Player Matchup

Cthulhu
Cthulhu
TankyHeat
Cthulhu
Level 155
God Stats
3W - 0L
1,762 SR
Queue Stats
52W - 43L
1,584 Elo+
Party 1
Shiva
Shiva
TankyTactics
Shiva
Level 202
God Stats
8W - 1L
1,500 SR
Queue Stats
89W - 68L
1,601 Elo+
Party 1
Heimdallr
Heimdallr
ThumblessAimbot
Heimdallr
Level 158
God Stats
3W - 1L
1,500 SR
Queue Stats
284W - 276L
1,811 Elo+
Party 1
Nu Wa
Nu Wa
ptv4eva
Nu Wa
Level 77
God Stats
3W - 4L
1,472 SR
Queue Stats
76W - 77L
1,375 Elo+
Party 2
He Bo
He Bo
trashley1
He Bo
Level 69
God Stats
2W - 2L
1,459 SR
Queue Stats
87W - 93L
1,399 Elo+
Party 2
Team Averages
Level 132
1,539 SR
1,554 Elo+

VS

Team Averages
Level 119
1,534 SR
1,490 Elo+
Maui
Maui
 
Maui
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Bchas
Loki
Level 47
God Stats
0W - 2L
1,312 SR
Queue Stats
20W - 33L
1,351 Elo+
Solo
Horus
Horus
Borbeano
Horus
Level 108
God Stats
11W - 8L
1,716 SR
Queue Stats
416W - 416L
1,545 Elo+
Solo
Nut
Nut
MKWarWizard
Nut
Level 154
God Stats
7W - 9L
1,524 SR
Queue Stats
106W - 106L
1,503 Elo+
Solo
Nu Wa
Nu Wa
hernan6103
Nu Wa
Level 128
God Stats
22W - 19L
1,615 SR
Queue Stats
166W - 165L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
TankyHeat
Cthulhu
9
0 / 0 / 1
5,423
542
3,213
5,590
2,548
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
3 / 1 / 1
6,671
667
6,297
10,977
4,711
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heimdallr
ThumblessAimbot
Heimdallr
11
2 / 0 / 1
6,397
640
7,144
4,773
1,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nu Wa
ptv4eva
Nu Wa
10
1 / 1 / 1
5,525
553
3,512
3,247
926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

He Bo
trashley1
He Bo
11
2 / 0 / 1
5,744
574
2,791
5,701
1,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
7
0 / 3 / 0
4,454
445
606
10,661
6,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Loki
Bchas
Loki
12
1 / 2 / 0
5,501
550
2,120
7,820
2,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
Borbeano
Horus
9
0 / 2 / 1
5,281
528
5,163
9,007
4,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 1 / 0
4,356
436
2,092
5,804
1,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nu Wa
11
1 / 0 / 0
5,891
589
5,631
2,871
960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
3
8
Kills
2
2
Deaths
8
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
0
3
0
0
L
Loki
Bchas
Loki
1
2
0
0.5
L
Horus
Borbeano
Horus
0
2
1
0.25
L
0
1
0
0
W
Cthulhu
TankyHeat
Cthulhu
0
0
1
0.5
W
3
1
1
3.5
W
Heimdallr
ThumblessAimbot
Heimdallr
2
0
1
2.5
L
Nu Wa
1
0
0
1
W
Nu Wa
ptv4eva
Nu Wa
1
1
1
1.5
W
He Bo
trashley1
He Bo
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,957
Damage
15,612
30,288
Taken
36,163
11,621
Mitigated
16,951
12,830
Healing
9,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
606
90
0
1,563
10,661
6,475
0
3,510
7,151
9,634
2,160
L
Loki
Bchas
Loki
2,120
711
0
4,046
7,820
2,745
0
1,858
5,962
0
44,818
L
Horus
Borbeano
Horus
5,163
2,609
40
2,052
9,007
4,848
0
390
8,617
138
35,760
L
2,092
1,266
0
1,777
5,804
1,923
0
1,470
4,334
0
27,099
W
Cthulhu
TankyHeat
Cthulhu
3,213
437
1,287
1,942
5,590
2,548
0
877
4,713
21,618
0
W
6,297
1,472
0
3,220
10,977
4,711
0
625
9,932
0
51,324
W
Heimdallr
ThumblessAimbot
Heimdallr
7,144
4,617
0
2,381
4,773
1,869
246
787
3,986
0
58,174
L
Nu Wa
5,631
489
0
500
2,871
960
69
2,182
689
49,410
1,101
W
Nu Wa
ptv4eva
Nu Wa
3,512
472
0
309
3,247
926
0
2,432
815
43,637
0
W
He Bo
trashley1
He Bo
2,791
148
0
3,691
5,701
1,567
0
1,341
4,360
48,487
1,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,760
Gold Earned
25,483
374
Minions Killed
298
0
Camps Cleared
0
1,009,315
Distance Traveled
980,911
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
4,454
445
12
1
0
199,652
4
L
Loki
5,501
550
82
8
0
232,146
0
L
Horus
5,281
528
56
6
0
193,725
0
L
Nut
4,356
436
50
5
0
162,390
1
W
Cthulhu
5,423
542
38
4
0
213,384
2
W
Shiva
6,671
667
78
8
0
179,725
1
W
Heimdallr
6,397
640
97
10
0
192,820
3
L
Nu Wa
5,891
589
98
10
0
192,998
0
W
Nu Wa
5,525
553
74
7
0
186,347
0
W
He Bo
5,744
574
87
9
0
237,039
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role