Player Matchup

Arachne
Arachne
BBCLover6969
Arachne
Level 139
God Stats
6W - 0L
1,921 SR
Queue Stats
50W - 38L
1,543 Elo+
Party 2
Bacchus
Bacchus
Boglim On Gfuel
Bacchus
Level 29
God Stats
7W - 4L
1,697 SR
Queue Stats
76W - 64L
1,545 Elo+
Party 2
Merlin
Merlin
DoctorGreen007
Merlin
Level 68
God Stats
2W - 1L
1,720 SR
Queue Stats
43W - 42L
1,584 Elo+
Solo
Danzaburou
Danzaburou
NameChanged112
Danzaburou
Level 155
God Stats
4W - 1L
1,726 SR
Queue Stats
65W - 50L
1,562 Elo+
Party 2
Chaac
Chaac
xTypaMoneyx
Chaac
Level 67
God Stats
7W - 13L
1,601 SR
Queue Stats
85W - 81L
1,575 Elo+
Solo
Team Averages
Level 92
1,733 SR
1,562 Elo+

VS

Team Averages
Level 150
1,538 SR
1,511 Elo+
Bakasura
Bakasura
 
Bakasura
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
Leggiebomb88
Poseidon
Level 239
God Stats
0W - 1L
1,688 SR
Queue Stats
82W - 83L
1,541 Elo+
Party 1
Athena
Athena
MsFrizzleMe901
Athena
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 151L
1,484 Elo+
Solo
Hou Yi
Hou Yi
PappyGirth2112
Hou Yi
Level 170
God Stats
1W - 1L
1,500 SR
Queue Stats
401W - 382L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BBCLover6969
Arachne
10
4 / 1 / 2
6,241
567
4,858
8,415
3,781
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

11
6 / 0 / 7
6,727
612
6,279
8,144
4,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

10
3 / 1 / 4
6,312
574
4,230
4,431
1,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
NameChanged112
Danzaburou
11
2 / 0 / 6
6,819
620
5,947
6,741
2,663
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 1 / 2
6,644
604
8,249
7,988
4,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
1 / 2 / 1
5,763
524
3,105
8,828
4,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chaac
 
Chaac
10
0 / 2 / 1
5,457
496
5,362
11,744
11,052
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Poseidon
Leggiebomb88
Poseidon
10
1 / 5 / 0
5,852
532
3,053
6,047
1,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 4 / 1
5,122
466
2,160
12,391
8,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

9
0 / 3 / 1
5,261
478
4,716
7,826
3,028
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
16
Kills
3
3
Deaths
16
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
1
2
1
0.75
L
Chaac
 
Chaac
0
2
1
0.25
W
Arachne
BBCLover6969
Arachne
4
1
2
5
W
6
0
7
9.5
W
3
1
4
5
L
Poseidon
Leggiebomb88
Poseidon
1
5
0
0.2
L
1
4
1
0.38
W
Danzaburou
NameChanged112
Danzaburou
2
0
6
5
L
0
3
1
0.17
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,563
Damage
18,396
35,719
Taken
46,836
17,480
Mitigated
28,257
11,792
Healing
9,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
3,105
2,267
0
2,336
8,828
4,149
0
2,732
6,096
0
39,367
L
Chaac
 
Chaac
5,362
1,585
0
2,728
11,744
11,052
0
353
11,391
0
37,858
W
Arachne
BBCLover6969
Arachne
4,858
3,668
0
2,401
8,415
3,781
0
1,353
7,007
0
29,080
W
6,279
1,266
0
2,744
8,144
4,765
0
1,029
6,955
33,978
827
W
4,230
600
0
500
4,431
1,504
0
1,838
2,544
34,310
729
L
Poseidon
Leggiebomb88
Poseidon
3,053
363
0
354
6,047
1,901
20
2,150
3,897
42,677
1,630
L
2,160
549
0
1,264
12,391
8,127
0
2,805
9,586
11,048
0
W
Danzaburou
NameChanged112
Danzaburou
5,947
3,238
0
2,746
6,741
2,663
408
1,118
5,513
0
52,280
L
4,716
1,755
0
2,584
7,826
3,028
0
2,202
5,624
0
40,848
W
8,249
2,888
0
3,401
7,988
4,767
0
214
7,593
0
52,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,743
Gold Earned
27,455
320
Minions Killed
332
0
Camps Cleared
0
1,116,184
Distance Traveled
1,085,968
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,763
524
92
8
0
242,153
0
L
Chaac
5,457
496
71
6
0
202,547
0
W
Arachne
6,241
567
37
3
0
241,453
0
W
Bacchus
6,727
612
53
5
0
232,323
0
W
Merlin
6,312
574
69
6
0
208,591
0
L
Poseidon
5,852
532
70
6
0
214,865
0
L
Athena
5,122
466
12
1
0
234,998
1
W
Danzaburou
6,819
620
75
7
0
198,653
0
L
Hou Yi
5,261
478
87
8
0
191,405
0
W
Chaac
6,644
604
86
8
0
235,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role