Player Matchup

Hel
Hel
XLilSav22X
Hel
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Camazotz
Camazotz
oKingSavo
Camazotz
Level 123
God Stats
0W - 1L
1,283 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Geb
Geb
xXLook4i20Xx
Geb
Level 125
God Stats
4W - 3L
1,747 SR
Queue Stats
82W - 69L
1,547 Elo+
Solo
Team Averages
Level 125
1,510 SR
1,516 Elo+

VS

Team Averages
Level 121
1,688 SR
1,639 Elo+
Jing Wei
Jing Wei
DeathJester16
Jing Wei
Level 109
God Stats
3W - 1L
1,881 SR
Queue Stats
322W - 327L
1,565 Elo+
Solo
Tyr
Tyr
PINTUBA2716
Tyr
Level 106
God Stats
49W - 64L
1,415 SR
Queue Stats
340W - 322L
1,528 Elo+
Solo
Ra
Ra
slayer98554
Ra
Level 148
God Stats
1W - 0L
1,769 SR
Queue Stats
4W - 0L
1,824 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 3
6,095
610
1,364
5,817
2,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Camazotz
oKingSavo
Camazotz
10
1 / 2 / 1
6,416
642
7,453
9,031
3,619
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
1 / 2 / 1
6,355
636
8,036
12,284
8,637
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DeathJester16
Jing Wei
12
1 / 0 / 3
7,139
714
5,110
7,966
3,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 1 / 3
7,254
725
7,979
11,504
7,750
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

12
2 / 2 / 2
7,189
719
7,625
5,155
2,013
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
12
2
Kills
4
4
Deaths
3
5
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
DeathJester16
Jing Wei
1
0
3
2.5
W
1
1
3
2.5
L
0
0
3
1.5
L
Camazotz
oKingSavo
Camazotz
1
2
1
0.75
W
2
2
2
1.5
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,853
Damage
20,714
27,132
Taken
24,625
14,985
Mitigated
12,814
11,372
Healing
11,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
DeathJester16
Jing Wei
5,110
3,171
0
3,290
7,966
3,051
72
2,828
5,138
0
36,219
W
7,979
642
0
5,624
11,504
7,750
0
3,321
8,183
0
29,461
L
1,364
152
4,883
3,759
5,817
2,729
0
1,555
3,767
7,799
0
L
Camazotz
oKingSavo
Camazotz
7,453
1,460
0
1,980
9,031
3,619
0
1,602
6,862
0
24,136
W
7,625
439
772
1,851
5,155
2,013
142
2,867
2,288
20,191
0
L
8,036
428
0
750
12,284
8,637
0
2,933
8,148
22,131
2,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,866
Gold Earned
21,582
91
Minions Killed
148
0
Camps Cleared
0
552,650
Distance Traveled
542,144
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
7,139
714
68
7
0
179,195
0
W
Tyr
7,254
725
45
5
0
199,497
0
L
Hel
6,095
610
12
1
0
183,870
0
L
Camazotz
6,416
642
39
4
0
179,906
0
W
Ra
7,189
719
35
4
0
163,452
0
L
Geb
6,355
636
40
4
0
188,874
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role