Player Matchup

Nike
Nike
AoV_Tandumrider
Nike
Level 81
God Stats
4W - 5L
1,306 SR
Queue Stats
72W - 79L
1,380 Elo+
Solo
Baron Samedi
Baron Samedi
FelipeSeldry
Baron Samedi
Level 134
God Stats
5W - 1L
1,583 SR
Queue Stats
136W - 122L
1,452 Elo+
Party 1
Arachne
Arachne
HUNT3RM45T3R
Arachne
Level 68
God Stats
12W - 5L
1,601 SR
Queue Stats
94W - 74L
1,436 Elo+
Party 1
Izanami
Izanami
Jack-MTX-Hammer
Izanami
Level 168
God Stats
55W - 50L
1,176 SR
Queue Stats
260W - 249L
1,439 Elo+
Party 2
Surtr
Surtr
Xsadest2
Surtr
Level 128
God Stats
6W - 2L
1,500 SR
Queue Stats
267W - 250L
1,456 Elo+
Party 2
Team Averages
Level 116
1,433 SR
1,432 Elo+

VS

Team Averages
Level 85
1,553 SR
1,432 Elo+
Hercules
Hercules
Avery182657
Hercules
Level 36
God Stats
18W - 30L
1,284 SR
Queue Stats
163W - 196L
1,222 Elo+
Solo
Nu Wa
Nu Wa
Kevdzl
Nu Wa
Level 109
God Stats
25W - 18L
1,647 SR
Queue Stats
116W - 105L
1,518 Elo+
Solo
Fenrir
Fenrir
NotThe6s
Fenrir
Level 105
God Stats
6W - 3L
1,680 SR
Queue Stats
127W - 126L
1,456 Elo+
Party 3
Hera
Hera
ThatSIow6
Hera
Level 107
God Stats
11W - 13L
1,412 SR
Queue Stats
172W - 167L
1,461 Elo+
Party 3
Nut
Nut
chyno2gg
Nut
Level 67
God Stats
2W - 1L
1,741 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 3
7,718
551
4,931
12,684
9,144
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
FelipeSeldry
Baron Samedi
12
0 / 3 / 1
6,627
473
1,475
7,923
3,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
HUNT3RM45T3R
Arachne
13
4 / 0 / 6
7,596
543
5,286
9,600
3,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 3 / 2
7,654
547
4,192
8,788
3,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Surtr
Xsadest2
Surtr
14
8 / 1 / 2
8,312
594
10,149
11,810
9,762
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Avery182657
Hercules
8
0 / 4 / 2
5,550
396
3,088
8,978
5,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
Kevdzl
Nu Wa
12
2 / 4 / 3
6,773
484
10,415
8,160
2,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
NotThe6s
Fenrir
10
2 / 3 / 0
6,240
446
4,042
9,469
3,880
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hera
13
2 / 3 / 2
7,367
526
7,678
6,220
2,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 4 / 1
7,196
514
2,340
9,296
3,296
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
17
Kills
7
8
Deaths
18
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
4
1
3
5.5
L
Hercules
Avery182657
Hercules
0
4
2
0.25
W
Baron Samedi
FelipeSeldry
Baron Samedi
0
3
1
0.17
W
Arachne
HUNT3RM45T3R
Arachne
4
0
6
7
W
1
3
2
0.67
L
Nu Wa
Kevdzl
Nu Wa
2
4
3
0.88
L
Fenrir
NotThe6s
Fenrir
2
3
0
0.67
L
Hera
2
3
2
1
W
Surtr
Xsadest2
Surtr
8
1
2
9
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,033
Damage
27,563
50,805
Taken
42,123
29,296
Mitigated
17,520
13,310
Healing
8,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,931
362
28
2,241
12,684
9,144
403
3,231
8,896
0
23,672
L
Hercules
Avery182657
Hercules
3,088
1,198
0
1,880
8,978
5,086
0
570
8,408
0
26,556
W
Baron Samedi
FelipeSeldry
Baron Samedi
1,475
194
35
582
7,923
3,799
319
4,466
3,303
43,475
0
W
Arachne
HUNT3RM45T3R
Arachne
5,286
4,133
0
4,614
9,600
3,450
0
2,572
6,814
0
41,407
W
4,192
1,966
0
1,286
8,788
3,141
1,691
3,951
4,516
0
83,045
L
Nu Wa
Kevdzl
Nu Wa
10,415
3,043
0
750
8,160
2,815
0
0
8,160
36,925
616
L
Fenrir
NotThe6s
Fenrir
4,042
1,477
0
3,921
9,469
3,880
24
343
9,126
0
35,665
L
Hera
7,678
1,469
0
1,444
6,220
2,443
76
1,454
4,766
50,489
2,347
W
Surtr
Xsadest2
Surtr
10,149
3,415
0
4,524
11,810
9,762
452
2,346
8,946
2,290
49,046
L
2,340
1,649
0
156
9,296
3,296
147
261
9,035
0
38,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,907
Gold Earned
33,126
351
Minions Killed
308
0
Camps Cleared
0
1,370,479
Distance Traveled
1,177,227
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
7,718
551
27
2
0
305,643
2
L
Hercules
5,550
396
37
3
0
209,574
0
W
Baron Samedi
6,627
473
69
5
0
249,098
4
W
Arachne
7,596
543
57
4
0
320,418
0
W
Izanami
7,654
547
140
10
0
228,633
0
L
Nu Wa
6,773
484
64
5
0
218,395
1
L
Fenrir
6,240
446
61
4
0
252,620
2
L
Hera
7,367
526
81
6
0
258,262
1
W
Surtr
8,312
594
58
4
0
266,687
0
L
Nut
7,196
514
65
5
0
238,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role