Player Matchup

Cernunnos
Cernunnos
Nisver
Cernunnos
Level 141
God Stats
3W - 5L
1,513 SR
Queue Stats
207W - 223L
1,491 Elo+
Solo
Jing Wei
Jing Wei
TheDarkSouls7
Jing Wei
Level 147
God Stats
1W - 4L
1,483 SR
Queue Stats
110W - 112L
1,502 Elo+
Party 2
Hera
Hera
seytooo
Hera
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,154 Elo+
Solo
Anubis
Anubis
tercergrado
Anubis
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 38L
1,556 Elo+
Party 2
Sol
Sol
unando
Sol
Level 137
God Stats
1W - 3L
1,217 SR
Queue Stats
133W - 141L
1,538 Elo+
Solo
Team Averages
Level 133
1,442 SR
1,448 Elo+

VS

Team Averages
Level 113
1,536 SR
1,501 Elo+
Agni
Agni
CpasMonCompte
Agni
Level 88
God Stats
2W - 0L
1,291 SR
Queue Stats
45W - 36L
1,656 Elo+
Party 1
Jing Wei
Jing Wei
HLOPSHKA
Jing Wei
Level 48
God Stats
3W - 1L
1,683 SR
Queue Stats
64W - 80L
1,464 Elo+
Solo
Athena
Athena
RinkaV
Athena
Level 156
God Stats
2W - 0L
1,924 SR
Queue Stats
82W - 60L
1,478 Elo+
Solo
Mulan
Mulan
Vinsoraa31
Mulan
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,474 Elo+
Party 1
Tiamat
Tiamat
Аntari
Tiamat
Level 141
God Stats
3W - 2L
1,282 SR
Queue Stats
113W - 130L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Nisver
Cernunnos
13
1 / 2 / 5
7,693
769
9,694
7,314
3,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jing Wei
TheDarkSouls7
Jing Wei
16
4 / 2 / 2
8,799
880
7,828
6,888
3,017
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
seytooo
Hera
14
0 / 2 / 3
7,625
763
6,755
6,704
2,928
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
13
2 / 4 / 4
8,056
806
4,720
9,956
5,316
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sol
unando
Sol
13
0 / 3 / 4
7,290
729
8,120
7,813
3,279
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 5
8,215
822
11,995
7,014
3,489
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
HLOPSHKA
Jing Wei
15
2 / 1 / 7
8,231
823
5,033
7,210
3,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
RinkaV
Athena
14
3 / 1 / 8
8,629
863
6,815
15,463
13,867
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Mulan
12
3 / 3 / 7
7,633
763
5,418
13,034
9,576
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
Аntari
Tiamat
15
2 / 1 / 9
8,084
808
6,725
8,838
5,752
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
49
7
Kills
13
13
Deaths
7
18
Assists
36
Player
Kills
Deaths
Assists
KDA
W
3
1
5
5.5
W
Jing Wei
HLOPSHKA
Jing Wei
2
1
7
5.5
L
Cernunnos
Nisver
Cernunnos
1
2
5
1.75
W
Athena
RinkaV
Athena
3
1
8
7
L
Jing Wei
TheDarkSouls7
Jing Wei
4
2
2
2.5
W
Mulan
3
3
7
2.17
L
Hera
seytooo
Hera
0
2
3
0.75
L
Anubis
2
4
4
1
L
Sol
unando
Sol
0
3
4
0.67
W
Tiamat
Аntari
Tiamat
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,117
Damage
35,986
38,675
Taken
51,559
17,666
Mitigated
35,925
14,014
Healing
25,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,995
503
1,067
1,159
7,014
3,489
99
2,532
4,482
24,335
0
W
Jing Wei
HLOPSHKA
Jing Wei
5,033
2,706
2,591
2,078
7,210
3,241
395
2,714
4,496
0
17,660
L
Cernunnos
Nisver
Cernunnos
9,694
2,533
710
1,694
7,314
3,126
294
4,065
3,157
0
15,433
W
Athena
RinkaV
Athena
6,815
999
4,705
6,229
15,463
13,867
37
5,798
9,665
8,954
237
L
Jing Wei
TheDarkSouls7
Jing Wei
7,828
5,380
1,224
1,575
6,888
3,017
1,169
3,531
3,273
0
21,059
W
Mulan
5,418
585
658
3,642
13,034
9,576
0
4,702
8,332
0
10,921
L
Hera
seytooo
Hera
6,755
870
697
1,073
6,704
2,928
0
4,296
2,363
16,441
527
L
Anubis
4,720
561
940
3,686
9,956
5,316
487
7,536
2,290
14,054
0
L
Sol
unando
Sol
8,120
2,033
209
2,206
7,813
3,279
0
5,921
1,847
17,390
0
W
Tiamat
Аntari
Tiamat
6,725
427
786
2,362
8,838
5,752
186
3,518
5,320
24,803
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,463
Gold Earned
40,792
117
Minions Killed
119
0
Camps Cleared
0
890,959
Distance Traveled
990,248
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
8,215
822
25
3
0
190,748
0
W
Jing Wei
8,231
823
42
4
0
195,215
0
L
Cernunnos
7,693
769
16
2
0
177,882
0
W
Athena
8,629
863
4
0
0
192,003
0
L
Jing Wei
8,799
880
31
3
0
163,298
0
W
Mulan
7,633
763
16
2
0
210,371
0
L
Hera
7,625
763
32
3
0
205,247
0
L
Anubis
8,056
806
23
2
0
170,067
0
L
Sol
7,290
729
15
2
0
174,465
0
W
Tiamat
8,084
808
32
3
0
201,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role