Player Matchup

Terra
Terra
 
Terra
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
DemiDios
Atlas
Level 109
God Stats
3W - 1L
1,500 SR
Queue Stats
167W - 157L
1,510 Elo+
Party 1
Persephone
Persephone
Flopper1
Persephone
Level 219
God Stats
40W - 21L
1,741 SR
Queue Stats
919W - 929L
1,449 Elo+
Party 1
Bastet
Bastet
LOKrus
Bastet
Level 128
God Stats
10W - 11L
1,500 SR
Queue Stats
748W - 741L
1,529 Elo+
Party 1
Tyr
Tyr
MerekGrimaldus
Tyr
Level 67
God Stats
2W - 2L
1,729 SR
Queue Stats
159W - 152L
1,510 Elo+
Solo
Team Averages
Level 137
1,594 SR
1,500 Elo+

VS

Team Averages
Level 105
1,514 SR
1,453 Elo+
Thoth
Thoth
DAMEN-A
Thoth
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,234 Elo+
Solo
Hercules
Hercules
Elpajyllero2635
Hercules
Level 92
God Stats
3W - 2L
1,465 SR
Queue Stats
150W - 165L
1,489 Elo+
Solo
Ymir
Ymir
MDKxDodo
Ymir
Level 145
God Stats
6W - 6L
1,474 SR
Queue Stats
340W - 325L
1,526 Elo+
Solo
Odin
Odin
jeliuzumaki
Odin
Level 123
God Stats
2W - 2L
1,633 SR
Queue Stats
194W - 175L
1,528 Elo+
Solo
Chang'e
Chang'e
xxbmh
Chang'e
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
380W - 412L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
12
0 / 1 / 8
7,547
755
8,292
11,703
11,765
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Atlas
DemiDios
Atlas
15
2 / 0 / 5
8,606
861
10,973
9,353
10,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Persephone
Flopper1
Persephone
15
1 / 0 / 8
8,004
800
28,024
4,769
2,590
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Bastet
LOKrus
Bastet
12
3 / 0 / 5
7,647
765
9,784
8,034
4,495
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
4 / 0 / 5
8,229
823
10,002
8,755
9,877
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
DAMEN-A
Thoth
13
0 / 2 / 1
7,149
715
6,755
10,682
4,739
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
13
1 / 2 / 0
6,968
697
10,817
20,869
15,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
12
0 / 3 / 1
6,836
684
3,734
13,580
13,231
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

14
0 / 1 / 1
7,165
717
10,927
13,015
11,706
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
xxbmh
Chang'e
13
0 / 2 / 0
7,063
706
5,137
14,184
6,439
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
4
10
Kills
1
1
Deaths
10
31
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
0
1
8
4
L
Thoth
DAMEN-A
Thoth
0
2
1
0.25
W
Atlas
DemiDios
Atlas
2
0
5
4.5
L
Hercules
1
2
0
0.5
W
Persephone
Flopper1
Persephone
1
0
8
5
W
Bastet
LOKrus
Bastet
3
0
5
5.5
L
Ymir
0
3
1
0.17
W
4
0
5
6.5
L
0
1
1
0.5
L
Chang'e
xxbmh
Chang'e
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,075
Damage
37,370
42,614
Taken
72,330
39,311
Mitigated
51,268
27,778
Healing
41,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
8,292
741
8,336
5,060
11,703
11,765
0
5,076
6,378
13,744
0
L
Thoth
DAMEN-A
Thoth
6,755
526
743
1,426
10,682
4,739
0
8,146
2,536
24,199
930
W
Atlas
DemiDios
Atlas
10,973
4,782
843
1,592
9,353
10,584
0
4,224
4,771
23,630
0
L
Hercules
10,817
2,571
930
7,947
20,869
15,153
0
12,326
8,543
0
15,769
W
Persephone
Flopper1
Persephone
28,024
555
0
1,106
4,769
2,590
0
1,100
3,669
48,893
1,034
W
Bastet
LOKrus
Bastet
9,784
2,372
2,172
2,544
8,034
4,495
0
3,440
4,547
0
11,392
L
Ymir
3,734
129
2,350
2,399
13,580
13,231
0
8,007
5,573
10,054
0
W
10,002
573
1,355
4,770
8,755
9,877
0
3,535
4,916
0
19,867
L
10,927
1,495
3,440
2,968
13,015
11,706
0
8,394
4,621
2,346
16,078
L
Chang'e
xxbmh
Chang'e
5,137
235
11,840
7,863
14,184
6,439
0
9,771
4,413
13,345
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,033
Gold Earned
35,181
113
Minions Killed
120
0
Camps Cleared
0
1,137,617
Distance Traveled
994,323
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
7,547
755
6
1
0
221,613
0
L
Thoth
7,149
715
40
4
0
170,997
0
W
Atlas
8,606
861
27
3
0
228,319
0
L
Hercules
6,968
697
12
1
0
188,666
0
W
Persephone
8,004
800
49
5
0
227,205
0
W
Bastet
7,647
765
9
1
0
204,505
0
L
Ymir
6,836
684
12
1
0
178,822
0
W
Tyr
8,229
823
22
2
0
255,975
0
L
Odin
7,165
717
26
3
0
229,090
0
L
Chang'e
7,063
706
30
3
0
226,748
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role