Player Matchup

Sobek
Sobek
Gold V
Abraham2A
Sobek
Gold V
Level 107
God Stats
13W - 14L
1,582 SR
Queue Stats
43W - 48L
1,363 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold V
KarrarAli-W
Tsukuyomi
Gold V
Level 108
God Stats
5W - 3L
1,797 SR
Queue Stats
280W - 275L
1,290 MMR
Solo
Janus
Janus
Gold IV
erayberg
Janus
Gold IV
Level 155
God Stats
7W - 6L
1,810 SR
Queue Stats
212W - 215L
1,362 MMR
Solo
Rama
Rama
Silver I
its-_-zZeNky_
Rama
Silver I
Level 114
God Stats
0W - 3L
1,280 SR
Queue Stats
37W - 56L
1,364 MMR
Solo
Chaac
Chaac
Gold V
jaf1221
Chaac
Gold V
Level 138
God Stats
12W - 5L
1,780 SR
Queue Stats
383W - 384L
1,334 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 124
1,650 SR
1,343 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 142
1,525 SR
1,375 MMR
Vulcan
Vulcan
Gold V
 
Vulcan
Gold V
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hun Batz
Hun Batz
Silver II
FuriionMan
Hun Batz
Silver II
Level 146
God Stats
5W - 1L
1,734 SR
Queue Stats
21W - 22L
1,409 MMR
Party 1
Hercules
Hercules
Gold V
SemihRaKi
Hercules
Gold V
Level 129
God Stats
4W - 7L
1,406 SR
Queue Stats
210W - 225L
1,283 MMR
Solo
Izanami
Izanami
Gold V
ZorbeXt
Izanami
Gold V
Level 125
God Stats
8W - 7L
1,633 SR
Queue Stats
82W - 81L
1,267 MMR
Party 2
Gilgamesh
Gilgamesh
Silver II
tveenpro
Gilgamesh
Silver II
Level 149
God Stats
9W - 9L
1,350 SR
Queue Stats
71W - 58L
1,418 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Abraham2A
Sobek
11
0 / 5 / 2
6,933
462
5,707
17,713
16,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
KarrarAli-W
Tsukuyomi
13
0 / 3 / 1
7,097
473
4,362
13,508
5,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
erayberg
Janus
13
1 / 4 / 0
7,062
471
5,514
8,658
3,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 4 / 0
7,906
527
3,405
10,855
4,144
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
jaf1221
Chaac
13
0 / 2 / 1
7,631
509
11,333
19,167
22,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
OsirisCharybdisBellonaAwilix

VS

Bans
AnhurThanatosThorAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
15
3 / 1 / 6
9,109
607
14,865
8,438
3,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
FuriionMan
Hun Batz
16
5 / 1 / 4
8,699
580
4,262
13,649
6,012
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hercules
SemihRaKi
Hercules
13
4 / 1 / 3
8,522
568
7,981
13,403
11,752
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
ZorbeXt
Izanami
17
4 / 0 / 5
10,159
677
8,697
8,204
3,779
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilgamesh
tveenpro
Gilgamesh
17
2 / 0 / 4
10,334
689
15,712
17,888
15,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
3
Kills
18
18
Deaths
3
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
3
1
6
6
L
Sobek
Abraham2A
Sobek
0
5
2
0.2
W
Hun Batz
FuriionMan
Hun Batz
5
1
4
7
L
Tsukuyomi
KarrarAli-W
Tsukuyomi
0
3
1
0.17
W
Hercules
SemihRaKi
Hercules
4
1
3
5.5
W
Izanami
ZorbeXt
Izanami
4
0
5
6.5
L
Janus
erayberg
Janus
1
4
0
0.25
L
2
4
0
0.5
L
Chaac
jaf1221
Chaac
0
2
1
0.25
W
Gilgamesh
tveenpro
Gilgamesh
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,321
Damage
51,517
69,901
Taken
61,582
51,599
Mitigated
40,062
20,222
Healing
27,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
14,865
9,148
0
2,897
8,438
3,447
544
3,817
4,399
77,888
1,494
L
Sobek
Abraham2A
Sobek
5,707
748
0
4,104
17,713
16,810
0
8,167
9,546
18,036
1,147
W
Hun Batz
FuriionMan
Hun Batz
4,262
248
0
7,850
13,649
6,012
0
310
13,339
0
83,495
L
Tsukuyomi
KarrarAli-W
Tsukuyomi
4,362
854
0
4,994
13,508
5,336
0
1,985
11,436
0
53,805
W
Hercules
SemihRaKi
Hercules
7,981
1,687
1,902
5,081
13,403
11,752
0
4,488
8,741
0
23,133
W
Izanami
ZorbeXt
Izanami
8,697
6,692
0
3,949
8,204
3,779
1,353
2,252
5,890
0
108,462
L
Janus
erayberg
Janus
5,514
45
0
1,998
8,658
3,209
0
4,629
3,975
57,056
692
L
3,405
2,441
0
3,701
10,855
4,144
0
0
10,801
0
61,831
L
Chaac
jaf1221
Chaac
11,333
816
0
5,425
19,167
22,100
0
0
18,049
9,131
58,276
W
Gilgamesh
tveenpro
Gilgamesh
15,712
6,599
0
5,597
17,888
15,072
60
1,679
16,209
0
97,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,629
Gold Earned
46,823
463
Minions Killed
610
0
Camps Cleared
0
1,570,363
Distance Traveled
1,646,352
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
9,109
607
120
8
0
315,585
9
L
Sobek
6,933
462
9
1
0
321,478
5
W
Hun Batz
8,699
580
124
8
0
380,745
2
L
Tsukuyomi
7,097
473
97
6
0
353,976
2
W
Hercules
8,522
568
25
2
0
341,493
0
W
Izanami
10,159
677
182
12
0
281,921
3
L
Janus
7,062
471
125
8
0
291,303
2
L
Rama
7,906
527
115
8
0
294,193
0
L
Chaac
7,631
509
117
8
0
309,413
4
W
Gilgamesh
10,334
689
159
11
0
326,608
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role