Player Matchup

Ganesha
Ganesha
Gold IV
MrPatriotic
Ganesha
Gold IV
Level 171
God Stats
0W - 1L
1,400 SR
Queue Stats
17W - 13L
1,770 MMR
Party 1
Scylla
Scylla
Platinum III
OutlawsQC
Scylla
Platinum III
Level 150
God Stats
2W - 8L
1,194 SR
Queue Stats
156W - 200L
1,728 MMR
Solo
Ne Zha
Ne Zha
Gold III
YourGothMan
Ne Zha
Gold III
Level 144
God Stats
10W - 7L
1,272 SR
Queue Stats
120W - 101L
1,808 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 155
1,289 SR
1,769 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 143
1,607 SR
1,769 MMR
Bacchus
Bacchus
Platinum IV
Yo Pokoh
Bacchus
Platinum IV
Level 128
God Stats
8W - 10L
1,687 SR
Queue Stats
250W - 304L
1,810 MMR
Solo
Sol
Sol
Gold IV
animetal111
Sol
Gold IV
Level 157
God Stats
3W - 2L
1,734 SR
Queue Stats
39W - 60L
1,590 MMR
Solo
Hercules
Hercules
Diamond V
pollo1
Hercules
Diamond V
Level 145
God Stats
14W - 27L
1,401 SR
Queue Stats
186W - 190L
1,905 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
MrPatriotic
Ganesha
14
0 / 6 / 3
8,617
616
3,749
16,311
20,577
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Scylla
OutlawsQC
Scylla
15
1 / 3 / 2
9,534
681
12,343
6,928
3,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
15
3 / 2 / 1
9,635
688
9,678
16,685
16,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
ThothAchillesAnhurKuzenbo

VS

Bans
AtlasCharonPersephoneMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Yo Pokoh
Bacchus
16
2 / 1 / 7
10,136
724
7,323
12,365
15,125
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
5 / 2 / 5
11,536
824
14,311
12,626
5,638
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hercules
pollo1
Hercules
16
4 / 1 / 7
10,516
751
12,640
17,847
23,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
4
Kills
11
11
Deaths
4
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ganesha
MrPatriotic
Ganesha
0
6
3
0.25
L
Scylla
OutlawsQC
Scylla
1
3
2
0.67
W
Bacchus
Yo Pokoh
Bacchus
2
1
7
5.5
L
Ne Zha
3
2
1
1.75
W
5
2
5
3.75
W
Hercules
pollo1
Hercules
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,770
Damage
34,274
39,924
Taken
42,838
40,715
Mitigated
43,802
3,059
Healing
14,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
MrPatriotic
Ganesha
3,749
143
0
1,030
16,311
20,577
0
8,755
6,806
14,287
0
L
Scylla
OutlawsQC
Scylla
12,343
270
0
679
6,928
3,383
0
3,147
3,515
49,702
0
W
Bacchus
Yo Pokoh
Bacchus
7,323
707
0
2,842
12,365
15,125
207
3,813
8,552
23,971
2,796
L
Ne Zha
9,678
1,340
0
1,350
16,685
16,755
0
9,220
7,017
0
40,398
W
14,311
5,870
0
7,104
12,626
5,638
2,253
6,194
6,432
75,727
3,912
W
Hercules
pollo1
Hercules
12,640
3,422
0
5,037
17,847
23,039
90
6,126
11,721
0
33,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,786
Gold Earned
32,188
157
Minions Killed
205
0
Camps Cleared
0
778,576
Distance Traveled
783,358
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,617
616
0
0
0
239,765
0
L
Scylla
9,534
681
108
8
0
231,130
0
W
Bacchus
10,136
724
37
3
0
282,327
0
L
Ne Zha
9,635
688
49
4
0
307,681
0
W
Sol
11,536
824
116
8
0
237,919
0
W
Hercules
10,516
751
52
4
0
263,112
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role