Player Matchup

Fenrir
Fenrir
BBH_Lavdrim
Fenrir
Level 60
God Stats
6W - 6L
1,353 SR
Queue Stats
129W - 113L
1,238 Elo+
Party 2
Cerberus
Cerberus
Rodri1412
Cerberus
Level 79
God Stats
3W - 1L
1,737 SR
Queue Stats
13W - 7L
1,505 Elo+
Solo
Horus
Horus
Snipw_arrior
Horus
Level 121
God Stats
4W - 3L
1,542 SR
Queue Stats
70W - 79L
1,445 Elo+
Party 1
Hachiman
Hachiman
Viscaa-x3
Hachiman
Level 14
God Stats
10W - 6L
1,197 SR
Queue Stats
71W - 70L
1,119 Elo+
Party 2
Scylla
Scylla
matumike
Scylla
Level 109
God Stats
2W - 1L
1,368 SR
Queue Stats
65W - 58L
1,487 Elo+
Party 1
Team Averages
Level 77
1,439 SR
1,359 Elo+

VS

Team Averages
Level 76
1,528 SR
1,470 Elo+
Chernobog
Chernobog
Carlosph17
Chernobog
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 50L
1,435 Elo+
Solo
Hel
Hel
Emarati97
Hel
Level 42
God Stats
0W - 2L
1,506 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Thanatos
Thanatos
TryptaMin3
Thanatos
Level 66
God Stats
9W - 18L
1,482 SR
Queue Stats
206W - 202L
1,468 Elo+
Solo
Baron Samedi
Baron Samedi
WandBearer
Baron Samedi
Level 105
God Stats
0W - 1L
1,458 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Janus
Janus
gabrivan920
Janus
Level 103
God Stats
3W - 1L
1,696 SR
Queue Stats
74W - 80L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
12 / 2 / 8
12,283
558
11,703
20,650
9,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Dawnbringer

Dawnbringer

+40
Physical Power
+150
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 6s. This effect can only occur once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
Rodri1412
Cerberus
17
5 / 2 / 8
12,014
546
12,213
26,040
14,415
Rejuvenating Heart

Rejuvenating Heart

+55
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 40 units of you by 75% of that healing.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
6 / 1 / 9
13,018
592
10,629
18,965
18,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dawnbringer

Dawnbringer

+40
Physical Power
+150
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 6s. This effect can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hachiman
Viscaa-x3
Hachiman
17
2 / 0 / 7
11,482
522
8,123
7,165
3,145
Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
matumike
Scylla
20
8 / 3 / 8
13,386
608
15,555
9,563
3,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Carlosph17
Chernobog
13
2 / 5 / 2
8,213
373
5,303
14,445
5,376
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
0 / 6 / 3
9,010
410
5,998
21,590
22,116
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Thanatos
TryptaMin3
Thanatos
10
1 / 6 / 0
7,646
348
2,055
14,211
4,990
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
WandBearer
Baron Samedi
13
0 / 10 / 0
8,476
385
5,623
16,828
7,671
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
3 / 8 / 1
10,774
490
10,340
15,509
6,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
12
33
Kills
6
8
Deaths
35
40
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
12
2
8
8
L
Chernobog
Carlosph17
Chernobog
2
5
2
0.6
L
0
6
3
0.25
W
Cerberus
Rodri1412
Cerberus
5
2
8
4.5
W
6
1
9
10.5
L
Thanatos
TryptaMin3
Thanatos
1
6
0
0.17
W
Hachiman
Viscaa-x3
Hachiman
2
0
7
5.5
L
Baron Samedi
WandBearer
Baron Samedi
0
10
0
0
L
3
8
1
0.44
W
Scylla
matumike
Scylla
8
3
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,223
Damage
29,319
82,383
Taken
82,583
48,580
Mitigated
46,388
27,528
Healing
18,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
11,703
2,681
0
8,576
20,650
9,439
2,511
3,442
16,758
0
72,144
L
Chernobog
Carlosph17
Chernobog
5,303
2,987
0
1,841
14,445
5,376
0
4,313
10,076
0
47,383
L
5,998
204
1,982
5,757
21,590
22,116
50
8,289
13,301
47,179
0
W
Cerberus
Rodri1412
Cerberus
12,213
463
293
10,830
26,040
14,415
1,462
7,642
18,398
71,221
614
W
10,629
3,117
570
4,726
18,965
18,106
1,589
5,234
13,731
0
100,324
L
Thanatos
TryptaMin3
Thanatos
2,055
230
0
5,165
14,211
4,990
0
3,374
10,801
0
29,908
W
Hachiman
Viscaa-x3
Hachiman
8,123
4,885
0
840
7,165
3,145
4,897
2,057
5,108
0
81,410
L
Baron Samedi
WandBearer
Baron Samedi
5,623
930
189
3,314
16,828
7,671
0
5,687
10,278
41,835
1,031
L
10,340
219
0
0
15,509
6,235
0
6,004
9,351
85,422
703
W
Scylla
matumike
Scylla
15,555
676
0
1,693
9,563
3,475
4,498
4,340
5,223
110,950
1,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,183
Gold Earned
44,119
684
Minions Killed
391
0
Camps Cleared
0
1,994,250
Distance Traveled
1,666,078
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,283
558
96
4
0
468,910
2
L
Chernobog
8,213
373
67
3
0
373,633
6
L
Hel
9,010
410
74
3
0
408,212
0
W
Cerberus
12,014
546
150
7
0
369,104
6
W
Horus
13,018
592
130
6
0
386,421
0
L
Thanatos
7,646
348
50
2
0
205,221
1
W
Hachiman
11,482
522
137
6
0
396,318
1
L
Baron Samedi
8,476
385
68
3
0
315,822
0
L
Janus
10,774
490
132
6
0
363,190
0
W
Scylla
13,386
608
171
8
0
373,497
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role