30W - 31L
1,438 Elo+
Party 3
Erlang Shen
Erlang Shen
TrophocSquire20
Erlang Shen
Level 114
God Stats
6W - 3L
1,698 SR
Queue Stats
82W - 80L
1,446 Elo+
Solo
Bacchus
Bacchus
XDmenTX
Bacchus
Level 58
God Stats
5W - 3L
1,537 SR
Queue Stats
35W - 28L
1,492 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
C-Ape56
Baron Samedi
13
1 / 10 / 6
8,587
409
7,190
15,629
7,888
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Charon
Demon5267
Charon
12
1 / 10 / 8
9,008
429
7,296
23,816
24,328
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bacchus
SomeGuyTV
Bacchus
14
2 / 9 / 8
8,816
420
14,956
23,254
23,572
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

King Arthur
ThatGuyULostTo
King Arthur
14
3 / 9 / 11
9,434
449
9,778
23,984
25,622
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ao Kuang
TheDevilsGun
Ao Kuang
17
7 / 9 / 3
11,158
531
21,415
27,068
12,920
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AsasinJ6737
Mercury
18
13 / 4 / 15
12,658
603
19,497
21,324
10,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
6 / 5 / 18
11,019
525
17,311
12,399
5,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
JudioGG
Izanami
17
13 / 2 / 15
12,024
573
19,956
13,108
5,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Erlang Shen
TrophocSquire20
Erlang Shen
18
11 / 0 / 18
12,729
606
18,684
30,380
30,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
XDmenTX
Bacchus
15
4 / 3 / 24
11,171
532
14,418
20,435
27,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
137
14
Kills
47
47
Deaths
14
36
Assists
90
Player
Kills
Deaths
Assists
KDA
W
Mercury
AsasinJ6737
Mercury
13
4
15
5.13
L
Baron Samedi
C-Ape56
Baron Samedi
1
10
6
0.4
L
Charon
Demon5267
Charon
1
10
8
0.5
W
6
5
18
3
W
Izanami
JudioGG
Izanami
13
2
15
10.25
L
Bacchus
SomeGuyTV
Bacchus
2
9
8
0.67
L
King Arthur
ThatGuyULostTo
King Arthur
3
9
11
0.94
L
Ao Kuang
TheDevilsGun
Ao Kuang
7
9
3
0.94
W
Erlang Shen
TrophocSquire20
Erlang Shen
11
0
18
20
W
Bacchus
XDmenTX
Bacchus
4
3
24
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,635
Damage
89,866
113,751
Taken
97,646
94,330
Mitigated
79,083
18,725
Healing
31,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
AsasinJ6737
Mercury
19,497
10,164
0
4,856
21,324
10,343
1,721
11,751
9,573
0
113,584
L
Baron Samedi
C-Ape56
Baron Samedi
7,190
1,325
931
1,098
15,629
7,888
253
5,504
10,125
30,603
1,423
L
Charon
Demon5267
Charon
7,296
2,107
34
1,610
23,816
24,328
164
7,148
16,668
35,162
426
W
17,311
5,972
0
2,926
12,399
5,462
454
8,749
3,650
48,504
1,193
W
Izanami
JudioGG
Izanami
19,956
12,878
0
5,962
13,108
5,843
9,346
8,065
5,043
0
105,068
L
Bacchus
SomeGuyTV
Bacchus
14,956
2,418
0
3,802
23,254
23,572
220
6,080
17,174
47,174
866
L
King Arthur
ThatGuyULostTo
King Arthur
9,778
776
0
840
23,984
25,622
175
8,180
15,804
1,170
32,625
L
Ao Kuang
TheDevilsGun
Ao Kuang
21,415
8,201
0
10,410
27,068
12,920
550
4,728
22,340
72,668
2,623
W
Erlang Shen
TrophocSquire20
Erlang Shen
18,684
11,352
0
14,377
30,380
30,051
1,576
16,779
13,601
0
74,535
W
Bacchus
XDmenTX
Bacchus
14,418
1,354
0
3,755
20,435
27,384
388
9,605
10,830
30,639
1,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,003
Gold Earned
59,601
244
Minions Killed
435
0
Camps Cleared
0
1,725,538
Distance Traveled
2,021,995
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
12,658
603
130
6
0
439,425
2
L
Baron Samedi
8,587
409
34
2
0
286,715
0
L
Charon
9,008
429
30
1
0
296,441
2
W
Hera
11,019
525
49
2
0
368,301
4
W
Izanami
12,024
573
124
6
0
376,607
0
L
Bacchus
8,816
420
32
2
0
394,271
0
L
King Arthur
9,434
449
45
2
0
388,811
0
L
Ao Kuang
11,158
531
103
5
0
359,300
0
W
Erlang Shen
12,729
606
104
5
0
437,427
2
W
Bacchus
11,171
532
28
1
0
400,235
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role