Player Matchup

Achilles
Achilles
Dino-Dills
Achilles
Level 156
God Stats
1W - 3L
1,041 SR
Queue Stats
175W - 204L
1,426 Elo+
Solo
Hercules
Hercules
Helinh0
Hercules
Level 101
God Stats
4W - 5L
1,500 SR
Queue Stats
354W - 375L
1,395 Elo+
Solo
Terra
Terra
JupitersFoot
Terra
Level 68
God Stats
3W - 3L
1,715 SR
Queue Stats
302W - 298L
1,428 Elo+
Solo
Bacchus
Bacchus
Pieroloko7513
Bacchus
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,177 Elo+
Solo
Scylla
Scylla
nolomk
Scylla
Level 115
God Stats
12W - 6L
1,298 SR
Queue Stats
623W - 656L
1,365 Elo+
Solo
Team Averages
Level 97
1,411 SR
1,358 Elo+

VS

Team Averages
Level 78
1,424 SR
1,437 Elo+
Atlas
Atlas
 
Atlas
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
L0ND0NdaGoat
Terra
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 22L
1,358 Elo+
Solo
Hades
Hades
Rachell Maia
Hades
Level 154
God Stats
3W - 2L
1,293 SR
Queue Stats
172W - 179L
1,425 Elo+
Solo
Anhur
Anhur
juonkill
Anhur
Level 54
God Stats
5W - 4L
1,327 SR
Queue Stats
272W - 281L
1,453 Elo+
Solo
Tyr
Tyr
themightyjewsh69
Tyr
Level 31
God Stats
0W - 2L
1,500 SR
Queue Stats
75W - 76L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Dino-Dills
Achilles
11
2 / 2 / 7
6,393
1,066
2,997
7,023
7,433
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hercules
Helinh0
Hercules
12
1 / 0 / 7
6,540
1,090
6,353
11,833
8,196
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
4 / 2 / 6
7,167
1,195
3,181
5,832
5,010
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Bacchus
10
2 / 1 / 6
6,486
1,081
4,185
5,257
5,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
nolomk
Scylla
11
2 / 1 / 8
6,774
1,129
5,631
3,015
1,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
10
1 / 2 / 1
5,534
922
5,633
7,626
4,166
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

5
0 / 1 / 0
4,559
760
270
1,611
713
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

10
3 / 3 / 0
6,144
1,024
6,297
6,051
3,322
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
juonkill
Anhur
10
0 / 3 / 2
5,431
905
3,647
4,339
1,758
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

11
2 / 2 / 3
6,204
1,034
4,567
6,673
6,472
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
12
11
Kills
6
6
Deaths
11
34
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
1
2
1
0.75
W
Achilles
Dino-Dills
Achilles
2
2
7
2.75
W
Hercules
Helinh0
Hercules
1
0
7
4.5
W
4
2
6
3.5
L
0
1
0
0
W
Bacchus
2
1
6
5
L
3
3
0
1
L
Anhur
juonkill
Anhur
0
3
2
0.33
W
Scylla
nolomk
Scylla
2
1
8
6
L
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,347
Damage
20,414
32,960
Taken
26,300
27,011
Mitigated
16,431
14,022
Healing
5,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
5,633
1,914
59
1,478
7,626
4,166
0
3,339
4,287
10,136
0
W
Achilles
Dino-Dills
Achilles
2,997
1,175
478
760
7,023
7,433
353
2,245
4,778
0
5,944
W
Hercules
Helinh0
Hercules
6,353
1,748
732
6,936
11,833
8,196
566
4,383
7,450
0
13,657
W
3,181
893
851
901
5,832
5,010
520
3,036
2,796
7,152
0
L
270
183
16
18
1,611
713
0
715
896
730
0
W
Bacchus
4,185
203
1,405
1,164
5,257
5,086
362
1,328
3,929
6,468
0
L
6,297
382
348
1,505
6,051
3,322
0
3,157
2,894
10,283
0
L
Anhur
juonkill
Anhur
3,647
1,815
0
66
4,339
1,758
0
2,243
2,096
0
8,451
W
Scylla
nolomk
Scylla
5,631
1,411
51
744
3,015
1,286
979
1,208
1,807
13,345
0
L
4,567
1,332
502
1,465
6,673
6,472
0
3,543
3,130
0
6,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,360
Gold Earned
27,872
60
Minions Killed
33
0
Camps Cleared
0
601,905
Distance Traveled
427,633
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
5,534
922
2
0
0
98,314
0
W
Achilles
6,393
1,066
6
1
0
121,748
0
W
Hercules
6,540
1,090
12
2
0
131,387
0
W
Terra
7,167
1,195
7
1
0
136,952
0
L
Terra
4,559
760
0
0
0
27,832
0
W
Bacchus
6,486
1,081
7
1
0
112,716
0
L
Hades
6,144
1,024
10
2
0
88,221
0
L
Anhur
5,431
905
14
2
0
95,739
0
W
Scylla
6,774
1,129
28
5
0
99,102
1
L
Tyr
6,204
1,034
7
1
0
117,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role