Player Matchup

Discordia
Discordia
Bronze III
ArcaneRapier382
Discordia
Bronze III
Level 76
God Stats
0W - 2L
1,355 SR
Queue Stats
0W - 6L
1,379 MMR
Party 2
Arachne
Arachne
Bronze IV
L7 Hatake
Arachne
Bronze IV
Level 144
God Stats
1W - 2L
1,457 SR
Queue Stats
10W - 32L
1,425 MMR
Party 2
Chaac
Chaac
Bronze IV
hoskinsaw
Chaac
Bronze IV
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 25L
1,425 MMR
Party 2
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 102
1,437 SR
1,410 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 165
1,709 SR
1,531 MMR
Geb
Geb
Diamond IV
CapitalOBeats
Geb
Diamond IV
Level 169
God Stats
27W - 8L
1,800 SR
Queue Stats
133W - 92L
2,049 MMR
Party 1
Osiris
Osiris
Platinum III
Pirxion
Osiris
Platinum III
Level 154
God Stats
6W - 6L
1,631 SR
Queue Stats
146W - 106L
1,740 MMR
Party 1
Kukulkan
Kukulkan
Silver II
ShOtGUNtOdANOSE
Kukulkan
Silver II
Level 172
God Stats
10W - 4L
1,696 SR
Queue Stats
566W - 544L
803 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ArcaneRapier382
Discordia
15
1 / 3 / 1
8,839
631
5,147
8,093
4,662
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Arachne
L7 Hatake
Arachne
15
1 / 1 / 1
8,833
631
15,048
13,682
7,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Chaac
hoskinsaw
Chaac
12
0 / 3 / 1
7,729
552
5,312
12,913
9,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
AchillesThothAgniNe ZhaVulcan

VS

Bans
KuzenboAnubisPersephoneAwilixBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 7
9,621
687
9,864
14,187
11,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
Pirxion
Osiris
14
5 / 0 / 1
10,172
727
8,799
13,705
15,505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
17
2 / 0 / 4
10,589
756
9,353
7,238
3,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
19
2
Kills
7
7
Deaths
2
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Discordia
ArcaneRapier382
Discordia
1
3
1
0.5
W
0
2
7
1.75
L
Arachne
L7 Hatake
Arachne
1
1
1
1.5
W
Osiris
Pirxion
Osiris
5
0
1
5.5
W
Kukulkan
2
0
4
4
L
Chaac
hoskinsaw
Chaac
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,507
Damage
28,016
34,688
Taken
35,130
21,380
Mitigated
30,462
5,801
Healing
5,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
ArcaneRapier382
Discordia
5,147
476
181
908
8,093
4,662
0
4,688
3,266
31,671
0
W
9,864
1,126
76
3,974
14,187
11,249
870
2,979
10,989
28,655
5,410
L
Arachne
L7 Hatake
Arachne
15,048
11,028
0
3,232
13,682
7,066
0
5,251
7,817
0
40,642
W
Osiris
Pirxion
Osiris
8,799
2,792
0
1,220
13,705
15,505
1,128
1,758
11,696
0
30,581
W
Kukulkan
9,353
602
0
0
7,238
3,708
335
484
6,706
59,731
1,947
L
Chaac
hoskinsaw
Chaac
5,312
1,105
0
1,480
12,913
9,652
0
7,560
4,817
0
17,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,401
Gold Earned
30,382
124
Minions Killed
217
0
Camps Cleared
0
707,615
Distance Traveled
823,409
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
8,839
631
56
4
0
202,450
0
W
Geb
9,621
687
54
4
0
288,344
0
L
Arachne
8,833
631
54
4
0
284,570
2
W
Osiris
10,172
727
47
3
0
254,213
2
W
Kukulkan
10,589
756
116
8
0
280,852
0
L
Chaac
7,729
552
14
1
0
220,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role